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 Post subject: Boba's Banker
PostPosted: Wed Jul 02, 2008 1:19 pm 
Imperial Dignitaries
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Joined: Fri May 30, 2008 2:55 pm
Posts: 162
Location: Germany
Next Saturday there will be another 100 points tournament at my LGS. All factions and minis allowed this time, only one squad. So the usual 100 pts. DCI tournament.

I plan to run this squad:

Boba Fett, Mercenary Commander - 57
Lobot - 27
Kel Dor Bounty Hunter - 13
Uggy - 3

Reinforcements:
MTB - 8
2 Uggies - 6 (only have 3 total :( )
2 Ewoks - 6

or in case the opponent runs NTMTO or San:

Wicket - 8
2 Uggies - 6
2 Ewoks - 6

or

Quarren Assassin/Greedo/Duros Scoundrel (depends on enemy squad) - 12
Wicket - 8

Any suggestions are welcome as always!

-IkG

EDIT: BTW, the tactic is pretty obvious: shoot with Boba on any given occasion at something (with Cunning thx to MTB) and make sure not to be based by a multi-attack-piece at the end of his turn. As soon as activations dry or the time is right blow away the KDBH and the MTB with him.

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Last edited by I kill Gungans on Wed Jul 02, 2008 1:25 pm, edited 1 time in total.

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 Post subject: Re: Boba's Banker
PostPosted: Wed Jul 02, 2008 1:22 pm 
Master of the Order
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Putting all your eggs in Fett's basket could be dangerous, IMO. What happens if your opponent's piece, like Lord Vader has at least 70 HP at the end of a round and bases you? Even if you win init, you can't necessarily kill that piece without a lucky crit, as Fett can do a maximum of 60 damage per round. On the flip side, a piece like Lord Vader or Mara Jade Jedi can wipe out Fett with a single activation in the right circumstances. You'll have to be REALLY careful with how you play, and hope to get an open map where Fett can fire away at the key pieces consistently.

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 Post subject: Re: Boba's Banker
PostPosted: Wed Jul 02, 2008 1:34 pm 
Imperial Dignitaries
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Location: Germany
yes, the key to victory definitely is to keep out of attack range of LV and the like and to make sure Lobot blocks and opens the doors at the right time. Mara has the big disadvantage that I will win init and she can't use Cunning on me, leaving her with a mere +12 attack. The good thing about Boba is that he can disengage without taking an AoO. I would have the same problem running Mara, when facing LV or Maul CotS. They will most likely survive, while they can very well hurt her badly in return.

Also I hope to make good use of my KDBH to help Boba kill the enemy squad (either by hurting the main fighting piece badly or killing most of the enemy activations with one "blow"... OR BOTH :twisted: ).

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 Post subject: Re: Boba's Banker
PostPosted: Thu Jul 17, 2008 8:16 am 
Grand Admiral
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One way you could cut down on the risk is to replace Boba, MC with Boba, Merc and replace the Kel Dor with a Gonk.

That way, if you are based by LV or another big beat, you can use Intuition to move away before you attack. Might help a little bit.

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