logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 19 posts ] 

Author Message
Offline
 Post subject: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 5:01 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Thu May 21, 2009 8:17 pm
Posts: 186
If you use Sense the Future against someone running Tactics Broker, does that just mean that your initiative of 1 is now theirs (and you get whatever they rolled)?

_________________
Image
GMB from ATL


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 5:26 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
Tactics Broker will still make you roll a 1, after you switch rolls, thus Sense the Future has no effect.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 5:33 pm 
Big Bad Brad
Big Bad Brad
User avatar

Joined: Mon Sep 03, 2007 12:14 am
Posts: 5343
Sithborg wrote:
Tactics Broker will still make you roll a 1, after you switch rolls, thus Sense the Future has no effect.


I can't decide if that dumb, and just dumb luck on MTB's part

or

incredibly masterful rules writing on WotC's part.


Though, it would be fun to run these on the same squad.

_________________
"200 or 2"
"Consistency is the key, not crying"


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 5:50 pm 
Black Sun Thug
Black Sun Thug

Joined: Sun Apr 03, 2011 3:15 pm
Posts: 63
Sithborg wrote:
Tactics Broker will still make you roll a 1, after you switch rolls, thus Sense the Future has no effect.



Yeah, but would their roll not also become a 1 resulting in a tie? then you would reroll and the tactics broker would not be in effect right?


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 5:57 pm 
Major Tierce
Major Tierce

Joined: Sun Dec 09, 2007 11:21 pm
Posts: 4268
My assumption would be that you would get what your opp rolled and your opp would get a 1? How else would you switch init checks? Because the ghost says after init is determined I assume it means after regular tactician, tactics broker, recon, etc have been resolved.

_________________
When I left you I was but the learner . . . now I am the master.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Thu Sep 13, 2012 6:55 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 4034
Location: Ontario
Yeah, that's what I would think too. Once your Init result has become a 1 and their roll was a [2-20], you use Sense The Future and switch init results.

I don't envy your job, Scott! :)

_________________
"Try not! Do, or do not. Thereisnotry." --Yoda


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Fri Sep 14, 2012 10:29 am 
One of The Ones
One of The Ones
User avatar

Joined: Fri Sep 05, 2008 11:00 pm
Posts: 7568
Location: Southern IL
Agreed. "After initiative is determined" is the key wording. Tactics broker should not change the result at that point. Sense the Future is not equivalent to Recon/Anticipation.

IMO :)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Fri Sep 14, 2012 12:48 pm 
One of The Ones
One of The Ones
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 8402
Location: Chicago, IL
Does Republic really need another trump? They already are the strongest faction. I know a ruling on this should be independent of that, but that really sucks.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Fri Sep 14, 2012 1:11 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
You are only switching the physical roll. All modifiers to it still only apply to you. (Tactician, Tactics Broker)

It does appear that I may need to tweak the wording a bit to be more clear.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 8:51 am 
One of The Ones
One of The Ones
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 8402
Location: Chicago, IL
Sithborg wrote:
You are only switching the physical roll. All modifiers to it still only apply to you. (Tactician, Tactics Broker)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 8:52 am 
One of The Ones
One of The Ones
User avatar

Joined: Mon Oct 08, 2007 8:01 pm
Posts: 8402
Location: Chicago, IL
TimmerB123 wrote:
Sithborg wrote:
You are only switching the physical roll. All modifiers to it still only apply to you. (Tactician, Tactics Broker)

Thank God!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 8:56 am 
Death Star Designers
Death Star Designers
User avatar

Joined: Thu Mar 12, 2009 8:57 pm
Posts: 3568
It makes sense. If your opponent has Tactician +4 and rolls a 7 and you roll a 6, if you switch you don't get an 11 and give him a 6, you get a 7 and he winds up with a 10 (6+4). Right? So all Tacticians actually counter Sense the Future pretty well, since you have to roll X lower than them when they have Tactician +X.

_________________
"An elegant, easy-to-understand concept or mechanic that accomplishes 95% of what you want is much better than a clunky, obtuse mechanic that gets you 100%" - Rob Daviau

"You can't per aspera ad astra unless there's some aspera in front of your astra. And that means sometimes the aspera gets you." - Donald X. Vaccarino


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 3:05 pm 
Droid Army Commander
Droid Army Commander
User avatar

Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
Wow really. Looks like the mtb is even better. Still the best piece I my eyes. I hate that piece.


Last edited by jonnyb815 on Mon Sep 17, 2012 3:17 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 3:15 pm 
Droid Army Commander
Droid Army Commander
User avatar

Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
Sithborg wrote:
You are only switching the physical roll. All modifiers to it still only apply to you. (Tactician, Tactics Broker)

It does appear that I may need to tweak the wording a bit to be more clear.

Really Scott now we are adding physical rolls to the rules. Before a roll was a roll even by a sa.

So reserves don't get changed by tactian?


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 3:19 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
It's always been that way. See "Natural 20". What was rolled and what the result are two different things. I missed something here, sure. And I will be rectifying it, since I know how it was intended to work. Out of the 4 pages of glossary I had to do for just this one set, I would say I didn't do too badly.

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Mon Sep 17, 2012 5:34 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Mon Dec 14, 2009 10:03 pm
Posts: 2525
Location: Anderson, SC
Sithborg wrote:
It's always been that way. See "Natural 20". What was rolled and what the result are two different things. I missed something here, sure. And I will be rectifying it, since I know how it was intended to work. Out of the 4 pages of glossary I had to do for just this one set, I would say I didn't do too badly.



I don't have a problem with how it works. I think qui-Gon is more of a fun piece to pair with a reserves squad anyway.

MTB is such a hard build to run that I don't mind it being immune to dead qui-Gon.

_________________
Bald is beautiful.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Tue Sep 18, 2012 9:30 am 
One of The Ones
One of The Ones
User avatar

Joined: Fri Sep 05, 2008 11:00 pm
Posts: 7568
Location: Southern IL
Sithborg wrote:
It's always been that way. See "Natural 20". What was rolled and what the result are two different things. I missed something here, sure. And I will be rectifying it, since I know how it was intended to work. Out of the 4 pages of glossary I had to do for just this one set, I would say I didn't do too badly.

Yeah, quite a monster of a glossary for one set. You've done very well.

I think the way it works makes sense and is balanced.

---
In general, I'd like to see more emphasis on the card text giving enough info to understand how stuff works at a glance. This one would have been clearer if it mentioned that modifiers are applied after the roll switch.

I understand it isn't always possible with complex effects, and space on the card can be an issue, as in this case. Not complaining, just something I think could help lower the learning curve as the game continues to expand. :)


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Tue Sep 18, 2012 9:55 am 
Death Star Designers
Death Star Designers
User avatar

Joined: Sat Sep 01, 2007 9:45 pm
Posts: 3886
For the most part, we've done pretty well getting almost everything on the card text. There were a few cases where glossary expansion was necessary (Advanced Door Gimmick).

_________________
Bloomilk Ambassador


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Qui-Gon Force Spirit and MTB
PostPosted: Tue Sep 18, 2012 10:20 am 
One of The Ones
One of The Ones
User avatar

Joined: Fri Sep 05, 2008 11:00 pm
Posts: 7568
Location: Southern IL
Sithborg wrote:
For the most part, we've done pretty well getting almost everything on the card text. There were a few cases where glossary expansion was necessary (Advanced Door Gimmick).


Agreed, and much better than WotC managed with some stuff. I didn't intend to suggest there is a big problem. Just something to keep an eye on. :)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield