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 Post subject: FU Predictions
PostPosted: Thu Oct 11, 2007 6:17 pm 
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Now that we have a set list, but no stats, I thought it would be fun to try to predict each of the characters' stats and abilities and see how close we get. +1 point for each stat or ability you got correct. Let's see who can guess the most accurately. I'm probably WAY off with mine. :)

Here are a few I have so far:

Darth Revan (Sith) +6
Cost: 73 [88]
HP: 140
Def: 23 [21]
Atk: +15 [+14]
Dmg: 20
Unique
Rapport (Non-Unique Sith cost 1 less)
Triple Attack
Melee Attack

Sith Reserves 30 (Roll 20 for init.)
Force 4
Force Renewal 1
Sith Rage
Sith Lightning 20
CE: Sith characters in your squad (including Darth Revan), do not provoke attacks of opportunity.

Maris Brood (Fringe) +5
Cost: 44 [49]
HP: 110
Def: 19

Atk: +12 [+9]
Dmg: 20
Twin Attack
Melee Attack

Loner
Impulsive Sweep
Force 4
Sith Rage
Lightsaber Riposte

Chewbacca of Hoth (Rebel) +3
Cost: 32 [22]
HP: 110 [100]
Def: 17
Atk: +10 [+8]
Dmg: 20
Unique
Draw Fire
Evade
Repair 10
Momentum
CE: Non-Unique wookiees in your squad gain Momentum.

Luke Skywalker and Yoda (Rebel) +6
Cost: 39 [70]
HP: 90 [150]
Def: 19 [20]
Atk: +13
Dmg: 20
Unique
Mobile Attack
Force 2
Force Renewal 2
Force Defense
Force Alter

Force Leap
Force Stun
Master of the Force 2

Master Kota (Rebel) +5
Cost: 51 [55]
HP: 130
Def: 21 [23]
Atk: +14 [+12]
Dmg: 20
Unique
Double Attack
Melee Attack

Force 5
Lightsaber Precision
Lightsaber Assault
Lightsaber Deflect
Force Absorb
CE: Allies with lightsabers gain Lightsaber Deflect.

Juno Eclipse (Rebel) +2
Cost: 16 [8]
HP: 50 [40]
Def: 16 [13]
Atk: +12 [+5]
Dmg: 10
Unique

Pilot
Affinity (Empire)
Repair 10
Industrial Repair 10
Synergy (+4 Attack within 6 squares of Vader's Apprentice)
Subterfuge (Enemies within 6 squares cannot reroll saves)
Grenades 20
Double Attack

Han Solo of Hoth (Rebel)
Cost: 37
HP: 90
Def: 19
Atk: +11
Dmg: 20
Unique
Evade
Sniper
Accurate Shot
Cunning Attack
Gambler's Luck (Han can reroll failed saves once)
CE: Non-Unique followers within 6 squares gain Stealth.

Hoth Trooper Officer (Rebel)
Cost: 15
HP: 50
Def: 16
Atk: +8
Dmg: 10
CE: Trooper followers within 6 squares get +3 defense.

Luke Skywalker, Pilot Unleashed (Rebel)
Cost: 40
HP: 90
Def: 21
Atk: +10
Dmg: 20
Unique
Melee Attack
Double Attack
Grenades 40
Opportunist
Force 4
Force Leap
Lightsaber Deflect
Lightsaber Assault
CE: Pilots with Grenades 10 gain Grenades 20. Pilot followers gain +10 damage against Huge characters and ignore Damage Reduction.

Obi-wan Kenobi, Unleashed (Rebel)
Cost: 59
HP: 110
Def: 22
Atk: +15
Dmg: 20
Triple Attack
Melee Attack
Mettle
Parry
Force 2
Force Renewal 1
Force Spirit 8
Jedi Mind Trick
Lightsaber Precision
Lightsaber Riposte

Wedge Antilles, Red 2 (Rebel)
Cost: 27
HP: 70
Def: 18
Atk: +11
Dmg: 10
Pilot
Mobile Attack
Opportunist
Grenades 10
Evade
Avoid Defeat

Garm Bel Iblis (New Republic)
Cost: 29
HP: 60
Def: 17
Atk: +8
Dmg: 10
Rapport (Non-Unique followers cost 1 less.)
CE: Allied commanders within 6 squares gain Twin Attack.

I'm not really happy with some of these...I hope the real pieces are better. But these are my predictions.


Last edited by shinja on Thu Nov 01, 2007 2:12 pm, edited 7 times in total.

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PostPosted: Thu Oct 11, 2007 7:08 pm 
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That's a lot of CE's, and on characters who traditionally haven't had CEs. :shock:

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PostPosted: Thu Oct 11, 2007 10:09 pm 
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More than likely, all of the "Unleashed" characters will have some very powerful, new Force powers like Vader's Apprentice. Also, I really hope the Huges end up being playable, with pretty cheap costs.

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PostPosted: Fri Oct 12, 2007 11:20 am 
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Boris wrote:
That's a lot of CE's, and on characters who traditionally haven't had CEs. :shock:


The only character that "traditionally hasn't had CEs" is Chewie, and I figured it's about time he had one (besides, I couldn't think of anything else new to do with the character). What could be more fun than a Momentum-boosted Wookiee swarm (especially with a new Rebel Wookiee on the way)? Might give people more of a reason to run the Wookiee Hunter AT-ST.

Most of the ones I decided to make predictions on were ones I figured would have CEs--because it's fun to think about how the new pieces will potentially boost the old pieces. I also kept away from the Imperial and Republic factions because I don't think I understand enough about how the factions work to make accurate predictions.

Here's my predictions for most of the rest of the Rebels (none with CEs):

Mon Calamari Medic (Rebel) +5
Cost: 8
HP: 10
Def: 12
Atk: 0

Dmg: 0 [10]
Heal 10
Mobile Attack

Rebel Vanguard (Rebel) +0
Cost: 14 [11]
HP: 50 [10]
Def: 13 [12]
Atk: +8 [+4]
Dmg: 30 [10]
Heavy Weapon
Grenades 20
Satchel Charge

Golan Anti-infantry Battery (Rebel)
Cost: 25
HP: 90
Atk: 6
Def: 13
Dmg: 20
Splash 20
Double Attack
Fixed Placement (May be placed in any clear [no low objects, walls, difficult terrain, pits] area on your half of the board. Cannot be moved from it's starting position. Never has cover.)
Mounted Weapon
Machinery

Rebel Marksman (Rebel)
Cost: 12
HP: 20
Def: 14
Atk: 8
Dmg: 20
Sniper
Accurate Shot
Careful Shot +4
Deadeye

Rebel Troop Cart (Rebel)
Cost: 30
HP: 100
Def: 18
Atk: +8
Dmg: 20
Rigid
Transport (Adjacent small or medium characters can get on board--like Desert Skiff, but you can't do anything while you're on it. Takes your movement for a turn to disembark. If the Cart's destroyed, passengers make save 11 to be safe. Maximum of 4 characters on board at one time.)
Gunner +2 (+2 Attack for each Trooper on board)
Speed 12
Damage Reduction 10
Mounted Weapon

Rebel Trooper on Tauntaun (Rebel)
Cost: 11
HP: 40
Def: 16
Atk: +6
Dmg: 10
Recon
Speed 8

2-1B (Rebel)
Cost: 6
HP: 30
Def: 9
Atk: +0
Dmg: 0
Unique
Heal 20
Droid

Verpine Tech (Rebel)
Cost: 10
HP: 20
Def: 11
Atk: +0
Dmg: 0
Repair 10
Industrial Repair 20
Carahide (Reduce damage received by 10, save 11)

Wookiee Warrior (Rebel)
Cost: 12
HP: 40
Defense: 12
Atk: +7
Dmg: 10
Cleave
Melee Attack
Twin Attack


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PostPosted: Thu Oct 25, 2007 1:54 pm 
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I updated this to reflect how accurate my predictions are so far. I have 16 points.

I guess I'm good at guessing HP, but not much else. :) Most of the stuff I got right was freebies like Melee Attack, Unique, and Damage 20. Of course, I even missed Melee Attack on the Medic... Poor Rebel Vanguard--I was way off.

Tomorrow's Kidz World preview should feature a character wearing a fur coat on Hoth, so either Han or Chewie. I'm excited, because those are the two characters for whom I'm most interested in seeing how my predictions pan out.


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PostPosted: Thu Oct 25, 2007 2:32 pm 
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Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be? :shock:


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PostPosted: Mon Oct 29, 2007 5:18 pm 
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punxnbutter wrote:
Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be? :shock:


I think it will just have Wookie hunter +4 attack against Wookies similar to Jedi hunter. There are a fair amount of Wookies now.

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PostPosted: Mon Oct 29, 2007 5:55 pm 
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I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit.

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PostPosted: Mon Oct 29, 2007 6:07 pm 
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punxnbutter wrote:
I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit.


I could be wrong it's only a guess.

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PostPosted: Fri Nov 02, 2007 1:28 pm 
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I bet Ozzel will be like San Hill.

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PostPosted: Fri Nov 02, 2007 1:32 pm 
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sixfootoneder wrote:
I bet Ozzel will be like San Hill.

I bet Darth Revan will be in this set.


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