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FU Predictions https://www.swmgamers.com/forums/viewtopic.php?f=3&t=774 |
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Author: | shinja [ Thu Oct 11, 2007 6:17 pm ] |
Post subject: | FU Predictions |
Now that we have a set list, but no stats, I thought it would be fun to try to predict each of the characters' stats and abilities and see how close we get. +1 point for each stat or ability you got correct. Let's see who can guess the most accurately. I'm probably WAY off with mine. Here are a few I have so far: Darth Revan (Sith) +6 Cost: 73 [88] HP: 140 Def: 23 [21] Atk: +15 [+14] Dmg: 20 Unique Rapport (Non-Unique Sith cost 1 less) Triple Attack Melee Attack Sith Reserves 30 (Roll 20 for init.) Force 4 Force Renewal 1 Sith Rage Sith Lightning 20 CE: Sith characters in your squad (including Darth Revan), do not provoke attacks of opportunity. Maris Brood (Fringe) +5 Cost: 44 [49] HP: 110 Def: 19 Atk: +12 [+9] Dmg: 20 Twin Attack Melee Attack Loner Impulsive Sweep Force 4 Sith Rage Lightsaber Riposte Chewbacca of Hoth (Rebel) +3 Cost: 32 [22] HP: 110 [100] Def: 17 Atk: +10 [+8] Dmg: 20 Unique Draw Fire Evade Repair 10 Momentum CE: Non-Unique wookiees in your squad gain Momentum. Luke Skywalker and Yoda (Rebel) +6 Cost: 39 [70] HP: 90 [150] Def: 19 [20] Atk: +13 Dmg: 20 Unique Mobile Attack Force 2 Force Renewal 2 Force Defense Force Alter Force Leap Force Stun Master of the Force 2 Master Kota (Rebel) +5 Cost: 51 [55] HP: 130 Def: 21 [23] Atk: +14 [+12] Dmg: 20 Unique Double Attack Melee Attack Force 5 Lightsaber Precision Lightsaber Assault Lightsaber Deflect Force Absorb CE: Allies with lightsabers gain Lightsaber Deflect. Juno Eclipse (Rebel) +2 Cost: 16 [8] HP: 50 [40] Def: 16 [13] Atk: +12 [+5] Dmg: 10 Unique Pilot Affinity (Empire) Repair 10 Industrial Repair 10 Synergy (+4 Attack within 6 squares of Vader's Apprentice) Subterfuge (Enemies within 6 squares cannot reroll saves) Grenades 20 Double Attack Han Solo of Hoth (Rebel) Cost: 37 HP: 90 Def: 19 Atk: +11 Dmg: 20 Unique Evade Sniper Accurate Shot Cunning Attack Gambler's Luck (Han can reroll failed saves once) CE: Non-Unique followers within 6 squares gain Stealth. Hoth Trooper Officer (Rebel) Cost: 15 HP: 50 Def: 16 Atk: +8 Dmg: 10 CE: Trooper followers within 6 squares get +3 defense. Luke Skywalker, Pilot Unleashed (Rebel) Cost: 40 HP: 90 Def: 21 Atk: +10 Dmg: 20 Unique Melee Attack Double Attack Grenades 40 Opportunist Force 4 Force Leap Lightsaber Deflect Lightsaber Assault CE: Pilots with Grenades 10 gain Grenades 20. Pilot followers gain +10 damage against Huge characters and ignore Damage Reduction. Obi-wan Kenobi, Unleashed (Rebel) Cost: 59 HP: 110 Def: 22 Atk: +15 Dmg: 20 Triple Attack Melee Attack Mettle Parry Force 2 Force Renewal 1 Force Spirit 8 Jedi Mind Trick Lightsaber Precision Lightsaber Riposte Wedge Antilles, Red 2 (Rebel) Cost: 27 HP: 70 Def: 18 Atk: +11 Dmg: 10 Pilot Mobile Attack Opportunist Grenades 10 Evade Avoid Defeat Garm Bel Iblis (New Republic) Cost: 29 HP: 60 Def: 17 Atk: +8 Dmg: 10 Rapport (Non-Unique followers cost 1 less.) CE: Allied commanders within 6 squares gain Twin Attack. I'm not really happy with some of these...I hope the real pieces are better. But these are my predictions. |
Author: | Grand Moff Boris [ Thu Oct 11, 2007 7:08 pm ] |
Post subject: | |
That's a lot of CE's, and on characters who traditionally haven't had CEs. |
Author: | Lil Green Dude [ Thu Oct 11, 2007 10:09 pm ] |
Post subject: | |
More than likely, all of the "Unleashed" characters will have some very powerful, new Force powers like Vader's Apprentice. Also, I really hope the Huges end up being playable, with pretty cheap costs. |
Author: | shinja [ Fri Oct 12, 2007 11:20 am ] |
Post subject: | |
Boris wrote: That's a lot of CE's, and on characters who traditionally haven't had CEs.
The only character that "traditionally hasn't had CEs" is Chewie, and I figured it's about time he had one (besides, I couldn't think of anything else new to do with the character). What could be more fun than a Momentum-boosted Wookiee swarm (especially with a new Rebel Wookiee on the way)? Might give people more of a reason to run the Wookiee Hunter AT-ST. Most of the ones I decided to make predictions on were ones I figured would have CEs--because it's fun to think about how the new pieces will potentially boost the old pieces. I also kept away from the Imperial and Republic factions because I don't think I understand enough about how the factions work to make accurate predictions. Here's my predictions for most of the rest of the Rebels (none with CEs): Mon Calamari Medic (Rebel) +5 Cost: 8 HP: 10 Def: 12 Atk: 0 Dmg: 0 [10] Heal 10 Mobile Attack Rebel Vanguard (Rebel) +0 Cost: 14 [11] HP: 50 [10] Def: 13 [12] Atk: +8 [+4] Dmg: 30 [10] Heavy Weapon Grenades 20 Satchel Charge Golan Anti-infantry Battery (Rebel) Cost: 25 HP: 90 Atk: 6 Def: 13 Dmg: 20 Splash 20 Double Attack Fixed Placement (May be placed in any clear [no low objects, walls, difficult terrain, pits] area on your half of the board. Cannot be moved from it's starting position. Never has cover.) Mounted Weapon Machinery Rebel Marksman (Rebel) Cost: 12 HP: 20 Def: 14 Atk: 8 Dmg: 20 Sniper Accurate Shot Careful Shot +4 Deadeye Rebel Troop Cart (Rebel) Cost: 30 HP: 100 Def: 18 Atk: +8 Dmg: 20 Rigid Transport (Adjacent small or medium characters can get on board--like Desert Skiff, but you can't do anything while you're on it. Takes your movement for a turn to disembark. If the Cart's destroyed, passengers make save 11 to be safe. Maximum of 4 characters on board at one time.) Gunner +2 (+2 Attack for each Trooper on board) Speed 12 Damage Reduction 10 Mounted Weapon Rebel Trooper on Tauntaun (Rebel) Cost: 11 HP: 40 Def: 16 Atk: +6 Dmg: 10 Recon Speed 8 2-1B (Rebel) Cost: 6 HP: 30 Def: 9 Atk: +0 Dmg: 0 Unique Heal 20 Droid Verpine Tech (Rebel) Cost: 10 HP: 20 Def: 11 Atk: +0 Dmg: 0 Repair 10 Industrial Repair 20 Carahide (Reduce damage received by 10, save 11) Wookiee Warrior (Rebel) Cost: 12 HP: 40 Defense: 12 Atk: +7 Dmg: 10 Cleave Melee Attack Twin Attack |
Author: | shinja [ Thu Oct 25, 2007 1:54 pm ] |
Post subject: | |
I updated this to reflect how accurate my predictions are so far. I have 16 points. I guess I'm good at guessing HP, but not much else. Most of the stuff I got right was freebies like Melee Attack, Unique, and Damage 20. Of course, I even missed Melee Attack on the Medic... Poor Rebel Vanguard--I was way off. Tomorrow's Kidz World preview should feature a character wearing a fur coat on Hoth, so either Han or Chewie. I'm excited, because those are the two characters for whom I'm most interested in seeing how my predictions pan out. |
Author: | punxnbutter [ Thu Oct 25, 2007 2:32 pm ] |
Post subject: | |
Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be? |
Author: | dreadtech [ Mon Oct 29, 2007 5:18 pm ] |
Post subject: | |
punxnbutter wrote: Does anyone else think the Wookie hunting AT-ST might nerf demolish? How crazy would that be?
I think it will just have Wookie hunter +4 attack against Wookies similar to Jedi hunter. There are a fair amount of Wookies now. |
Author: | punxnbutter [ Mon Oct 29, 2007 5:55 pm ] |
Post subject: | |
I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit. |
Author: | dreadtech [ Mon Oct 29, 2007 6:07 pm ] |
Post subject: | |
punxnbutter wrote: I suppose; I was kind of hoping for the not so obvious though. Chewie has crazy demolish and that on top of +4 for the wookies could hurt the rebels a bit.
I could be wrong it's only a guess. |
Author: | sixfootoneder [ Fri Nov 02, 2007 1:28 pm ] |
Post subject: | |
I bet Ozzel will be like San Hill. |
Author: | Menoths Fire [ Fri Nov 02, 2007 1:32 pm ] |
Post subject: | |
sixfootoneder wrote: I bet Ozzel will be like San Hill.
I bet Darth Revan will be in this set. |
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