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 Post subject: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 12:58 pm 
Mandalore
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First off, thanks for the name, swinefeld.

Special rules;
Whatever point cost you are playing is fine.
No faction restrictions.
All pieces in your squad must have the same final point cost. if you can lower the cost cause of Rapport, it goes off the lowered cost. Reinforcements/ Reserves are subject to this rule as well.
All other DCI rules, assuming you play this in a tournament, apply.

Thats it.

We are going to be trying this out at 100, 150, 200, and 300 next month at the lgs. Hopefully itll go well, lol.

Go have some fun.

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Also t4 for override and a cheeky flame.


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 1:28 pm 
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All pieces in your squad must have the same final point cost. if you can lower the cost cause of Rapport, it goes off the lowered cost. Reinforcements/ Reserves are subject to this rule as well.


So does this mean that if the number is 11 all pieces must be worth 11? If so that is a very interesting idea.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 1:39 pm 
One of The Ones
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Yes, that is the jist. All pieces on your squad must cost the same (after adjusting for Rapport).

There are some interesting combos available.

Hmm... I just realized I can break out my Bloody 11's squad ( I.C. and swarm of Blood Carvers :P )


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 1:43 pm 
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swinefeld wrote:
Yes, that is the jist. All pieces on your squad must cost the same (after adjusting for Rapport).

There are some interesting combos available.

Hmm... I just realized I can break out my Bloody 11's squad ( I.C. and swarm of Blood Carvers :P )


Human BG Swarm!

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 2:05 pm 
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Crix and ERCs look to own this format.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 2:43 pm 
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fingersandteeth wrote:
Crix and ERCs look to own this format.


Perhaps at the lower levels, but the higher you go, the better combos are available to hgiher cost pieces, which will cut down on the number of Cunning Attacks your going to get to pull off.

Hadnt thought of Crix though...hmmm.....

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Also t4 for override and a cheeky flame.


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 3:11 pm 
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Crix also has access to the Republic commandos and Juggernaut War Droid for door control.

It also doesn't waste too many points at 100, 150, or 200 point levels.

16 is likely beastly to this format.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 4:54 pm 
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i don't know what other point cost can offer you the most tech.

Don't need juggie for door control, the ERCs all have override
they have stealth, twin cunning and crix brings in disruptive.

Admittedly i havn't thought about it too much but with Sevs bringing accurate (with +20 dmg cunning from crix :O) i'm not sure you can beat that kind of all round game.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 5:04 pm 
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Ha! You can do:
Mandalore the Ultimate
Darth Vader JH

75 each :) in the 150 range

but looking at it.. 16 is pretty right on, Door control, Accurate, Cunning, Stealth. Sneaky.
6 activations in 100
9 activations in 150
12 in 200

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Tue Oct 26, 2010 10:41 pm 
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i dont know, the 3 point swarms might not be too bad. You've got Geonosian drones, Ewoks, ugni demos, mouse droids (for cover), and the rodian brute

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 8:06 am 
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16 will be good, thats for sure, but their strength is the door control, not the Cunning. With the example Ruhk gave of Vader and Mandalore, how many cunning shots are you getting there? And WHEN you get that Cunning, those will be firing at +11 against Vaders 27 in cover or Mandalores 23. Not terribly good odds for the ERCs.

Im not saying it would be a slaughter, as obviously on any maps with important doors, the commandos are going to have a huge, but if the commandos player actually wants to fight it out instead of trying to do a lock out or lock in win, then I think itll be closer than people are imagining.

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 9:30 am 
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Yeah, I was wondering how you intended for the format to play out, because in the example given, being able to play multiple override pieces would be broken and unfair, if your opponents don't have any door control at all. It would basically force people into playing squads with access to Override, thus greatly limiting the options.

Maybe play it as a kill-em-all format, rather than standard tourney rules.

Looks like the 18 and 20 point ranges could be pretty decent as well. At 18 points you have things like Nyna, Bomo, TBSV, Jedi Healer, R2PO, Jar Jar, Arden Lyn, Lando DS... At 20 points you can run Vong JHs, Disciple of Ragnos, Yoda FS, Cade Padawan, Whorm, Dark Trooper Phase II, Bodyguard Droids, Commander Gree.


Seems like, overall though, this would be one of those formats where it would be most beneficial to run the higher point characters. Something like, 45 points (Mara Jedi, Snowspeeder, Jensaarai Defender), as it is just simply difficult for the cheap pieces to even hit the bigger guys. Comes down to number of dice rolls though, I guess. Mara would likely give the ERC squad a run for it's money all on her own, as the Stealth would keep her from getting hit at all early on, and then she can kill at least one ERC every turn. Go after Crix first (if possible), and it makes it even easier.

Still though, sounds like a fun format. 49 points looks like a sweet spot as well with pieces like Malak DLOTS, Luke COTF, Tyranus DLOTS, Maris Brood, General Solo, or The Exile. :)

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 9:38 am 
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Disturbed1 wrote:
Im not saying it would be a slaughter, as obviously on any maps with important doors, the commandos are going to have a huge, but if the commandos player actually wants to fight it out instead of trying to do a lock out or lock in win, then I think itll be closer than people are imagining.


at 150 you will be out activated 2 figs to 9. They spread out with Crix hidden and you get at least one cunning off (so long as you approach correctly) because you will only be able to activate one on the starting phase. Plus the Sev will be able to shoot the back guy anyway so you might be able to get 2 cunning attacks for a possible 110 dmg (Sev +20 cunning deadeye, ERC twin cunning). Once both beats have gone you wil have about 14 pea shooter shots, averaging a crit every couple of rounds.
No to mention grenades.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 9:46 am 
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46/47 ain't bad either :)


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 1:23 pm 
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LoboStele wrote:
Seems like, overall though, this would be one of those formats where it would be most beneficial to run the higher point characters. Something like, 45 points (Mara Jedi, Snowspeeder, Jensaarai Defender), as it is just simply difficult for the cheap pieces to even hit the bigger guys. Comes down to number of dice rolls though, I guess. Mara would likely give the ERC squad a run for it's money all on her own, as the Stealth would keep her from getting hit at all early on, and then she can kill at least one ERC every turn. Go after Crix first (if possible), and it makes it even easier.


I don't really agree with this.

I think the best point totals are from about 14 to 25.

You'll get between 6-10 figs at 150 rather than 2-3. Combined fire, override, superstealth, commander effects and activations will most likely rule the day.

18 is a pretty sweet total. Arden lynn for interference, vigos, bomo, nyna for shooty and R2po for override.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 1:42 pm 
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12 seems really fun. Verpine Tech's with 181st Pilots. Twin and jolt. Jerjerod for some combining fire and Garindan for spotter. This system seems pretty fun.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 2:54 pm 
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I'll take the cost of 20, please. Whorm, Tarpals, K-3P0, YVJedi Hunters, BBSV, Gree, Senate Commandos. Yeah, that's gonna be my way to go! lol

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 3:07 pm 
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27 points... Luke, RC, Han Smuggler, OR Battlemaster, Ferus Olin, EG-05 JH Droid...

I think you could get some nasty stuff there.


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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 3:22 pm 
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20 is a good price point for 100 and 200 has some great pieces, but they just don't synergize well overall. If you go with Whorm, he's useless for the BBSV and YVJH which means you're likely going with maybe one of them for support and the Senate dudes. And that's probably as good as it gets. Leia has no Rebs, Tarpals has little beyond Boush, Piett has no troopers, and the BBSV has no Stealth beyond Squint.

I think the format would probably work best in a draft format where no one gets the same number. Maybe in a some sort of reverse skill (youngest first, last week's loser first) ordered draft determined a week in advance. So there will be only one 16 out there, and it's probably not the best player in the group.

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 Post subject: Re: "What's the Point?"- A New SWM Format
PostPosted: Wed Oct 27, 2010 3:30 pm 
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Lobo, I think you may be right about needing to be kill 'em all.

@Fingers, I understand what your saying, but your gonna have to roll really well to get the cunnings to matter a whole lot. Sev, with all his bonuses, is still shooting at +13, against Mandalores 23 in cover or Vader's 27, while the ERC is shooting at +11.

Sure, statistically youll land a couple shots in a round, but that 110 your quoting is highly optimistic. Also, thats assuming you are going to be able to draw to them before they activate out entirely.

Also, that particular Vader has Dark Armor, whichll help him stay alive a bit, though probably not significantly longer than he normally would.

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