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 Post subject: Kota Sing
PostPosted: Sun Feb 03, 2008 11:28 am 
Imperial Dignitaries
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Ok, I used this squad in a tournament at my LGS and took 2nd.

Master Kota
Mas Ameda
Aura Sing

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 Post subject: Re: Kota Sing
PostPosted: Sun Feb 03, 2008 3:15 pm 
Imperial Dignitaries
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Gen. Windu wrote:
Ok, I used this squad in a tournament at my LGS and took 2nd.

Master Kota
Mas Ameda
Aura Sing



Drop Mas for Obi FG. Aurra now has Mettle and Renewal.

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 11:27 am 
Customizer Extrodinaire
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man that looks scary, especially with Obi FG. That would be so deadly.

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 12:11 pm 
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I ran this with Rebel R2-D2 or a two Ugnaughts for some door control, but Obi-FS is also a great option. If you're worried about getting doors locked, the R2/Ugnaught option would be a good way to go. Otherwise I would hang back and give Obi to Aurra.


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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 12:27 pm 
Imperial Dignitaries
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Yeah, R2 is a great idea as well. Mas IMHO is heavily outclassed by R2, Obi, or even Juno or Wicket!

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 12:56 pm 
Master of the Order
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Absolutely. In a 100 point game, you should have no trouble at all keeping Kota and Sing close together. And with Kota's +3 attack, it's not so bad if you need to have Sing shoot first, and then move away from Kota (to hide, or allow Repulse, etc.). I may have to give this a shot for the next time we play 100 points.

Sing's pretty much auto 30 damage on Jedi is always great, and Kota's a great piece, in and of himself. Toss Repulse in there and it's a very nasty combination.

I think I like the addition of Obi-FG the best. Would be great for those inevitable 1's that I tend to roll with Sing. :P Plus would give me the freedom to pull off a Sweep if necessary, or move 2 extra squares from time to time. It's too bad that combination isn't 1 point less, because R2-Astromech would honestly be the best fit. :(

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 1:21 pm 
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I like it very much, especially with the Force Spirit Obi-Wan.

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 3:20 pm 
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Swarm squads don't stand a chance against this. Repulse, LS Sweep and at least a 23 defense make both of your big beats amazingly hard to take down.

Looks good, I would go with R2D2 for the last few points.

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 5:48 pm 
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LoboStele wrote:
Absolutely. In a 100 point game, you should have no trouble at all keeping Kota and Sing close together. And with Kota's +3 attack, it's not so bad if you need to have Sing shoot first, and then move away from Kota (to hide, or allow Repulse, etc.). I may have to give this a shot for the next time we play 100 points.

Sing's pretty much auto 30 damage on Jedi is always great, and Kota's a great piece, in and of himself. Toss Repulse in there and it's a very nasty combination.

I think I like the addition of Obi-FG the best. Would be great for those inevitable 1's that I tend to roll with Sing. :P Plus would give me the freedom to pull off a Sweep if necessary, or move 2 extra squares from time to time. It's too bad that combination isn't 1 point less, because R2-Astromech would honestly be the best fit. :(



I think you'll find that Kota was costed at 55 in part to avoid that combo.


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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 5:51 pm 
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Gen. Windu wrote:
Ok, I used this squad in a tournament at my LGS and took 2nd.


What squad did you lose to?

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 Post subject: Re: Kota Sing
PostPosted: Mon Feb 04, 2008 5:57 pm 
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Looks a bit low on activations, but Kota's ce would probably compensate for that probably. As Flea said, Obi Jedi Spirit would be a better option than mas amedda.

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 Post subject: Re: Kota Sing
PostPosted: Tue Feb 05, 2008 8:03 am 
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I used this in 100 last night with the force spirit version on Aurra. I went 2-1 losing on account of stupidity in the last round. Remember kids if someone else has override, kill that piece, and never position your figure in such a way as it can be pushed out of gambit when you are 3 points away from winning.

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 Post subject: Re: Kota Sing
PostPosted: Tue Feb 05, 2008 12:51 pm 
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ooooo the force ghost version is pretty cool. Awfully low on activations though...defense covers it I guess.

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 Post subject: Re: Kota Sing
PostPosted: Tue Feb 05, 2008 1:33 pm 
Imperial Dignitaries
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homer_sapien wrote:
Gen. Windu wrote:
Ok, I used this squad in a tournament at my LGS and took 2nd.


What squad did you lose to?



A Luke HPU squad. The main reason I lost is because Luke pushed a full health Aurra into a lava pit(Mustafar) ~DSBoom

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 Post subject: Re: Kota Sing
PostPosted: Tue Feb 05, 2008 2:49 pm 
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Gen. Windu wrote:
homer_sapien wrote:
Gen. Windu wrote:
Ok, I used this squad in a tournament at my LGS and took 2nd.


What squad did you lose to?



A Luke HPU squad. The main reason I lost is because Luke pushed a full health Aurra into a lava pit(Mustafar) ~DSBoom

I bet you won't make that mistake again!


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 Post subject: Re: Kota Sing
PostPosted: Wed Feb 06, 2008 4:11 am 
Really Cool Alien from a Cantina
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push isent your only problem. super stealth is. Elite clones or vong will rip you apart =/ (say hello to thud bug!)

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 Post subject: Re: Kota Sing
PostPosted: Wed Feb 06, 2008 5:44 am 
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My only comment is . . . muah ha ha ha ha!

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 Post subject: Re: Kota Sing
PostPosted: Wed Feb 06, 2008 7:17 am 
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How is Super stealth a real problem, I mean you have Kota, who is melee and Aurra who can fake it, I don't see the clones being any problem, and a repulse will kill scrubs off, Vong might be tougher, but still, I don't think they would be a huge problem, who plays nom bombs in 100? very few because it is hard to make them effective when you don't have a lot of points for bombs. And if they are not super stealth, then Aurra can still shoot them.

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 Post subject: Re: Kota Sing
PostPosted: Wed Feb 06, 2008 8:08 am 
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Elzanith wrote:
push isent your only problem. super stealth is. Elite clones or vong will rip you apart =/ (say hello to thud bug!)


Yeah...not going to be a problem at 100 points. Republic or Rebel Super Stealth won't be a problem at all, as they likely won't be able to hit Kota or Aurra enough because of their relatively low attacks (RCs would need an 18 to Kota in cover, a 19 to hit Sing!). Yes, Vong Super Stealth could be more annoying because then Kota wouldn't be able to use Repulse, but between the 260 total HPs, high Defense, and Aurra's Sweep, it should be too hard at all. Just run Kota and Aurra past the scrubs and base Nom. Once Nom is dead, easy game.

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