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 Post subject: Sacrificial Hogs
PostPosted: Fri Dec 07, 2007 11:58 pm 
Imperial Dignitaries
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Joined: Mon Sep 03, 2007 12:15 am
Posts: 710
Sacrificial Hogs
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Mara Jade, Jedi [45]
Muun Tactics Broker [8]
Ugnaught Boss [15]
Ugnaught Demo. x10 [30]
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Total: 98 w/ 13 activations

Uliq made a very similar build posted on the Wizards site. (His had Lando DS without the Uggo Boss and another Uggo)

I think that this build is a very competitive build. With constant initiative control and 130 damage output a round I think that most any squad will have a lot of trouble taking on this build. You can easily control the Muun with all of your bombs and with all of those bombs you have 110 damage that you can set off over the course of the game. That is not including the 120 damage that Mara will get off at the start of every round. The Uggo Boss and MTB is THE way to go for complete initiative control I think. Combined with Mara you have a powerful first strike.

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PostPosted: Sat Dec 08, 2007 12:27 am 
Warmaster
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Looks good, but you can only do 100 damage via bombs.

I wonder how it will play against competitive squads.


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PostPosted: Sat Dec 08, 2007 9:15 am 
Master of the Order
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Too fragile.

A 100 pt. Rebel squad with Juno can completely kill it.

A Bane squad can keep its pieces moving until enough of your Ugs are dead that it can sacrifice its Ugs to keep them away from Bane, and then Bane beats Mara.

A mid-cost squad of shooters will pick off the Ugs from range.

Mara by herself just isn't strong enough to be in a "rock" squad.

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PostPosted: Sat Dec 08, 2007 7:18 pm 
Grand Admiral
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I think it is fairly good. It is powerful, but Han Rogue kills your initative control. Mara can kill bane or whoever, even snipe out those ugnaughts from range. This squad really can deal with other powerful squad types. I really like it and wish I had enough ugnaughts to use it. :lol:

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