LoboStele wrote:
Yeah, having the Officer in there isn't a bad idea at all, because if you do win Initiative, then you'll be attacking for 20 damage a hit. Against Bane you'll be in decent shape. The problem is....Vader is going to have lots of fun with you. You see, if Vader wins init, you'll be lucky to do damage to him period. He gets Dark Armor against your attack (and I think he can re-roll this one with a Force Point still), and then a save against Poison. So, unless your opponent is rolling really badly, it will probably take longer for you to kill Vader than the other way around. Of course, if Vader brings a Sith Witch as backup (which is a likely scenario) then that would definitely be in your favor. I guess if Lah and Vader are doing about the same amount of damage to each other each turn, and your other three guys are spitting poison all over the place, then you'd probably have an edge.
Be prepared for the Bane squad to run Bane and 6 Ugos though. That many attacking Ugnaughts will likely take out your Scout and your Officer relatively quickly.
This sounds like a really neat format though. May have to try this out at some point!
With this squad I have a few options as far as initiative goes. This is very Int dependant. If I win I can either cunning attack with Lah, and thud, or go for the double thud. This is always circumstantial and changes but you get the idea. With no reroll, (b/c I feel the majority of players will be using Jedi) this is a game changing aspect.