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GAW question thread https://www.swmgamers.com/forums/viewtopic.php?f=53&t=7567 |
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Author: | Boba52 [ Wed Sep 16, 2009 1:00 pm ] |
Post subject: | GAW question thread |
Please post questions here to be answered on the FAQ |
Author: | Nivuahc [ Fri Sep 18, 2009 10:40 am ] |
Post subject: | Re: GAW question thread |
For reference; special abilities as listed in the official checklist/rules insert Special Abilities and Force Powers Density Projector: This character ignores effects that force movement. This ability cancels only the forced movement; damage and other non-movement results of the effect are still applied. For example, a character with Density Projector who is targeted by Force Push would not be pushed but would still take damage from the power. Ground Pilot +[#]: Each ally with Mounted Weapon who starts its move adjacent to this character gets a +[#] bonus to Speed until the end of that ally’s turn. Ion Shielding: This character can ignore special abilities that affect only nonliving targets. The ability is optional: The character can choose to be affected by beneficial abilities, such as Repair, or even by harmful abilities if its controller so decides. Light Tutor: During setup, if you have this character in your squad, choose an ally of the type specified by this ability. If the chosen ally does not have a Force rating, it gets 1 Force point and is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it just gets 1 Force point. This character can’t choose itself for the effect. The entry in the rulebook will be revised to include this updated text. Medical Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Heal 10 ability for the rest of the skirmish (see page 39 of the rulebook). Munitions Supplies: Instead of taking its normal turn, this character can give 1 adjacent ally the Grenades 10 ability for the rest of the skirmish (see page 39 of the rulebook). Niman Style: This character has a +2 bonus to both Attack and Defense while it has more than half of its starting Hit Points remaining. Roger Roger: Non-Unique Droid allies within 6 squares of this character get a +10 bonus to Damage. Shii-Cho Style: This character has a +4 bonus to both Attack and Defense while 3 or more enemies are within 6 squares of it. Soresu Style Mastery: When this character is hit by an attack, it takes no damage with a save of 11. The entry in the rulebook will be revised to include this updated text. |
Author: | Kotagg [ Fri Sep 18, 2009 1:48 pm ] |
Post subject: | Re: GAW question thread |
Holy $H!t on Roger Roger. The other ones are cool though, especially the medical and munitions supplies. |
Author: | vaderfett76 [ Mon Sep 21, 2009 1:08 am ] |
Post subject: | Re: GAW question thread |
If Cmdr. Ahsoka is in a squad with Anakin CON can he rolling cleave off of a Djem So kill? |
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