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GAW question thread
http://swmgamers.com/forums/viewtopic.php?f=53&t=7567
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Author:  Boba52 [ Wed Sep 16, 2009 1:00 pm ]
Post subject:  GAW question thread

Please post questions here to be answered on the FAQ

Author:  Nivuahc [ Fri Sep 18, 2009 10:40 am ]
Post subject:  Re: GAW question thread

For reference; special abilities as listed in the official checklist/rules insert

Special Abilities and Force Powers
Density Projector: This character ignores effects that force movement. This ability cancels only the forced movement; damage and other non-movement results of the effect are still applied. For example, a character with Density Projector who is targeted by Force Push would not be pushed but would still take damage from the power.

Ground Pilot +[#]: Each ally with Mounted Weapon who starts its move adjacent to this character gets a +[#] bonus to Speed until the end of that ally’s turn.

Ion Shielding: This character can ignore special abilities that affect only nonliving targets. The ability is optional: The character can choose to be affected by beneficial abilities, such as Repair, or even by harmful abilities if its controller so decides.

Light Tutor: During setup, if you have this character in your squad, choose an ally of the type specified by this ability. If the chosen ally does not have a Force rating, it gets 1 Force point and is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it just gets 1 Force point. This character can’t choose itself for the effect. The entry in the rulebook will be revised to include this updated text.

Medical Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Heal 10 ability for the rest of the skirmish (see page 39 of the rulebook).

Munitions Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Grenades 10 ability for the rest of the skirmish (see page 39 of the rulebook).

Niman Style: This character has a +2 bonus to both Attack and Defense while it has more than half of its starting Hit Points remaining.

Roger Roger: Non-Unique Droid allies within 6 squares of this character get a +10 bonus to Damage.

Shii-Cho Style: This character has a +4 bonus to both Attack and Defense while 3 or more enemies are within 6 squares of it.

Soresu Style Mastery: When this character is hit by an attack, it takes no damage with a save of 11. The entry in the rulebook will be revised to include this updated text.

Author:  Kotagg [ Fri Sep 18, 2009 1:48 pm ]
Post subject:  Re: GAW question thread

Holy $H!t on Roger Roger. The other ones are cool though, especially the medical and munitions supplies.

Author:  vaderfett76 [ Mon Sep 21, 2009 1:08 am ]
Post subject:  Re: GAW question thread

If Cmdr. Ahsoka is in a squad with Anakin CON can he rolling cleave off of a Djem So kill?

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