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 Post subject: The FULL Endor Battle!
PostPosted: Fri Oct 29, 2010 4:45 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Sat Aug 28, 2010 11:04 am
Posts: 153
OK, i have been playtesting this scenario for a couple of days now, and i believe this is a fair match-up.

Background:
=============
[Time: Episode VI...around, 10-20ish ABY?] The rebels have just engaged the imperials in space above Endor. None of the rebels can attack the Death Star II because of it's shield generator protecting it. It is up to a elite number of rebel commandos commanded by Han Solo and Princess Leia; aided by a village of ewoks, to destroy the shield generator on Endor.



To do this scenario:

Squads:

Imperial:
==========
x1 55 AT-ST
x2 Imperial Navy Troopers
x1 Imperial Officer
x[A Lot] Stormtroopers
x[A Lot] Scout Troopers
x[A Lot] of Stormtrooper Officers
TOTAL: [Various #]

Rebel:
==========
x1 Han Solo, Rebel Hero
x1 Princess Leia, Rebel Hero
x1 Chewbacca, Rebel Hero
x1 R2-D2
x1 C-3PO
x1 Wicket
x1 Rebel Commando Strike Leader
x1 Rebel Commando Pathfinder
TOTAL: 186 Points


*NOTE*: You can replace any of the characters with similar looking/named characters to represent them. Ex.: Use R2 with Ext. Sensor to represent (RS) R2. Use a certain-posed stormtrooper to represent a stormtrooper officer, etc. etc.


SETUP:
==========
-Use the Endor Bunker Map. Setup the imperial squad as follows: Leave all the imperial squad to the side of the board. Take out x2 Scout Troopers, x1 Stormtrooper Officer, x3 Stormtroopers, x1 Imperial Officer, and x2 Imperial Navy Troopers. Place one navy trooper on the map in the security station and the other in the shield generator room. Place a stormtrooper in the main bunker hallway. Place the two scout troopers outside the front of the bunker four squares in front of the bunker's door. Place the remaining troopers and officers in the control room in the bunker.

-to setup the rebel side, place all characters touching the border in dthe forrest side of the map. All characters must be touching the main edge of the map. [Hint: setup wisely. Especially R2 :P )



GOAL:
==========
Rebels for victory: Un-jam the bunker door [by moving R2-D2 into the square that is adjacent to the bunker door and has the little digital box on the wall and "repairing" the door 3 times], then destroy the bunker and shield generator [grenade the control room, security station, and shield generator], then run for cover! (NOTE: Chewbacca, RH canNOT repair the door also, though he still can use repair on droids such as R2 and C-3PO)

Imperials for victory: Wipe out the rebel squad.

GAMEPLAY:
==========
-Roll initiative as normal. Once the rebels activate, they must attack a target if they can because of the special scenario ability:

Don't Just Stand There, Fire at Them! - All Rebel characters must attack an enemy target if they can.

-Once a scout trooper in front of the bunker is attacked, they can immediately call in reinforcements. The door behind them becomes "jammed", and reinforcements are on their way! (In the meantime, the scout troopers are left to defend themselves).

-2nd round: roll initiative. After initiative is determined, the imperials may place x4 stormtroopers, x2 scout troopers, and x1 stormtrooper officer in any corner of the forrest side of the map. All the reinforcements must be touching each other, and at least one trooper must be tuoching the corner of the map. Play round as normally. REMEMBER: Goal is for R2 to unjam the door by repairing it 3 times [i.e.: this will take 3 turns]

-Continue gameplay as normal, placing the set amount of imperial reinforcements each round after initiiative is determined. On the 4th round, the imperials may choose to replace their usual reinforcements with the AT-ST. This character would also be placed in the corner spot as usual, but may NOT move his base off of the path, meaning, he cant just charge through the trees he has to follow the pathway to the open area.

-Continue gameplay. First side to complete their victory requirements is the winner!

Special Rules:
==========
-All scout troopers gain It's a Trap!

-Prepared for for the Forrest: All scout troopers and Wicket cannot be targeted by non-adjacent characters if they have cover.

OPTIONAL RULES:
==========
Ewok Swarm! If the rebels roll a 5, 10, 15, or 20 for initiative, they may place up to 20 points of non-unique ewok characters. Place these characters adjacent to any tree trunks on the map before your first activation of the round.

Speeder Bikes: Cut out three 2x2 pieces of paper and mark them "SPEEDER BIKE". Now, the speeder bike squares on the map no longer count as cover. Place these three tiles on the speeder bike squares on the map. These new tiles DO count as cover. If a non-droid character ends it's turn on a speeder bike with no other characters on the same bike, it may choose to "board" the bike. That character now can "ride" the bike, with the following stats of the bike:

30 HP
15 DEF
-1 ATK [subtract this from the character who boarded the bike's printed atk rating]
20 DMG

S.A.'s
====
Flight
Strafe Attack
Speed 12


If a scout trooper is riding the speeder bike, instead of -1 atk it gains +3 ATK.

If a character is defeated while riding a speeder bike, he may make a svae of 11. On a success, he is not defeated and may place the character on any space adjacent to where the bike was defeated.

A character may choose to unboard the bike by [at the end of that charcter's turn], place the character adjacent to bike.

Since speeder bikes are extremely fast and dangerous, they're hard to navigate thruogh the forrest. Though the bikes have flight, if the bikes tread through the forrest without any of it's squares touching one of the pathways, those square count as moving 4 squares instead of 1.





Let me know what you guys think!


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