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FU Setlist/Rules Summary
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Author:  madslaust [ Sat Nov 03, 2007 1:56 pm ]
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Wait, the Muun Tactics broker HAS to remove the character, but it COUNTS as defeated, but is not.

Interesting.

Author:  Mandalorien [ Sat Nov 03, 2007 2:19 pm ]
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The Phantom Menace (TPM) revealed the pics of the FU Rules Sheet on the website SithClan

Thanks to them.

Here's the link :

http://www.sithclan.net/SC4/accueil/index.php?template=black_html&id=11128



Enjoy !

Author:  fingersandteeth [ Sat Nov 03, 2007 4:02 pm ]
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you know, Wizards a pretty ****ing stupid sometimes.

EVERYONE, i mean EVERYONE wants to know what happens if your pushed into a pit and the don't address the issue directly. They address walls, low object but not pits. So, seeing as pits are impassable objects i'm assuming you can't push them into them.

WHY CAN'T THEY JUST SPELL THIS **** OUT!!!!!!

God it makes me annoyed, it really does.

Its just stupid, its just dumb.

*This edit brought to you by Boris.

Author:  fingersandteeth [ Sat Nov 03, 2007 4:04 pm ]
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madslaust wrote:
Wait, the Muun Tactics broker HAS to remove the character, but it COUNTS as defeated, but is not.

Interesting.


I'm assuming you can't then run an exploding uggie into a crowd, defeat it and have it explode.

You just take it off the board.

Not sure about points though

Author:  Sithborg [ Sat Nov 03, 2007 4:05 pm ]
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Well, WOTC doesn't seem to spend much on proofreaders...

Author:  dreadtech [ Sat Nov 03, 2007 4:12 pm ]
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The rules do not say how many characters can be carried by the troop cart. Can anyone tell us?

Author:  Sithborg [ Sat Nov 03, 2007 4:17 pm ]
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I assume since it says that it works just like the Desert Skiff, 2. Who knows, it might be different, but doubtful.

Author:  headache62 [ Sat Nov 03, 2007 4:26 pm ]
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Since it references the Skiff, I would think that it would carry as many as the Skiff (which I don't recall right now).

Also, I really want characters pushed entirely into pits to be killed (hard to kill Huges like that). Or at least a save needed or something - that would be so much fun!

And flight shouldn't save you. I reference RotJ - Pit of Carkoon - Boba Fett.

Author:  Sithborg [ Sat Nov 03, 2007 4:28 pm ]
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headache62 wrote:
And flight shouldn't save you. I reference RotJ - Pit of Carkoon - Boba Fett.


Come on, that was OBVIOUSLY Boba Fett, Enforcer. :roll:

Author:  dreadtech [ Sat Nov 03, 2007 4:32 pm ]
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Yes two does seem likely, but i think that's a little disappointing myself. As rebels had access to the skiff anyway.

Author:  homer_sapien [ Sat Nov 03, 2007 6:18 pm ]
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It could be more than 2. Can't be sure until someone gets a look at the stat card.

Author:  LoboStele [ Sun Nov 04, 2007 8:14 am ]
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fingersandteeth wrote:
you know, Wizards a pretty ****ing stupid sometimes.

EVERYONE, i mean EVERYONE wants to know what happens if your pushed into a pit and the don't address the issue directly. They address walls, low object but not pits. So, seeing as pits are impassable objects i'm assuming you can't push them into them.

...

God it makes me annoyed, it really does.

Its just stupid, its just dumb.


100% agree with you here, Deri. But I am also assuming that pits count as 'impassable' terrain. Though the interaction with Flight interests me. Guess we'll have to see. Honestly, if they made Push/Repulse so that pits defeated characters, that would single handedly pull Mustafar out of the competitive realm of maps. No one would play it anymore for fear of getting Pushed into a pit!

And while Tactics Broker is cool, I don't like the fact that it looks like you MUST defeat a character each round, and that it only COUNTS as defeated, so it doesn't actually get any of the benefits. If the character is actually defeated, this could've opened up some really cool possibilities.

Although, it would make a squad of the Broker, Ugnaught Boss, and a crap load of Uggies semi-broken, lol.

*Edited by Boris

Author:  Gemini1179 [ Sun Nov 04, 2007 9:38 am ]
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Checked the rules insert...

- totally called LS Throw 5 splash attacks affecting allies as well...
- Force Grip 4 got re-raised one Force Push 4 with a 4 square push added on top.
- Force Push 3... Force Lightning affecting all adjacent characters and pushing them back, also replaces turn.
- Force Repulse 5!! K-3P0 is going to be huge for the Rebels, and the DOOMBOT will now be a gleeful 9pt sacrifice instead of the bummer it usually is...

I seriously need to know Shaak Ti's abilities... MotF2???

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