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 Post subject: Force Unleashed Previews To Date
PostPosted: Fri Oct 19, 2007 5:27 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
Posts: 175
Edit by Fool: Made it a sticky and Fixed Gotal's Pic - thanks Roulex!

I'll keep updating this list as more information comes out. If you have anything that isn't on this list, PM me and I'll add it ASAP.

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Image

Chewbacca of Hoth
Set #: 4
Rarity: Very Rare
Faction: Rebel
Cost: 22
Hit Points: 100
Defense: 17
Attack: +8
Damage: 20

Special Abilities:
Unique
Wookie
Deadeye On this character's turn, if he doesn't move, he gets +10 Damage.
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage.
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon.

Image

Snowtrooper
Set #: 39
Rarity: Common
Faction: Imperial
Cost: 7
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10

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Darth Revan
Set #: 1
Rarity: Very Rare
Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: + 16
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Triple Attack On its turn, this character can make 2 extra attacks instead of moving.
Dark Armor When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
Lightsaber Duelist +4 Defense when attacked by an adjacent character with a Force rating.
Master Tactician Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1.

Force Powers:
Force 2
Force Renewal 1
Force Corruption (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.),
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Force Storm (Force 2, replaces attacks: 20 damage to all adjacent characters)

Commander Effect
Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.

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Rebel Vanguard
Set #: 23
Rarity: Uncommon
Faction: Rebel
Cost: 11
Hit Points: 10
Defense: 12
Attack: + 4
Damage: 10

Special Abilities:
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11.

Image

Emperor's Shadow Guard

Set #: 33
Rarity: Uncommon
Faction: Imperial
Cost: 23
Hit Points: 90
Defense: 19
Attack: + 8
Damage: 20

Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Cunning Attack This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Force Powers:
Force 1
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)

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Vader's Apprentice, Unleashed
Set #: 43
Rarity: Very Rare
Faction: Imperial
Cost: 48
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers:
Force 2

Force Renewal 1
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)

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Maris Brood
Set #: 53
Rarity: Very Rare
Faction: Fringe
Cost: 49
Hit Points: 110
Defense: 19
Attack: + 9
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.

Force Powers:
Force 2
Force Renewal 1
Force Push 2
(Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)

Image

Kazdan Paratus
Set #: 2
Rarity: Rare
Faction: Republic
Cost: 55
Hit Points: 110
Defense: 18
Attack: +12
Damage: 20

Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Affinity This character may be included in Rebel squads.
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)

Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)

Force Powers:
Force 3

Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Deflect (Force 1, When hit by a non-melee attack, this character takes no damage with a save of 11)
Surprise Move (Force 1, Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)

Image

Princess Leia of Cloud City
Set #: 19
Rarity: Rare
Faction: Rebel
Cost: 14
Hit Points: 60
Defense: 16
Attack: +8
Damage: 20

Special Abilities:
Unique


Force Powers:
Force 2
Force Sense
(Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)

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K-3PO
Set #: 12
Rarity: Rare
Faction: Rebel
Cost: 20
Hit Points: 60
Defense: 17
Attack: +0
Damage: 0

Special Abilities:
Unique
Droid
Immune to critical hits; not subject to commander effects.
Droid Coordinator Non-Unique Droid allies gain Speed 8.

Commander Effect:
At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.

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Darth Vader, Unleashed
Set #: 32
Rarity: Very Rare
Faction: Imperial
Cost: 50
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20

Special Abilities:
Unique
Dark Armor
Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers:
Force 2
Force Renewal 1
Force Grip 4
(Force 4, replaces attacks: sight; 40 damage)
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)
Lightsaber Throw 5 (Force 5, replaces turn, Choose one enemy within line of sight, ignoring cover. Make two attacks against the chosen enemy and against each character adjacent to that enemy)

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Caamasi Noble
Set #: 48
Rarity: Common
Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 12
Attack: +0
Damage: 0

Special Abilities:
Diplomat
This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.

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Mon Calamari Medic
Set #: 17
Rarity: Common
Faction: Rebel
Cost: 8
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10

Special Abilities:
Heal 10
Replaces attacks: remove 10 damage from a living character.
Melee Attack This character can attack only adjacent enemies.

Image

Uggernaut
Set #: 58
Rarity: Rare
Faction: Fringe
Cost: 34
Hit Points: 100
Defense: 16
Attack: +6
Damage: 20

Special Abilities:
Ugnaught
Furious Assault
Replaces turn. Can move up to 12 squares, then attack each legal target once.
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid Can't squeeze.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.

Image
Gotal Imperial Assassin
Set #: 36
Rarity: Common
Faction: Imperial
Cost: 21
Hit Points: 40
Defense: 14
Attack: + 7
Damage: 10

Special Abilities:
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack.
Deadeye On this character’s turn, if it doesn’t move, it gets +10 Damage.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.


Last edited by Roulex on Wed Oct 31, 2007 3:59 pm, edited 8 times in total.

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PostPosted: Fri Oct 19, 2007 5:30 pm 
Warmaster
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I think you have forgotten a few pitures.

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Last edited by dreadtech on Fri Oct 19, 2007 5:31 pm, edited 1 time in total.

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PostPosted: Fri Oct 19, 2007 5:30 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
Posts: 175
as I said... in progress--I'm editing this as we speak... GRR, BBCode is a pain in the rear to edit nicely...


Last edited by Roulex on Fri Oct 19, 2007 5:33 pm, edited 1 time in total.

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PostPosted: Fri Oct 19, 2007 5:32 pm 
Warmaster
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OK sorry. I did not look very well did i :oops:

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PostPosted: Fri Oct 19, 2007 6:06 pm 
Warmaster
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They have given the stats for the Gotsal Imperial Assassin as well. Or are you still updating?

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PostPosted: Fri Oct 19, 2007 6:35 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

Joined: Fri Sep 21, 2007 6:18 pm
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Doh. Thanks dreadtech! Btw, does anyone have a nicer pic for the Gotal? I'm still looking for a better one...


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PostPosted: Fri Oct 19, 2007 9:09 pm 
Jedi Council
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Roulex wrote:
Doh. Thanks dreadtech! Btw, does anyone have a nicer pic for the Gotal? I'm still looking for a better one...


It would probably be ok if you just resized it.

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PostPosted: Wed Oct 24, 2007 12:12 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

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Thanks Fool! Especially for the Gotal fix... he looked ugly before :)


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PostPosted: Thu Oct 25, 2007 3:58 pm 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina

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Updated the list with the latest information and fixed an error (lightsaber block costs force 1, not force 4 :P)


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PostPosted: Mon Oct 29, 2007 3:28 am 
Master of the Order
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Guys, just a quick update. The Camaasi Noble is the November league kit fig, and the card is Rebel, not Fringe. So either someone at WotC made a mistake or the people at Kidzworld don't know their stat symbols.

EDIT: And it's Fringe on the poster, so my money's on WotC making the mistake. (Unless they changed the piece's faction last minute.)

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PostPosted: Mon Oct 29, 2007 7:22 am 
Master of the Order
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Woah, weird.....can't wait to hear the ruling on that one! I kind of hope it's not Rebel. It really ought to be a Fringe piece. :(

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PostPosted: Mon Oct 29, 2007 1:18 pm 
Jedi Council
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Boris wrote:
Guys, just a quick update. The Camaasi Noble is the November league kit fig, and the card is Rebel, not Fringe. So either someone at WotC made a mistake or the people at Kidzworld don't know their stat symbols.

EDIT: And it's Fringe on the poster, so my money's on WotC making the mistake. (Unless they changed the piece's faction last minute.)


That would be a pretty big mistake since the preview even has it as number 48 in the set which would put it in with the other fringe stuff too.

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PostPosted: Mon Oct 29, 2007 4:17 pm 
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Add the kidzworld 4 previews, chewie and the snowtrooper. And the article said it was the last kidzworld preview. I think WOTC may double their previews now, because they started them late and already stopped the kidzworld ones.

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PostPosted: Mon Oct 29, 2007 5:51 pm 
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SirStevee wrote:
Add the kidzworld 4 previews, chewie and the snowtrooper. And the article said it was the last kidzworld preview. I think WOTC may double their previews now, because they started them late and already stopped the kidzworld ones.


It seems odd that kidsworld will not be showing more. I wonder if they decided to stop or WOTC has said no more.

But it could be that WOTC will show 3 characters over the next 2 weeks.

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PostPosted: Mon Oct 29, 2007 6:29 pm 
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Perhaps. I don't see why not.

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PostPosted: Tue Oct 30, 2007 10:35 pm 
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I am all for more preveiws directly from wizards.

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PostPosted: Wed Oct 31, 2007 3:55 pm 
Really Cool Alien from a Cantina
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Sorry for the delay guys... work has been crazy. Updating now...


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PostPosted: Mon Nov 05, 2007 5:13 am 
Third Jedi from the Left
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Okay, I compiled a list of everything (official and unofficial) up until now with incompleter in red:

Darth Revan
Set #: 1
Rarity: Very Rare
Faction: Sith
Cost: 88
Hit Points: 140
Defense: 21
Attack: + 16
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Triple Attack On its turn, this character can make 2 extra attacks instead of moving.
Dark Armor When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability.
Lightsaber Duelist +4 Defense when attacked by an adjacent character with a Force rating.
Master Tactician Roll for initiative as normal, except you automatically choose who goes first unless you roll a 1.
Force Powers:
Force 2
Force Renewal 1
Force Corruption (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.),
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Force Storm (Force 2, replaces attacks: 20 damage to all adjacent characters)
Commander Effect
Droids are subject to these effects: non-Unique followers within 6 squares get +4 Attack.
Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.


Kazdan Paratus
Set #: 2
Rarity: Rare
Faction: Republic
Cost: 55
Hit Points: 110
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Affinity This character may be included in Rebel squads.
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
Force Powers:
Force 3
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)
Lightsaber Deflect (Force 1, When hit by a non-melee attack, this character takes no damage with a save of 11)
Surprise Move (Force 1, Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)


SHAAK TI, JEDI MASTER
cost :47
hp 130
defense 20
atack +13
dmg 20
Special Abilities
Unique. Melee Attack; Double Attack
Affi nity (May be in a Rebel squad)
Crowd Fighting (This character gets +2 Attack for every adjacent character other than her target)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Stealth
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)


Chewbacca of Hoth
Set #: 4
Rarity: Very Rare
Faction: Rebel
Cost: 22
Hit Points: 100
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Wookie
Deadeye On this character's turn, if he doesn't move, he gets +10 Damage.
Gunner +10 Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage.
Industrial Repair 20 Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon.


Elite Hoth Trooper
cost :12
hp 30
defense 16
atack +6
dmg 20


Golan Arms DF.9 Anti-Infantry Battery
Cost: 26
HP: 120
Defense: 12
Attack: +10
Damage: 20
DR 10
Splash 10
Emplacement Can deploy anywhere in your half of the map. Cannot move or be moved.


han solo in carbonite
cost: X
all stats: -
Frozen in Carbonite (During setup, choose another character whose name contains Han Solo. This character’s point cost [X] is 1/2 the printed cost of the chosen character. An opponent sets up this character along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered, but it provides cover. If an ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character cannot activate this round.)


HAN SOLO OF HOTH
cost 33
hp 80
def 18
atack +8
dmg 20
Special Abilities
Unique
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)


Hoth Trooper Officer
Cost: 17
HP: 40
Defense: 17
Attack: +7
Damage: 10
Deadeye
Rebel trooper followers within 6 squares gain Deadeye.


Hoth Trooper with Repeating Blaster Cannon
Cost:
HP:
Defense:
Attack:
Damage:
Special Abilities
Triple Attack
Speed 1



Juno Eclipse
Faction: Rebel
Cost: 8
Hit Points: 40
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Unique
Careful Shot
Accurate Shot
Disruptive


K-3PO
Set #: 12
Rarity: Rare
Faction: Rebel
Cost: 20
Hit Points: 60
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Unique
Droid Immune to critical hits; not subject to commander effects.
Droid Coordinator Non-Unique Droid allies gain Speed 8.
Commander Effect:
At the end of this character's turn, two allies within six squares of this character who are the same size may switch positions.


Luke Skywalker, Hoth Pilot Unleashed
Cost: 28
HP: 80
Defense: 19
Attack: +11
Damage: 20
Unique. Pilot
Demolition Charge
FORCE 2
Force Renewal 1
Force Push 4
Lightsaber Deflect


Luke Skywalker and Yoda
14/60 VR
Cost : 70
HP : 150
Def : 20
Ak : +13
Dmg : 20
Special abilities :
-Unique
-Melee Attack
-Twin Attack
Force Powers:
-Force 3
-Force Renewal 3
-Master of the Force ???
-Force Alter
-Force Defense
-Force Push 3
-Force Stun
-Lightsaber Reflect



LUKE’S SNOWSPEEDER
cost :45
hp 90
def 20
attack +12
dmg 20
Special Abilities
Unique (Counts as Luke Skywalker). Flight
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Harpoon Gun (Replaces attacks: range 6; target enemy with Mounted Weapon cannot move this round; save 11)
Mobile Attack (Can move both before and after attacking);
Speed 16
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fi re with this character)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Force Powers
Force 4


Master Kota
16/60 R
Cost : 55
HP : 130
Def : 23
Atk : +12
Dmg : 20
Special abilities :
-Unique
-Melee attack
-Double Attack
-Affinity (may be in a Republic squad that does not contain any character with Order 66)
Force Power:
-Force 2
-Force Renewal 1
-Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect: Fringe followers within 6 squares get +3 Attack and +3 Defense.


Mon Calamari Medic
Set #: 17
Rarity: Common
Faction: Rebel
Cost: 8
Hit Points: 10
Defense: 12
Attack: +0
Damage: 10
Special Abilities:
Heal 10 Replaces attacks: remove 10 damage from a living character.
Melee Attack This character can attack only adjacent enemies.


OBI-WAN KENOBI, UNLEASHED
cost 44
hp 110
def 20
atack +15
dmg 20
Special Ability
Unique
Melee Attack; Double Attack
Force Powers
Force 2. Force Renewal 1
Force Heal 20
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
Force Spirit 8 (If this character is defeated, immediately add 8 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish)


Princess Leia of Cloud City
Set #: 19
Rarity: Rare
Faction: Rebel
Cost: 14
Hit Points: 60
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Force Powers:
Force 2
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)


Rebel Marksman
Cost:
HP:
Defense:
Attack:
Damage:
Sev minus stealth?
?Deadeye
?Accurate Shot



Rebel Troop Cart
Cost:
HP:
Defense:
Attack:
Damage:
Troop Cart (Acts like a skiff but does not have flight (no AOO though), count from this character for purposes of commander effects, and save 6 to avoid dying)



REBEL TROOPER ON
TAUNTAUN
cost 13
hp 40
def 13
atack +6
dmg 10
Special Abilities
Mobile Attack (Can move both before and after attacking)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Spotter +20 (If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target)


Rebel Vanguard
Set #: 23
Rarity: Uncommon
Faction: Rebel
Cost: 11
Hit Points: 10
Defense: 12
Attack: + 4
Damage: 10
Special Abilities:
Missiles 30 Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11.


2-1B
cost 17
hp 30
def 15
atack +2
dmg 10
Special Abilities
Unique. Droid
Emergency Life Support (Adjacent living allies gain Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated])
Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
Melee Attack (Can attack only adjacent enemies)


VADER’S APPRENTICE,
REDEEMED
cost 48
hp 130
def 22
atack +11
dmg 20
Special Abilities
Unique
Melee Attack; Double Attack
Force Powers
Force 2; Force Renewal 1
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)


Verpine Tech
Cost:
HP:
Defense:
Attack:
Damage:



WEDGE ANTILLES,
RED TWO
cost 13
hp 50
def 17
atack +8
dmg 10
Special Abilities
Unique. Pilot
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Mobile Attack (Can move both before and after attacking)


Wookie Warrior
Cost: 13
HP: 40
Defense: 13
Attack: +6
Damage: 20
Grenades 20


Admiral Ozzel
Cost:
HP:
Defense:
Attack:
Damage:
Imperial Reserves 20
Commander Effect:
You activate only 1 character each phase (this includes Savage and Droid characters).



AT-AT Driver
Cost: 11
HP: 40
Defense: 15
Attack: +4
Damage: 20
Gunner


DARK TROOPER
cost 14
hp 20
def 16
attack +8
dmg 20
Special Abilities
Flight (Ignores diffi cult terrain, enemy characters, low objects, and pits when moving)
Heavy Weapon (Can’t attack and move in the same turn)
Splash 20 (If this character’s attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)


Darth Vader, Unleashed
Set #: 32
Rarity: Very Rare
Faction: Imperial
Cost: 50
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Dark Armor Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Force Powers:
Force 2
Force Renewal 1
Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
Force Sense (Force 1, usable only on this character's turn. Enemy characters lose Stealth for the rest of the round)
Lightsaber Throw 5 (Force 5, replaces turn, Choose one enemy within line of sight, ignoring cover. Make two attacks against the chosen enemy and against each character adjacent to that enemy)


Emperor's Shadow Guard
Set #: 33
Rarity: Uncommon
Faction: Imperial
Cost: 23
Hit Points: 90
Defense: 19
Attack: + 8
Damage: 20
Special Abilities:
Melee Attack This character can attack only adjacent enemies.
Cunning Attack This character gets +4 Attack and +10 Damage against an enemy who has not activated this round.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
Force Powers:
Force 1
Lightsaber Block (Force 1, When hit by a melee attack, this character takes no damage on a save of 11)


Evo Trooper
Set #: 33
Rarity: Uncommon
Faction: Imperial
Cost:
Hit Points:
Defense:
Attack: +
Damage:



Felucian Stormtrooper Officer
Cost: 16
HP: 30
Defense: 18
Attack: +8
Damage: 10
Double Attack
Trooper followers within 6 squares gain Advantageous Cover.


Gotal Imperial Assassin
Set #: 36
Rarity: Common
Faction: Imperial
Cost: 21
Hit Points: 40
Defense: 14
Attack: + 7
Damage: 10
Special Abilities:
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Careful Shot +6 On this character's turn, if it doesn't move, it gets +6 Attack.
Deadeye On this character’s turn, if it doesn’t move, it gets +10 Damage.
Deadly Attack Scores a critical hit on an attack roll of natural 19 or 20.


Imperial Navy Trooper
Cost: 6
HP: 10
Defense: 13
Attack: +6
Damage: 10
Synchronized Fire


Raxus Prime Trooper
Cost: 5
HP: 10
Defense: 15
Attack: +5
Damage: 10
Wall Climber


Snowtrooper
Set #: 39
Rarity: Common
Faction: Imperial
Cost: 7
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10


Star Destroyer Officer
Faction: Imperial
Cost: 12
Hit Points: 30
Defense: 13
Attack: +4
Damage: 10
Commander Effect: Characters named Imperial Navy Trooper within 6 squares gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).


Stormtrooper
Set #: 41
Rarity: Uncommon
Faction: Imperial
Cost: 5
Hit Points: 10
Defense: 16
Attack: +4
Damage: 10


TIE CRAWLER
cost 42
hp 80
def 16
atack +10
dmg 20
Special Abilities
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies’ Damage Reduction is reduced by 10 against this character’s attacks)
Rigid (Can’t squeeze)
Twin Attack (Whenever this character attacks, it makes 1 extra attack gainst the same target)


Vader's Apprentice, Unleashed
Set #: 43
Rarity: Very Rare
Faction: Imperial
Cost: 48
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Force Powers:
Force 2
Force Renewal 1
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)


Wookie Hunter AT-ST
Cost: 58
HP: 120
Defense: 14
Attack: +8
Damage: 40
Damage Reduction 10
Double Attack
Mobile Attack
Mounted Weapon
Net Gun 16
Rigid


Garm Bel Iblis
Cost : 45
HP : 70
Defense : 16
Attack : +9
Dmg : 10
Special Abilities
-Unique
-Affinity (May be in a Rebel squad)
-New Republic/Rebel Reinforcements 30
Commander Effect : Each follower can move up to half its Speed and still use Force powers and special abilities that grant extra attacks.


Aminin Scout
Set #: 46
Rarity: Uncommon
Faction: Fringe
Cost:
Hit Points:
Defense:
Attack: +
Damage:



Boba Fett, Mercenary
Cost: 58
HP: 110
Defense: 19
Attack: +10
Damage: 20
Unique
Accurate Shot
Flight
Bounty Hunter +4
Cunning Attack
Double Attack
Intuition


Caamasi Noble
Set #: 48
Rarity: Common
Faction: Fringe
Cost: 5
Hit Points: 10
Defense: 12
Attack: +0
Damage: 0
Special Abilities:
Diplomat This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.


Cloud Car Pilot
Cost: 8
HP: 10
Defense: 13
Attack: +5
Damage: 20
Pilot


Junk Golem
51/60 UC
Cost : 23
HP : 80
Def : 14
Atk : +8
Dmg : 20
Special abilities :
-Droid
-Ambush
-Melee Attack
-Double Attack
-Rapport (Costs 1 less when in the same squad as a character named Kazdan Paratus)
-Shields 1
-Speed 8
-Splash ???



Felucian Warrior on Rancor
Cost: 52
HP: 140
Defense: 20
Attack: +11
Damage: 20
Melee Attack
Triple Attack
Melee Reach 2
Parry
Penetration 10
Regeneration 10
Speed 8
FORCE 2


Knobby White Spider
52/60 UC
Cost : 38
HP : 110
Def : 18
Atk : +8
Dmg : ???
Special abilities :
-Savage
-Melee Attack
-Melee Reach 2
-Quadruple Attack
-Speed 8


Maris Brood
Set #: 53
Rarity: Very Rare
Faction: Fringe
Cost: 49
Hit Points: 110
Defense: 19
Attack: + 9
Damage: 20
Special Abilities:
Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.
Force Powers:
Force 2
Force Renewal 1
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
Lightsaber Assault (Force 1, replaces attacks; Make two attacks)


Muun Tactics Broker
Cost: 8
HP: 10
Defense: 11
Attack: +3
Damage: 10
Tactics Broker: Once per round before initiative is determined, if this character is in your squad, choose one other character in your squad. Remove the chosen character from play (it counts as defeated) and choose an opponent. That opponent's initiative check result is automatically 1. If a tie requires you to rerolling initiatve, this ability cannot be used again for tie-breaking.


Mynock
Set #: 56
Rarity: Uncommon
Faction: Fringe
Cost:
HP:
Defense:
Attack: +
Damage:
+10dmg vs droids
swarm
demolish
flight



Proxy
Set #: 57
Rarity: Rare
Faction: Fringe
Cost : 41
Defense : 12
Hit Points : 120
Attack : +1
Damage : 10
Special Abilities :
-Unique
-Droid
-Melee Attack
-Double Attack
-Mimetic Combat Processor (This character
uses the Defense, Attack, and Damage
ratings of itself or any 1 Medium character
with Melee Attack within 6 squares,
whichever are higher)
Force Powers (Force 1)
-Lightsaber Block


Telosian Tank Droid
57/60 U Huge Fringe
Cost: 38
HP: 90
Defense: 15
Attack: +9
Damage: 20
Droid
Twin Attack
Mounted Weapon
Damage Reduction 10
Splash 10

Uggernaut
Set #: 58
Rarity: Rare
Faction: Fringe
Cost: 34
Hit Points: 100
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Ugnaught
Furious Assault Replaces turn. Can move up to 12 squares, then attack each legal target once.
Mounted Weapon Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character.
Rigid Can't squeeze.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.


Ugnaught Boss
Set #: 59
Rarity: Uncommon
Faction: Fringe
Cost:
HP:
Defense:
Attack: +
Damage:
Droid Mark
Commander Effect:
Ugnaughts gain Self Destruct 10



Ugnaught Tech
Set #: 60
Rarity: Uncommon
Faction: Fringe
Cost: 7
HP: 10
Defense: 12
Attack: +0
Damage: 10
Industrial Repair 10
Melee Attack
Repair 10


Last edited by Sithfan on Tue Nov 06, 2007 3:13 am, edited 2 times in total.

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PostPosted: Mon Nov 05, 2007 5:45 am 
Really Cool Alien from a Cantina
Really Cool Alien from a Cantina
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Joined: Sun Sep 02, 2007 11:55 pm
Posts: 171
Location: Tatooine aka Jax FL
Thank you oh so very much.


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PostPosted: Mon Nov 05, 2007 5:47 am 
Imperial Dignitaries
Imperial Dignitaries
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Joined: Wed Oct 10, 2007 5:04 pm
Posts: 676
Wow, Sithfan, I thought I was doing good keeping track.

Not too many left!


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