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 Post subject: Om Nom Nom Nom
PostPosted: Tue May 27, 2008 2:04 pm 
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Joined: Sun Sep 02, 2007 11:15 pm
Posts: 482
Location: Redmond, WA
--Om Nom Nom Nom--
52 Felucian Warrior on Rancor
34 Nom Anor
8 Wicket
6 Ugnaught Demolitionist x2
(100pts. 5 activations)

A super-stealthy Rancor should be pretty scary to most 100 point teams.

(The name comes from Nom's name and the sound the Rancor makes as he eats his opponents.)


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 Post subject: Re: Om Nom Nom Nom
PostPosted: Tue May 27, 2008 5:37 pm 
Droid Army Commander
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Joined: Sun Sep 02, 2007 2:05 pm
Posts: 1276
Location: Yes, I am yet another Canadian. Keeping the game alive on life support in the GTA.
shinja wrote:
--Om Nom Nom Nom--
(The name comes from Nom's name and the sound the Rancor makes as he eats his opponents.)


LOL I wish we had a Rancor smiley

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 Post subject: Re: Om Nom Nom Nom
PostPosted: Tue May 27, 2008 8:42 pm 
Black Sun Thug
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Location: Toms River, NJ
That squad sounds amazing for a 100 point. And with Wicket in SS he can give the traps out pretty easily :D

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 Post subject: Re: Om Nom Nom Nom
PostPosted: Tue May 27, 2008 9:15 pm 
Imperial Dignitaries
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Interesting build and the ability to parry could easily help this squad beat Bane. Nice idea!!!

SS works really well for Wicket/Francor combos

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 Post subject: Re: Om Nom Nom Nom
PostPosted: Thu Jun 12, 2008 11:51 am 
Moff Disra
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Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
I keep thinking the Vong are a good squad at 100 DCI.

This has a good chance. Thud bug only deals damage to huge figures.
Parry is great against YV JH
Being non rigid is playable on all (most? maps)

A 20 defense vs a +13 attack for 20 twin is not so good.
5 activations is really low.
Only dealing 30-50 (on average) damage a turn is bad.

Something else to think about.


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