SWMGAMERS.com Forums
http://swmgamers.com/forums/

Wuher
http://swmgamers.com/forums/viewtopic.php?f=53&t=15063
Page 1 of 1

Author:  audrisampson [ Tue Jan 31, 2012 5:14 pm ]
Post subject:  Wuher

Just to clarify how does the Reinforcement step work during the set-up of a game? Is it that both players bring characters in at the same time, or is there an order. If there is an order could I bring in Wuher, then mess up their plans for a droid dump?

Author:  obikenobi1 [ Tue Jan 31, 2012 5:19 pm ]
Post subject:  Re: Wuher

I also had a question about Wuher. Do attacks such as Fire Support Mission still work against him? What other options do non-melee figures have in countering Wuher from killing all the shooters when people have an all shooters squad? It will be interesting to see how Wuher factors into the meta since he can be beefed up with Fringe CE's and other factions CE's quite easily.

Author:  The_Celestial_Warrior [ Tue Jan 31, 2012 5:35 pm ]
Post subject:  Re: Wuher

audrisampson wrote:
Just to clarify how does the Reinforcement step work during the set-up of a game? Is it that both players bring characters in at the same time, or is there an order. If there is an order could I bring in Wuher, then mess up their plans for a droid dump?



Bringing in Wuher as a reinforcement will only mess with future reserves. Reinforcements are chosen and revealed simultaneaously

Author:  The_Celestial_Warrior [ Tue Jan 31, 2012 5:37 pm ]
Post subject:  Re: Wuher

obikenobi1 wrote:
I also had a question about Wuher. Do attacks such as Fire Support Mission still work against him? What other options do non-melee figures have in countering Wuher from killing all the shooters when people have an all shooters squad? It will be interesting to see how Wuher factors into the meta since he can be beefed up with Fringe CE's and other factions CE's quite easily.



Fire Support would work. Accurate Shot is another.

Author:  hannahcannon [ Tue Jan 31, 2012 5:44 pm ]
Post subject:  Re: Wuher

Would accurate shot really work? The way it's worded sounds kinda like diplomat against shooters.

Author:  The_Celestial_Warrior [ Tue Jan 31, 2012 5:46 pm ]
Post subject:  Re: Wuher

hannahcannon wrote:
Would accurate shot really work? The way it's worded sounds kinda like diplomat against shooters.



Accurate doesn't care whether you count as the nearest.

Author:  Sithborg [ Tue Jan 31, 2012 6:00 pm ]
Post subject:  Re: Wuher

hannahcannon wrote:
Would accurate shot really work? The way it's worded sounds kinda like diplomat against shooters.


It's actually closer to Stealth. Diplomat has a whole lot other interactions.

Author:  TimmerB123 [ Tue Jan 31, 2012 11:57 pm ]
Post subject:  Re: Wuher

Sithborg wrote:
hannahcannon wrote:
Would accurate shot really work? The way it's worded sounds kinda like diplomat against shooters.


It's actually closer to Stealth. Diplomat has a whole lot other interactions.


Except that stealth can be overcome by getting within 6 squares. Even super stealth and cloaked can be overcome by getting adjacent. If you don't have accurate shot, your non-melee pieces can never hurt him with attacks.

He makes a great way to help a diplomat stay alive. He's kinda like a force ghost vs non-accurate, non-melee.

Author:  hinkbert [ Wed Feb 01, 2012 6:31 am ]
Post subject:  Re: Wuher

Indiscriminate gets around "no blasters" too correct?

Author:  Sithborg [ Wed Feb 01, 2012 9:22 pm ]
Post subject:  Re: Wuher

TimmerB123 wrote:
Sithborg wrote:
hannahcannon wrote:
Would accurate shot really work? The way it's worded sounds kinda like diplomat against shooters.


It's actually closer to Stealth. Diplomat has a whole lot other interactions.


Except that stealth can be overcome by getting within 6 squares. Even super stealth and cloaked can be overcome by getting adjacent. If you don't have accurate shot, your non-melee pieces can never hurt him with attacks.

He makes a great way to help a diplomat stay alive. He's kinda like a force ghost vs non-accurate, non-melee.


As long as Wuher has cover, sure. Leave him out in the open, it doesn't matter if he is the nearest or not, but does leave your other fig in cover open to being a viable target.

And Indiscriminate ignores No Blasters.

Author:  TimmerB123 [ Wed Feb 01, 2012 11:55 pm ]
Post subject:  Re: Wuher

Does adjacency overrule "not being the nearest target"?

It just seems weird that he's indestructible to attacks (even adjacent ones) from non-accurate, non-melee characters - just because he's standing on cover.

Author:  Sithborg [ Thu Feb 02, 2012 8:54 am ]
Post subject:  Re: Wuher

TimmerB123 wrote:
Does adjacency overrule "not being the nearest target"?

It just seems weird that he's indestructible to attacks (even adjacent ones) from non-accurate, non-melee characters - just because he's standing on cover.



Remember, the rule is you can only attack a character in cover if they are the nearest enemy. So, if Wuher has no cover, he is a perfectly legal target. And adjacent characters never have cover.

Author:  Echo [ Thu Feb 02, 2012 9:02 am ]
Post subject:  Re: Wuher

It works almost exactly like Stealth, except without the "within 6" clause. If you're 2 squares away and he's in cover and you don't have Accurate, you can't shoot him. If you do have Accurate, you can always shoot him. If he doesn't have cover, you can always shoot him.

Author:  TimmerB123 [ Thu Feb 02, 2012 12:12 pm ]
Post subject:  Re: Wuher

Sithborg wrote:
TimmerB123 wrote:
Does adjacency overrule "not being the nearest target"?

It just seems weird that he's indestructible to attacks (even adjacent ones) from non-accurate, non-melee characters - just because he's standing on cover.



Remember, the rule is you can only attack a character in cover if they are the nearest enemy. So, if Wuher has no cover, he is a perfectly legal target. And adjacent characters never have cover.


That was the missing step in my brain. So ANYONE adjacent can attack him.

Phew, that would have been a big issue otherwise.

So it's sorta like he has cloaked to any non-melee character without accurate shot

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/