Grambo wrote:
I do agree that change is good... no, we do not want to see an endless repeat of what was before. My point was that I'd rather see a legitimate expectation of balance, rather than an "upgrade" strategy. While we haven't seen the entire set yet, everything I'm seeing so far seems to indicate they are "upgrading" across the board, including quite a few folks chiming in with how this is all part of "Rob's plan". The excuse of "Well, JWM set the new bar." is a poor excuse. Mistakes should be corrected, not repeated. Want to fix JWM? Fix JWM... don't simply make a host of new melee pieces that replace older ones in any competition environment.
As for competition vs no competition... you're right, this doesn't matter as much for non-competition. Yet, even there it DOES matter... scenarios no longer are balanced... pieces can't be expected to be comparable across the board when mistakes are made of this ilk.
Anyway, it is moot... what's coming is coming... and Rob has his strategy, for what it is worth. Perhaps they're all brilliant and I'm missing the big picture... but on the surface it seems like M:TG all over again...
There are certain things about the JWM that have been admitted were not intended, and yes, he does appear to be a mistake. However, in the grand scheme of things, by the time of Universe, Melee pieces were vastly outpowered in the game. I was brand new to SWM about 2 months before COTF, and even I noticed that the JWM and Vader JH were pretty much the only Melee pieces that were worth running if you really wanted to win. None of the Rebel Luke's that were Melee were worth it. Grievous JH sucked. Even without the JWM, the CS Jedi paled in comparison to the Empire in general, and ESPECIALLY to the Sep droids. I LOVED playing Separatists when I first got into the game, and a well built droid squad chewed through any Jedi without Deflect VERY quickly.
So....in the grand scheme of things, Melee in general (except for a few note-worthy pieces) have been largely under-powered for a long time now. And for the health of the game, it's better in the long run to create new pieces that are better balanced, then to try and correct old pieces, or re-cost them. Do you realize how frustrating it would be for someone to show up at a Tournament with a squad, and then be told "Oh, your squad is 5 points over the build total" because they didn't know a character had been re-costed? It's silly, and annoying. And when they're making new sets anyways, they can just make new versions of those characters, with new/different abilities, and make them more appropriately competitive when compared to the ranged characters.
It's not an excuse that the JWM set a new bar. It's a realization that the JWM was the first of a line of Melee pieces that can actually hold their own against similarly powered ranged pieces. The JWM is like the 'Anakin Skywalker' of SWM. He has a dark side, and maybe a few flaws, but ultimately, he's helping to bring balance.
And overall, I think Maris Brood is the ONLY piece we've seen so far that actually does out-class any older pieces. Sure Vader and his Apprentice are powerful pieces and have some nasty new abilities, but they are VERY different than any older pieces, and they certainly have their downfalls as well. Everybody can cry power-creep and such all they want right now, but we'll all find ways to beat these new pieces just as we have with everything else up until now (Boba, LV, B&B JH, San, JWMs, etc.).
emr131 wrote:
I encourage you to do the same. This is where the discussion breaks down into a stalemate. We both are 'wearing glasses' on this issue. They just have different tint.
LOL, I suppose. Though one tint causes people to be optimistic about the game, and hope that Rob will continue to keep all the older sets in mind (which he seems to have done so far). The other tint causes people to constantly complain about every little thing.