logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 2 posts ] 

Author Message
Offline
 Post subject: Battle Master
PostPosted: Thu May 15, 2008 1:38 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
Kyle Katarn, Battlemaster 54 pts.
Kel Dor BH x2 26 pts.
General Dodonna 9 pts.
Caamasi Noble 5 pts.
Ugnaught x2 6 pts.



So Kyle is the beat, and the kel dors are shooter support. You can dotonate the kel dors with katarn's grenades 40, for a whole lot of damage. Only 1 of the saves need to fail to cause the BOOM. Dodonna is helpful with this, because he allows you to move both kel dors, and then use katarn to detonate. Katarn is quite good by himself, and could stand up to bane with some help.


Comments?

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Battle Master
PostPosted: Thu May 15, 2008 9:13 pm 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
I don't think that you need dodonna in 100. I think that you would be better off filling out your squad. Sac Dodonna and the Camassi for another Kel dor. 160 possible damage on a Nade! priceless.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield