logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 5 posts ] 

Author Message
Offline
 Post subject: Jedi Reflexes
PostPosted: Mon Dec 13, 2010 3:39 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
User avatar

Joined: Sun May 02, 2010 1:37 pm
Posts: 159
Ok, I have a question about the Jedi Seer's Jedi Reflexes SA. It says he can make an AOO on an enemy character that enters or leaves a space adjacent to him. My question is that if an IG Lancer flies over him, how many AOOs does the Jedi Seer get to make?

The first square the IG Lancer moves into, the Seer gets his AOO. But if the Lancer moves over the Seer, not only is it leaving a space adjacent to the Seer, but it is also moving into 3 squares that are adjacent. My assumption based on game balancing, is that the Seer only gets to make a single AOO when the Lancer moves over him. The wording of Jedi Reflexes, however, makes me believe otherwise.

Sincerely,
Jester007

_________________
Got Squig?

Punting jawas may be bad, but its just so FUN!!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Jedi Reflexes
PostPosted: Mon Dec 13, 2010 3:50 pm 
Master of the Order
Master of the Order
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Basic wording for Attacks of Opportunity say that a character can only make one AOO per turn. So, during the Lancer's turn, the Seer could only make 1 AOO. Now, you could choose which square to allow it to trigger on, if that makes much difference (for instance, if a bodyguard is involved, or anything like that). The real kicker is when you look at how it interacts with R2-Astromech Droid's Tow Cable. Since you can only make 1 AoO, if R2 tows somebody up and both R2 and the towed character end adjacent to the Seer, the Seer can only attack 1 of them, because you can only make 1 AoO per turn! So there is a decent amount of strategy involved in using them.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Jedi Reflexes
PostPosted: Tue Dec 14, 2010 2:29 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
User avatar

Joined: Sun May 02, 2010 1:37 pm
Posts: 159
Thanks Lobo for clearing that up. The wording of Jedi Reflexes led me to believe that the Seer could make an AOO more than once per turn.

Sincerely,
Jester007

_________________
Got Squig?

Punting jawas may be bad, but its just so FUN!!


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Jedi Reflexes
PostPosted: Wed Jul 27, 2011 5:28 pm 
Grand Admiral
Grand Admiral

Joined: Wed Aug 18, 2010 3:57 pm
Posts: 757
Location: Lower Hutt, New Zealand
So if anyone moves up and bases the Jedi Seer, the Seer gets an Attack Of Opportunity, right?


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Jedi Reflexes
PostPosted: Wed Jul 27, 2011 6:34 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
Exactly right. So basically, a single Jedi Seer can destroy an entire Ewok swarm, just by standing still! ...but since Ewok swarms haven't been competitive for at least the past 6 months or so, I don't think it's all that much of a big deal. ;)

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield