logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 5 posts ] 

Author Message
Offline
 Post subject: Aurra's Assult
PostPosted: Tue Jan 29, 2008 5:16 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
:maul: :saber:


Vader's Apprentice, Redeemed 48 pts.
Aurra Sing 37 pts.
Obi-wan, force ghost 8 pts.
Uggies x2 6 pts.


Snipe out with Aurra, and send any melee threats packing with push 4 or 5. VA redeemed is also great for atttacking weaker beats, provided they aren't bane. But bane won't get adjacent if you play intelligently and push him away for an auto-40 or 50 damage. Use obi-wan for aurra's renewal and mettle, but it is unlikely she'll need it.


:maul: :saber:

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Last edited by SirStevee on Wed Feb 06, 2008 8:30 am, edited 1 time in total.

Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Aurra's Assult
PostPosted: Fri Feb 01, 2008 11:18 am 
Grand Admiral
Grand Admiral
User avatar

Joined: Mon Sep 10, 2007 1:00 pm
Posts: 710
Location: Sterling, Illinois
This looks like a fun squad, but I don't think it could be much more than that.

You'll only be able to keep Bane away for 1, maybe 2, rounds. And that won't be enough.

Also, this squad will suffer against mobile heavy shooters :boba: .

But otherwise it looks like a well-balanced squad that can do a decent amount of damage.

_________________
Lady Luck is a fickle mistress.

She giveth, and she taketh away.

Image

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Aurra's Assult
PostPosted: Fri Feb 01, 2008 11:21 am 
Master of the Order
Master of the Order
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Well, remember, he can Push, and then move away. It takes Bane at least 3 hits to kill either Aurra or the apprentice. If you can manage to force Bane into basing the Apprentice first, then Push him away and run back 6 squares, putting the apprentice behind Aurra, then you can either force Bane to take an AoO to get to the Apprentice again, or work his way through Aurra first. Either way, it's not terribly bad. Will definitely require some careful play. Using those Ugos efficiently should net you some extra freedom as well.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Aurra's Assult
PostPosted: Mon Feb 04, 2008 1:37 pm 
Mandalore
Mandalore
User avatar

Joined: Mon Sep 03, 2007 12:15 pm
Posts: 1082
You could also remove 3 ugos for Obi-Force Ghost. Give Aurra Mettle and force Renewal 1. It makes her a far better shooter.

_________________
The Force will be with you, always.

ImageImage


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Aurra's Assult
PostPosted: Wed Feb 06, 2008 8:27 am 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
Good suggestion. I'll edit it. :saber:

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield