Disturbed1 wrote:
As for the healing in TINT's use of tht rules, I wouldnt see why it would count towards anything. If Durge regenerates 20hp before he is killed, than thats 20 more points for someone to score by doing dmg to him before he dies.
@TINT: If you were going by this, including my speculation for healing/regen/etc, how did you overages in the dmg dealt on the killing blow? If I deal 30, but hes only got 20hp left, how many points do I get?
Yep, according to our method, Regeneration would give your opponent more chances to score points...but it also gives Durge a chance for another triple attack, which is quite worth it.
And yes, a 30dmg hit to finish off the last 20hp of an enemy fig would only score 20pts.
I hear what Tim and others are saying about their dislike of our method of scoring, but I think we need to realize that it goes both ways, and really just comes down to preference.
Scoring by Damage:Pros: You gain points according to what you do. If you do damage, you gain points; it's very accurate and fair.
Cons: It's more of a slug-fest and less of a chess match.
Scoring by Character Points: Pros: It requires more strategy (or more luck?)
Cons: If you do 80% of the damage to a fig, it's very possible that you won't gain credit for what you've done.
With both methods, it is absolutely important to play wisely in order to preserve the life of your pieces as long as possible. The two methods encourage slightly different play styles, but I do think both can work just fine.