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 Post subject: Hoth's Seafood Special
PostPosted: Sun Dec 09, 2007 8:00 pm 
Imperial Dignitaries
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Hoth's Seafood Special
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Luke Skywalker, HPU [28]
Rebel Leader [18]
Juno Eclipse [8]
C-3P0 & R2-D2 [18]
Mon Cal Tech Spec x7 [28]
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Total 100 with 12 Activations

Serious damage output here! The Rebel Leader can shoot twice at a +16 for 30 damage a shot and Luke can shoot at a +17 for 40 damage. Against Disruptive you try to get off a push or 2. This squad out-activates pretty much anything and has enough CF material for you to be very aggressive with it. Luke is the perfect backbone IMHO for this type of build at 100.

What do you think?

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Last edited by thejumpingflea on Mon Dec 10, 2007 4:26 pm, edited 1 time in total.

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 Post subject: Re: Hoth's Seafood Special
PostPosted: Sun Dec 09, 2007 8:41 pm 
General
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thejumpingflea wrote:
Luke is the perfect backbone IMHO for this type of build at 100.


Yup. Well done. I knew there was a Rebel Leader + Mon Cal Tech squad out there for 100 points. You found it.


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PostPosted: Sun Dec 09, 2007 9:12 pm 
Moff Disra
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Instead of Luke, HPU do you think a Twin attacker would work better against Bane?


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PostPosted: Sun Dec 09, 2007 9:15 pm 
Warmaster
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Disruptive will be a problem, as with all swarm squads.

Looks good, I should try it out sometime.


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PostPosted: Sun Dec 09, 2007 9:20 pm 
Imperial Dignitaries
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Engineer wrote:
Instead of Luke, HPU do you think a Twin attacker would work better against Bane?


Who did you have in mind? 1-2 pushes would really rip Bane a new one. One Mon Cal can do 30 damage to him rather easily too. I don't think Bane will be to much trouble.

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PostPosted: Mon Dec 10, 2007 12:48 am 
Imperial Dignitaries
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I came up with a simliar build that I used the other day. It proved to be a very solid squad with outragous damge out put, Luke HPU worked great too. Nice job man this is a very good squad.

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PostPosted: Mon Dec 10, 2007 4:26 pm 
Imperial Dignitaries
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Fool wrote:
I'd try to fit in Juno for Accurate incase you do face a Disruption piece.

But then with only dishing out 10 damage, you'll be hardpressed to take it down.


I really like this idea. A possible +11 for 30 damage accurate shot. Not bad, considiring I only lose 1 activation for it. Double disruptive at 100 is nice too.

Good tip, I will make room for her.

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PostPosted: Mon Dec 10, 2007 5:11 pm 
Warmaster
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Perhaps the Verpine Tech, Jolt is a decent ability and with all of the 10 damage shooters he would really increase your squads survivability.


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