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FU Predictions
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Author:  shinja [ Thu Oct 11, 2007 6:17 pm ]
Post subject:  FU Predictions

Now that we have a set list, but no stats, I thought it would be fun to try to predict each of the characters' stats and abilities and see how close we get. +1 point for each stat or ability you got correct. Let's see who can guess the most accurately. I'm probably WAY off with mine. :)

Here are a few I have so far:

Darth Revan (Sith) +6
Cost: 73 [88]
HP: 140
Def: 23 [21]
Atk: +15 [+14]
Dmg: 20
Unique
Rapport (Non-Unique Sith cost 1 less)
Triple Attack
Melee Attack

Sith Reserves 30 (Roll 20 for init.)
Force 4
Force Renewal 1
Sith Rage
Sith Lightning 20
CE: Sith characters in your squad (including Darth Revan), do not provoke attacks of opportunity.

Maris Brood (Fringe) +5
Cost: 44 [49]
HP: 110
Def: 19

Atk: +12 [+9]
Dmg: 20
Twin Attack
Melee Attack

Loner
Impulsive Sweep
Force 4
Sith Rage
Lightsaber Riposte

Chewbacca of Hoth (Rebel) +3
Cost: 32 [22]
HP: 110 [100]
Def: 17
Atk: +10 [+8]
Dmg: 20
Unique
Draw Fire
Evade
Repair 10
Momentum
CE: Non-Unique wookiees in your squad gain Momentum.

Luke Skywalker and Yoda (Rebel) +6
Cost: 39 [70]
HP: 90 [150]
Def: 19 [20]
Atk: +13
Dmg: 20
Unique
Mobile Attack
Force 2
Force Renewal 2
Force Defense
Force Alter

Force Leap
Force Stun
Master of the Force 2

Master Kota (Rebel) +5
Cost: 51 [55]
HP: 130
Def: 21 [23]
Atk: +14 [+12]
Dmg: 20
Unique
Double Attack
Melee Attack

Force 5
Lightsaber Precision
Lightsaber Assault
Lightsaber Deflect
Force Absorb
CE: Allies with lightsabers gain Lightsaber Deflect.

Juno Eclipse (Rebel) +2
Cost: 16 [8]
HP: 50 [40]
Def: 16 [13]
Atk: +12 [+5]
Dmg: 10
Unique

Pilot
Affinity (Empire)
Repair 10
Industrial Repair 10
Synergy (+4 Attack within 6 squares of Vader's Apprentice)
Subterfuge (Enemies within 6 squares cannot reroll saves)
Grenades 20
Double Attack

Han Solo of Hoth (Rebel)
Cost: 37
HP: 90
Def: 19
Atk: +11
Dmg: 20
Unique
Evade
Sniper
Accurate Shot
Cunning Attack
Gambler's Luck (Han can reroll failed saves once)
CE: Non-Unique followers within 6 squares gain Stealth.

Hoth Trooper Officer (Rebel)
Cost: 15
HP: 50
Def: 16
Atk: +8
Dmg: 10
CE: Trooper followers within 6 squares get +3 defense.

Luke Skywalker, Pilot Unleashed (Rebel)
Cost: 40
HP: 90
Def: 21
Atk: +10
Dmg: 20
Unique
Melee Attack
Double Attack
Grenades 40
Opportunist
Force 4
Force Leap
Lightsaber Deflect
Lightsaber Assault
CE: Pilots with Grenades 10 gain Grenades 20. Pilot followers gain +10 damage against Huge characters and ignore Damage Reduction.

Obi-wan Kenobi, Unleashed (Rebel)
Cost: 59
HP: 110
Def: 22
Atk: +15
Dmg: 20
Triple Attack
Melee Attack
Mettle
Parry
Force 2
Force Renewal 1
Force Spirit 8
Jedi Mind Trick
Lightsaber Precision
Lightsaber Riposte

Wedge Antilles, Red 2 (Rebel)
Cost: 27
HP: 70
Def: 18
Atk: +11
Dmg: 10
Pilot
Mobile Attack
Opportunist
Grenades 10
Evade
Avoid Defeat

Garm Bel Iblis (New Republic)
Cost: 29
HP: 60
Def: 17
Atk: +8
Dmg: 10
Rapport (Non-Unique followers cost 1 less.)
CE: Allied commanders within 6 squares gain Twin Attack.

I'm not really happy with some of these...I hope the real pieces are better. But these are my predictions.

Author:  Grand Moff Boris [ Thu Oct 11, 2007 7:08 pm ]
Post subject: 

That's a lot of CE's, and on characters who traditionally haven't had CEs. :shock:

Author:  Lil Green Dude [ Thu Oct 11, 2007 10:09 pm ]
Post subject: 

More than likely, all of the "Unleashed" characters will have some very powerful, new Force powers like Vader's Apprentice. Also, I really hope the Huges end up being playable, with pretty cheap costs.

Author:  shinja [ Fri Oct 12, 2007 11:20 am ]
Post subject: 

Boris wrote:
That's a lot of CE's, and on characters who traditionally haven't had CEs. :shock:


The only character that "traditionally hasn't had CEs" is Chewie, and I figured it's about time he had one (besides, I couldn't think of anything else new to do with the character). What could be more fun than a Momentum-boosted Wookiee swarm (especially with a new Rebel Wookiee on the way)? Might give people more of a reason to run the Wookiee Hunter AT-ST.

Most of the ones I decided to make predictions on were ones I figured would have CEs--because it's fun to think about how the new pieces will potentially boost the old pieces. I also kept away from the Imperial and Republic factions because I don't think I understand enough about how the factions work to make accurate predictions.

Here's my predictions for most of the rest of the Rebels (none with CEs):

Mon Calamari Medic (Rebel) +5
Cost: 8
HP: 10
Def: 12
Atk: 0

Dmg: 0 [10]
Heal 10
Mobile Attack

Rebel Vanguard (Rebel) +0
Cost: 14 [11]
HP: 50 [10]
Def: 13 [12]
Atk: +8 [+4]
Dmg: 30 [10]
Heavy Weapon
Grenades 20
Satchel Charge

Golan Anti-infantry Battery (Rebel)
Cost: 25
HP: 90
Atk: 6
Def: 13
Dmg: 20
Splash 20
Double Attack
Fixed Placement (May be placed in any clear [no low objects, walls, difficult terrain, pits] area on your half of the board. Cannot be moved from it's starting position. Never has cover.)
Mounted Weapon
Machinery

Rebel Marksman (Rebel)
Cost: 12
HP: 20
Def: 14
Atk: 8
Dmg: 20
Sniper
Accurate Shot
Careful Shot +4
Deadeye

Rebel Troop Cart (Rebel)
Cost: 30
HP: 100
Def: 18
Atk: +8
Dmg: 20
Rigid
Transport (Adjacent small or medium characters can get on board--like Desert Skiff, but you can't do anything while you're on it. Takes your movement for a turn to disembark. If the Cart's destroyed, passengers make save 11 to be safe. Maximum of 4 characters on board at one time.)
Gunner +2 (+2 Attack for each Trooper on board)
Speed 12
Damage Reduction 10
Mounted Weapon

Rebel Trooper on Tauntaun (Rebel)
Cost: 11
HP: 40
Def: 16
Atk: +6
Dmg: 10
Recon
Speed 8

2-1B (Rebel)
Cost: 6
HP: 30
Def: 9
Atk: +0
Dmg: 0
Unique
Heal 20
Droid

Verpine Tech (Rebel)
Cost: 10
HP: 20
Def: 11
Atk: +0
Dmg: 0
Repair 10
Industrial Repair 20
Carahide (Reduce damage received by 10, save 11)

Wookiee Warrior (Rebel)
Cost: 12
HP: 40
Defense: 12
Atk: +7
Dmg: 10
Cleave
Melee Attack
Twin Attack

Author:  shinja [ Thu Oct 25, 2007 1:54 pm ]
Post subject: 

I updated this to reflect how accurate my predictions are so far. I have 16 points.

I guess I'm good at guessing HP, but not much else. :) Most of the stuff I got right was freebies like Melee Attack, Unique, and Damage 20. Of course, I even missed Melee Attack on the Medic... Poor Rebel Vanguard--I was way off.

Tomorrow's Kidz World preview should feature a character wearing a fur coat on Hoth, so either Han or Chewie. I'm excited, because those are the two characters for whom I'm most interested in seeing how my predictions pan out.

Author:  punxnbutter [ Thu Oct 25, 2007 2:32 pm ]
Post subject: 

Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be? :shock:

Author:  dreadtech [ Mon Oct 29, 2007 5:18 pm ]
Post subject: 

punxnbutter wrote:
Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be? :shock:


I think it will just have Wookie hunter +4 attack against Wookies similar to Jedi hunter. There are a fair amount of Wookies now.

Author:  punxnbutter [ Mon Oct 29, 2007 5:55 pm ]
Post subject: 

I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit.

Author:  dreadtech [ Mon Oct 29, 2007 6:07 pm ]
Post subject: 

punxnbutter wrote:
I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit.


I could be wrong it's only a guess.

Author:  sixfootoneder [ Fri Nov 02, 2007 1:28 pm ]
Post subject: 

I bet Ozzel will be like San Hill.

Author:  Menoths Fire [ Fri Nov 02, 2007 1:32 pm ]
Post subject: 

sixfootoneder wrote:
I bet Ozzel will be like San Hill.

I bet Darth Revan will be in this set.

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