SWMGAMERS.com Forums
https://www.swmgamers.com/forums/

Sith Intercept Squad S.I.S.
https://www.swmgamers.com/forums/viewtopic.php?f=8&t=2341
Page 1 of 1

Author:  SirStevee [ Tue Jan 29, 2008 8:53 am ]
Post subject:  Sith Intercept Squad S.I.S.

:lsfight:



Emporer's Shadow Gaurd x2 46 pts.
Aurra Sing 37 pts.
Probe Droid 8 pts.
Ugnaughtsx3 9 pts.


100 points.

So basically you have a better chance to gain initative, and cunnign attack. Snipe out with Aurra, and use the shadow gaurds to defend her and weaken enemy beat sticks. A simple, fun, squad.

Comments?

:lsfight:

Author:  Roque Saber [ Tue Jan 29, 2008 3:49 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

the ESG's are ok, but this squad wont last against most high costing beatsticks. Bane has to use both his attacks to take out 1 guard (assuming the Guard fails the block save) so that will slow him, but these guys can only do 30 damage at an almost pitiful +12 (with cunning). Aurra will help, but she isnt invincible

Author:  thejumpingflea [ Tue Jan 29, 2008 4:39 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

SirStevee wrote:
:lsfight:



Emporer's Shadow Gaurd x2 46 pts.
Aurra Sing 37 pts.
Probe Droid 8 pts.
Ugnaughtsx3 9 pts.


100 points.

So basically you have a better chance to gain initative, and cunnign attack. Snipe out with Aurra, and use the shadow gaurds to defend her and weaken enemy beat sticks. A simple, fun, squad.

Comments?

:lsfight:


Truthfully, I really like this build. It seems tough to chew down. The ESG's are fun guys with great stats for their points. 2 of those as screeners while Aurra shoots is just awesome. Not Tier 1 in any way, but looks to be great fun. :saber:

Author:  SirStevee [ Tue Jan 29, 2008 5:05 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

This squad COULD take out bane, depending on map. Obviously the map would have to be wide-open, so bane takes several shots before he reaches the shadow gaurds. The shadow gaurds will delay bane for 2 rounds minimum, all depending on the block saves. Counting some rounds of sniping and a few shadow gaurd hits, bane could be in trouble before he gets to aurra.


I know it isn't the best argument or squad around, but hell, it's possible. Just win initative, and make your saves. :saber:

Author:  Roque Saber [ Tue Jan 29, 2008 7:49 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

it is very possible to beat Bane, but I wouldnt count on init and saves, it just gets really risky

Author:  SirStevee [ Wed Jan 30, 2008 8:39 am ]
Post subject:  Re: Sith Intercept Squad S.I.S.

Argeed. It just comes down to luck.

Author:  Luke_Skywalker [ Mon Feb 04, 2008 1:42 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

I really like the Shadow gaurds, but jeez you put a lot on them if they are supposed to hold off Bane! Can we replace those with Mandolorian Blademasters, and do something else with the remaining points? It would seem that Parry would do much better, and they have twin attack. Is recon that important? it is the weakest form of initiative control.

Author:  thejumpingflea [ Thu Feb 07, 2008 5:39 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

Luke_Skywalker wrote:
I really like the Shadow gaurds, but jeez you put a lot on them if they are supposed to hold off Bane! Can we replace those with Mandolorian Blademasters, and do something else with the remaining points? It would seem that Parry would do much better, and they have twin attack. Is recon that important? it is the weakest form of initiative control.



But it is still initiative control. Mando Blademasters suck. Low attack and defense allow them to die before they can do anything. I'd stick to the ESG's.

Author:  Luke_Skywalker [ Thu Feb 07, 2008 9:58 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

I don't know Flea, Maybe blademasters are not the greatest piece out there, but I dont put much stock in the ShadowGuards ability to hold off major threats. And Counting on recon as your main form of initiative control in todays tournament format, I just dont think it holds, either abandon Initiative control all together, or have Recon as a BACKUP. It falls to every other type, Thrawn, MTB, or even Han Rogue. I think the time has finally come to retire the Probe Droid, except in squads that also include either Thrawn or an MTB.

Author:  LoboStele [ Fri Feb 08, 2008 8:21 am ]
Post subject:  Re: Sith Intercept Squad S.I.S.

Eh....but in 100 points, you really don't see either Thrawn or the MTB that much. Recon is still your best bet for initiative control in the 100 piont format.

Author:  Xanthan [ Sat Feb 09, 2008 9:30 pm ]
Post subject:  Re: Sith Intercept Squad S.I.S.

It looks good, you'll need to base enemies with the shadow guards so your opponent can't shoot your probe droid.

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/