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 Post subject: Kota and Cart
PostPosted: Wed Nov 21, 2007 7:12 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
I'm looking forward to playing Master Kota and a Cart (both the cart and passangers will not take damage from the Force Repulse 5).

Base squad
Jedi Master Kota - 55
Rebel Cart - 15

30 points left

A) recon and scrub shooter
Boba Fett, YM (now with +11 att and 18 def)
Rauntuan

B) Bodygurad
Chewe RH

C) recon and melee
Rauntaun
2x AA
Ugo

D) no one gets auto init (for Shinja)
Han Solo, Rogue

E) I'm earning gambit (something static does not seem like a good idea with a mobile squad)
Turret
Ugo

F) 2x Push
Luke, Hoth Pilot

G) Shooter
Biggs
Ugo

H) Another BG
Mistryl Shadow Guard
2x Ugo

I) Alter
Luke, Young Jedi - 21
3x Ugo

J)more activations and override
Lobot
Ugo

K) scrub killers
6x Bespin Guards (+6 att and 24 def in cover - stormtroopers in blue caps)

I could use the Skiff instead (flight).
Kota - 55
Skiff - 23 (+8 att and 16 def)
78 points

What do you think?


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PostPosted: Wed Nov 21, 2007 8:12 pm 
Grand Admiral
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Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
I say Han, rougue. A cunning attacker that nerfs initative+Uber repulse is too good to pass up. Now others may disagree, but I know I would choose to use almighty repulse with anti-initative control.

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A trapdoor below...


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PostPosted: Wed Nov 21, 2007 8:23 pm 
Grand Admiral
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Posts: 710
Location: Sterling, Illinois
I think the skiff looks better. You need that flight to get into the mix of your opponent. That's why I use R2-AD. Of course, R2 bites it then too, but your opponent gets the worse end.

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PostPosted: Wed Nov 21, 2007 8:46 pm 
Moff Disra
Moff Disra

Joined: Sun Sep 02, 2007 1:06 pm
Posts: 1359
Location: Kalamazoo, MI
SirStevee wrote:
I say Han, rougue. A cunning attacker that nerfs initative+Uber repulse is too good to pass up. Now others may disagree, but I know I would choose to use almighty repulse with anti-initative control.

I was thinking about other 100 point squads that might use the MTB. They will earn about 30-45 points of Gambit before running out of figures (if I'm not shooting the fig in gambit). The speed 8 cart allows me to run away from their big melee beat stick.

The week after Thanksgiving is 100 DCI at the SWM league night. I'll bring several different squads.


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