Given that we know stats for a total of 5 out of 60 pieces, it's tough to say for sure, but right now I have to agree with Dean (welcome back btw). 50 points is a bit low for a piece such as this.
It's not just the Vader character itself, it's the faction he's in. This guy is a modern-day B&B gem. Again, without knowing what else is coming for the Imperial, if all I had from FU was the new Vader, this is probably what I would play at 150 points:
50 Darth Vader, Unleashed
37 Grand Admiral Thrawn
25 Stormtrooper x5
20 Admiral Piett
09 Ugnaught Demolitionist x3
08 Mas Amedda
Forget about his force powers for a moment, this Vader is the cheapest beastick version to date for his stats. It's too bad they didn't put him in the new starter set as a promotional piece for the next expansion. (Him and Obi-Wan Unleashed would have been better than what we actually got with a set of all reprints, IMO).
You basically spend the first few rounds building up force, then you end a round by swapping him into position for a LS Throw 5 (or Force Grip 4 if it's more advantageous). Win init, activate Vader for the power strike of your choice, then swap out with Thrawn. For the rest of the round, your surviving Stormtroopers are attacking at +11 for 20 damage each.
The traditional lessons learned in SWM are that melee Force users with high defense (this Vader has 23, on par with SL and JH) and damage negation abilities and Force powers can survive in close range combat situations. As pointed out earlier, the days of Tow Cable movement are over when versing an Imperial team with either this or VSA. Currently, mobile shooters are really the only chance an opponent has of combating this new B&B combo (pieces coming in the new set notwithstanding).
So, the point of all this being that although Vader can only use his Force powers every few rounds, he won't need them much more often than that. In the intermediate rounds, while he's rebuilding his Force level back up, he's beating down in hand-to-hand with his Lightsaber or taking a breather while his Stormtroopers wear down the enemy.
Even in 100 pts., he's going to be tough to deal with. Here's something I tinkered with as an idea over the weekend:
50 Darth Vader, Unleashed
20 ASP-7 x2
15 Stormtrooper x3
08 Probe Droid
06 Ugnaught x2
The Stormtroopers are mainly there to keep attacks off of Vader while he's building up Force. The ASPs help move him around when its not his turn, so he can LS Throw and then get ported to safety. Even with only one ASP, he can grip for 40 and then move away behind a wall to do it all over again.
Once the enemy has closed to melee range, he can just beat them into submission.
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