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SWM Errata April 2009
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Author:  Boba52 [ Tue Jun 09, 2009 11:43 am ]
Post subject:  SWM Errata April 2009

Star Wars Miniatures Errata
Updated - April 2009

Star Wars Miniatures Errata
This section contains rules corrections and official errata for the Star Wars Miniatures Starter Set, the AT-AT Imperial Walker, and the Clone Strike, Revenge of the Sith, Universe, Champions of the Force, Bounty Hunters, The Force Unleashed, Legacy of the Force, Knights of the Old Republic, The Clone Wars Starter Set, Booster Packs, and Map Packs, and the Imperial Entanglements Booster Packs. These corrections will be incorporated into future editions of the game rules.

Black Sun
Add the following text to the rulebook entry:
Characters whose names contain Black Sun also count as Black Sun for purposes of effects but do not gain the other benefits of the Black Sun ability.

Crack Gunner
Add the following new rule:
Crack Gunner +[#]: When this character combines fire with adjacent allies with Mounted Weapon, it grants the stated bonus to Damage on that attack. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid that damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot change the target of the attack or redirect its damage. Likewise, abilities that reflect damage back to the attacker have no effect against that attack. Crack Gunner does not affect damage from effects that are not attacks, such as Force Lightning.

Hand of the Emperor
In addition to spending its own Force Points once per turn, this character can spend Force points from a character whose name contains Emperor Palpatine once per turn. A character whose name contains Emperor Palpatine must be in your squad to use this ability.

Lightsaber Reflect
Replace the rulebook entry with the following:
Lightsaber Reflect: (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, the attacker takes the stated amount of damage unless it makes a save of 11. You must decide whether to use this Force power immediately after the attack hits.

Soresu Style Mastery
Replace the rulebook entry with the following:
Soresu Style Mastery: When this character is hit by an attack, it takes no damage with a save of 11.

Blaster [#]

Replace the rulebook entry with the following:

Instead of making its normal attack or attacks, this character can make one attack against a target enemy in line of sight, ignoring the Melee Attack restriction, at the specified Attack value, dealing [#] damage. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.

Galloping Attack

This ability is usable only on this character's turn.

Ion Gun
Replace the rulebook entry with the following:

Ion Gun +[#]: The character gets a +[#] bonus to Damage against nonliving enemies.

Strafe Attack

This ability is usable only on this character's turn.

AT-AT Imperial Walker

AT-AT Imperial Walker (Imperial, 1/1) Heavy Laser Cannon (1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11.)

Clone Strike Booster Pack
ARC Trooper (Republic, 4/60)
Add the following:
Order 66

Darth Sidious (Separatist, 36/60)
Add the following after Unique:
(Counts as Emperor Palpatine)

General Kenobi (Republic, 12/60)
Add the following after Unique:
(Counts as Obi-Wan Kenobi)

Revenge of the Sith Booster Pack
Yoda, Jedi Master (Republic, 24/60)
Add the following to Force Valor, immediately following Force 2:
replaces attacks

Dark Side Adept (Imperial, 57/60)
Add the following:
Force PowersForce 2

Darth Tyranus (Separatist, 29/60)
Add the following after Unique:
(Counts as Count Dooku)

Universe Booster Pack
ASP-7 (Fringe, 14/60)
Add the following:
Droid (Immune to critical hits; not subject to commander effects)

Grand Admiral Thrawn (Imperial, 38/60)
The two allies that can be switched with his commander ability must have the same base size; for example, two Huge characters can switch position, but not one Large and one Huge character.

Bounty Hunters Booster Pack
ISP Speeder (Republic, 1/60)
Add the following:
Order 66

Komari Vosa (Fringe, 39/60)
Add the following:
Melee Attack

The Force Unleashed Booster Pack
Kazdan Paratus (Republic, 2/60)
Add the following at the beginning of the rules text for Surprise Move:
Force 1,

Caamasi Noble (Fringe, 48/60)
This character's stat card incorrectly identifies it as belonging to the Rebel faction. It is Fringe, as stated in the checklist and on the miniature's base.

Maris Brood (Fringe, 53/60)
Force Powers is mislabeled as Special Abilities. In addition, the range of Force Push 2 should be 6, not 60.

Force Push 2: This Force power should specify a target, as stated on the stat cards. The rules insert incorrectly omits the word "target."

Legacy of the Force Booster Pack
Darth Krayt (Sith, 5/60)
Add the following:
Melee Attack

Darth Tyranus (Separatist, 10/60)
Add the following after Unique:
(Counts as Count Dooku)

Knights of the Old Republic Booster Pack
Master Lucien Draay (Old Republic, 5/60)
Add a 1 after Force Renewal, making it Force Renewal 1

Mandalorian Marauder (Mandalorian, 58/60)
Change Defense from 8 to 18

The Clone Wars Booster Pack
Ahsoka Tano (Republic, 2/40)
Replace the definition of Synergy with the following:
(+4 Attack while an allied character whose name contains Anakin is within 6 squares)

Barriss Offee, Jedi Knight(Republic, 6/40)
Replace the definition of Synergy with the following:
(+4 Attack and +4 Defense while an allied character whose name contains Luminara Unduli is within 6 squares)

Captain Rex (Republic, 7/40)
The cost of 33 on the card is correct. The cost of 24 on the figure base is incorrect.

The Clone Wars Map Pack Assault on Teth
Anakin Skywalker, Jedi (Republic, 1/6) Force Powers is mislabeled as Commander Effect.

Imperial Entanglements Booster Pack
Emperor Palpatine on Throne (Imperial, 13/40) Replace the commander effect with the following:

Characters in your squad can spend this character’s Force points.

Kyp Durron (New Republic, 25/40) Force Powers is mislabeled as Commander Effect.

Thrawn (Mith’raw’nuruodo) (Imperial, 24/40) The two allies that can be switched with his commander ability must have the same base size; for example, two Huge characters can switch position, but not one Large and one Huge character.


My original post was lost in the shuffle, so here it is again. ;)

Author:  Fool [ Wed Jun 10, 2009 9:02 am ]
Post subject:  Re: SWM Errata April 2009

Boba52 wrote:
Star Wars Miniatures Errata
Updated - April 2009


Crack Gunner
Add the following new rule:
Crack Gunner +[#]: When this character combines fire with adjacent allies with Mounted Weapon, it grants the stated bonus to Damage on that attack. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid that damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot change the target of the attack or redirect its damage. Likewise, abilities that reflect damage back to the attacker have no effect against that attack. Crack Gunner does not affect damage from effects that are not attacks, such as Force Lightning.
)


I was worried this was an overwhelming ability. Thankfully, it's not affected by Lightsaber Deflect or Evade. Phew. :roll:

Author:  Grand Moff Boris [ Wed Jun 10, 2009 9:05 am ]
Post subject:  Re: SWM Errata April 2009

Fool wrote:
Boba52 wrote:
Star Wars Miniatures Errata
Updated - April 2009


Crack Gunner
Add the following new rule:
Crack Gunner +[#]: When this character combines fire with adjacent allies with Mounted Weapon, it grants the stated bonus to Damage on that attack. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid that damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot change the target of the attack or redirect its damage. Likewise, abilities that reflect damage back to the attacker have no effect against that attack. Crack Gunner does not affect damage from effects that are not attacks, such as Force Lightning.
)


I was worried this was an overwhelming ability. Thankfully, it's not affected by Lightsaber Deflect or Evade. Phew. :roll:



LOL I just read that for the first time. Who the hell wrote this definition? Whomever it was, news flash - you can't use Parry or Lightsaber Block against an attack that benefited from this ability anyway. Why? Because in order to COMBINE FIRE, you have to be attacking with a NON-MELEE character.

Wow. Just, wow.

Author:  Fool [ Wed Jun 10, 2009 9:26 am ]
Post subject:  Re: SWM Errata April 2009

Grand Moff Boris wrote:
Fool wrote:
Boba52 wrote:
Star Wars Miniatures Errata
Updated - April 2009


Crack Gunner
Add the following new rule:
Crack Gunner +[#]: When this character combines fire with adjacent allies with Mounted Weapon, it grants the stated bonus to Damage on that attack. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid that damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot change the target of the attack or redirect its damage. Likewise, abilities that reflect damage back to the attacker have no effect against that attack. Crack Gunner does not affect damage from effects that are not attacks, such as Force Lightning.
)


I was worried this was an overwhelming ability. Thankfully, it's not affected by Lightsaber Deflect or Evade. Phew. :roll:



LOL I just read that for the first time. Who the hell wrote this definition? Whomever it was, news flash - you can't use Parry or Lightsaber Block against an attack that benefited from this ability anyway. Why? Because in order to COMBINE FIRE, you have to be attacking with a NON-MELEE character.

Wow. Just, wow.


I think that 70% of the reason I am on those boards is pretty much hopeless. Maybe I should just quit :(

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