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Ti on the go
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Author:  thejumpingflea [ Wed Apr 16, 2008 12:25 am ]
Post subject:  Ti on the go

--Ti on the go--
47 Shaak Ti, Jedi Master
45 Garm Bel Iblis
8 R2-D2
(100pts. 3+ activations)

Simple, but effective. Shaak can run 5 squares and still double attack. Now this is not a Tier One squad, but I think it could do well. Shaak can hold up to most things very well and the customization of Garm gives a lot of options.

Against Vong, bring a Golan, against Bane, bring activations and a Rauntaun, against stealth, bring a Corellian officer, etc.

Whadd'ya think?

Author:  The Madman [ Wed Apr 16, 2008 6:31 am ]
Post subject:  Re: Ti on the go

Wait-
I thought the FAQ?Eratt ruling was Ultimately no more than 4

anyway,
seems like fun and Garm is great at filing in for the Bothan and more...

Author:  LoboStele [ Wed Apr 16, 2008 8:36 am ]
Post subject:  Re: Ti on the go

Shaak has MOTF 2, so without Garm, she could techinically move 10 squares, and still make 1 attack. Divide that by 2. ;)

Not sure why you really need a Cor Sec Officer against Stealth, as Garm would be the only piece that would be able to shoot at the Stealth stuff.

Rauntaun against Bane is a definite, as you'll need the Recon to help keep Shaak alive. Might also consider a Rebel Honor Guard as Reinforcements from Garm against Bane, so it can soak up one of Bane's 50 damage hits. :P

The ability to win init, Double Attack, and then move away is pretty nifty. :D

Author:  Luke_Skywalker [ Thu Apr 17, 2008 10:44 am ]
Post subject:  Re: Ti on the go

I like the Customization that this squad brings to the table in the 100 point format, my only thought is that Shaak may not have enough punch to get through all of the Hp that she could face quickly enough.

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