there is an enormous amount of square counting done in todays game. Whatever the designers intended when they wanted this to be a quick game stopped when they added tempo control, swaps and speeds up to 34 squares.
3 or even 5 minutes for a phase is not uncommon when the move is crucial to survival. usually once the safe squares are realised the game moves on from that turn fairly rapidly.
But no matter how you shake it, 8 minutes is excessive.
However, the game in question was accurately judged by Brad, the offending party was given a warning and when the game came to time he judged that an extra round was needed which gave johnny the chance to win.
I think the moral of this tale is that its down to the judges discression and this case serves as a great example of how to handle such a situation. Brad was fair and unbiased and handled it perfectly.
Other than commending Brad i see little good that can come from a thread like this, such is the subjective nature of peoples turns.
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