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 Post subject: Rebel Storm: Special Abilities
PostPosted: Tue Apr 15, 2008 8:50 am 
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Special Abilities

Accelerate
Accurate Shot
Advantageous Cover
Bodyguard
Bounty Hunter +4
Careful Shot +4
Cleave
Commando
Cunning Attack
Double Attack
Double Claw Attack
Draw Fire
Droid
Emperor's Bodyguard
Ewok
Flight
Fringe Reinforcements [#]
Grenades 10
Hand of the Emperor
Heavy Weapon
Impulsive Shot
Ion Gun +20
Melee Attack
Mighty Swing
Mobile Attack
Momentum
Override
Pilot
Recon
Reinforcements
Rend +20
Repair 10
Savage
Self-Destruct 10
Speed [#]
Stealth
Strafe
Swarm +1
Triple Attack
Unique
Wookiee


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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Accelerate: This character can move up to 24 squares if it does not attack.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Accurate Shot: This character can attack an enemy with cover even if it's not the nearest enemy. The enemy still gains a +4 bonus to Defense from cover.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:29 am 
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Advantageous Cover: This character gets a +8 bonus to Defense from cover instead of +4.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:30 am 
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Bodyguard: If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as Grenades. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:30 am 
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Bounty Hunter +[#]: Bounty Hunter characters get a +[#] bonus to Attack against Unique characters.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Careful Shot +[#]: On its turn, if this character doesn't move any distance, it gets a +[#] bonus to Attack. Since this special ability works only on the character's turn, it doesn't help with attacks of opportunity.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Cleave: Once per turn, if this character defeats an adjacent enemy by making an attack, it can make an immediate attack against another adjacent enemy. Cleave works even when the character is making an attack of opportunity.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:31 am 
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Commando: A Commando is any character with the word "Commando" in its name or that has the Commando special ability.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:32 am 
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Cunning Attack: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has not activated this round.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 10:32 am 
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Double Attack: On its turn, if this character attacks without moving first, it then has the option either to move normally or to make an extra attack. The extra attack can be against the same enemy as the original attack, but it doesn't have to be. Since this special ability works only on its turn, this character still makes only a single attack when making an attack of opportunity.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 11:00 am 
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Double Claw Attack: This works just like Double Attack, except that both attacks must be made only against adjacent enemies. A character who has Double Claw Attack can make two attacks against adjacent enemies or a single attack against distant enemies.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 11:01 am 
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Draw Fire: If an enemy targets an ally within 6 squares of this character, you can force that enemy to target this character instead (provided that enemy can choose this character as a target). The attacker can resist this effect with a save of 11. You must decide whether to use this ability before the attacker makes the attack roll.

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(Anon): This ability is also granted through the Special Ability of Droid Mark.
(Boba52): Draw fire does not change any normal targeting rules. The first target as well as the target with draw fire must be legal targets for the attack at the time of the attack in order to use Draw fire.


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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Wed Apr 16, 2008 11:01 am 
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Droid: A Droid character doesn't take double damage from critical hits and is not normally subject to commander effects.

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Noted by "Droid" Special Ability or "Droid" in their name (**Note Except the Basiilisk War Droid)

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Emperor's Bodyguard: See Bodyguard

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Ewok: An Ewok is any character with the word "Ewok" in its name or that has the Ewok special ability.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:48 pm 
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Flight: This character ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:49 pm 
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Fringe Reinforcements [#]: During setup, after seeing your opponent's squad, you can add up to [#] points Fringe characters to your squad. These characters don't count toward the cost of your squad, and your opponent doesn't have to defeat them to win the skirmish. If you are scoring points for defeats, or in a tiebreaker, defeating these extra characters doesn't score points.

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  • Jabba the Hutt (Fringe, Rebel Storm) {Fringe Reinforcements 30}
  • Lobot (Fringe, Universe) {Fringe Reinforcements 20}

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:50 pm 
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Grenades [#]: Instead of making its normal attack or attacks, this character can target an enemy up to 6 squares away. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take [#] points of damage. Each character can avoid the damage with a save of 11. Using this special ability is not an attack and does not require an attack roll. You cannot target an empty square with Grenades.

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 Post subject: Re: Rebel Storm Special Abilities
PostPosted: Thu Apr 17, 2008 8:51 pm 
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Hand of the Emperor: In addition to spending its own Force points once per turn, this character can spend Force points from Emperor Palpatine once per turn. Emperor Palpatine must be in your squad to use this ability.

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