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 Post subject: Aurra's Assult
PostPosted: Tue Jan 29, 2008 5:16 pm 
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Vader's Apprentice, Redeemed 48 pts.
Aurra Sing 37 pts.
Obi-wan, force ghost 8 pts.
Uggies x2 6 pts.


Snipe out with Aurra, and send any melee threats packing with push 4 or 5. VA redeemed is also great for atttacking weaker beats, provided they aren't bane. But bane won't get adjacent if you play intelligently and push him away for an auto-40 or 50 damage. Use obi-wan for aurra's renewal and mettle, but it is unlikely she'll need it.


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Last edited by SirStevee on Wed Feb 06, 2008 8:30 am, edited 1 time in total.

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 Post subject: Re: Aurra's Assult
PostPosted: Fri Feb 01, 2008 11:18 am 
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This looks like a fun squad, but I don't think it could be much more than that.

You'll only be able to keep Bane away for 1, maybe 2, rounds. And that won't be enough.

Also, this squad will suffer against mobile heavy shooters :boba: .

But otherwise it looks like a well-balanced squad that can do a decent amount of damage.

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 Post subject: Re: Aurra's Assult
PostPosted: Fri Feb 01, 2008 11:21 am 
One of The Ones
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Well, remember, he can Push, and then move away. It takes Bane at least 3 hits to kill either Aurra or the apprentice. If you can manage to force Bane into basing the Apprentice first, then Push him away and run back 6 squares, putting the apprentice behind Aurra, then you can either force Bane to take an AoO to get to the Apprentice again, or work his way through Aurra first. Either way, it's not terribly bad. Will definitely require some careful play. Using those Ugos efficiently should net you some extra freedom as well.

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 Post subject: Re: Aurra's Assult
PostPosted: Mon Feb 04, 2008 1:37 pm 
Mandalore
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You could also remove 3 ugos for Obi-Force Ghost. Give Aurra Mettle and force Renewal 1. It makes her a far better shooter.

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 Post subject: Re: Aurra's Assult
PostPosted: Wed Feb 06, 2008 8:27 am 
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Good suggestion. I'll edit it. :saber:

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