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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Nov 23, 2009 2:50 pm 
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Yeah , go check them out there awesome.

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Nov 23, 2009 3:29 pm 
One of The Ones
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Played on the maps this past weekend! They are very well done.

Watch for an RPG scenario adventure (probably a series of 5 adventures for people looking for a campaign) coming from me soon.

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Sun Dec 06, 2009 6:13 pm 
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Posted another scenario, this one incorporating Battlefront with the MEM.

http://community.wizards.com/go/thread/ ... n_MEM_maps

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Dec 14, 2009 9:13 pm 
Warmaster
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After Playing MEM at ACME last week, and running a section of RPG on them today-
I just ordered another copy of the set!

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Wed Dec 16, 2009 9:01 am 
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Capture the Han in Carbonite version 1 - Capture Han and return him to your side and hold him there for three rounds.
8 players each brining a fantastis four squad. 200 points exactly 4 characters. We rolled for teams and everyone sat up on the short side of the combined maps. CE only effected your squad not the enitre team.

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Grand Master Luke and Kyle Battle Master make it to Han after the other side realizes that the Batalisk War Droid won't fit through the door. DOH!.


Capture the Han Version 2. Capture Han and return him to your side and hold him there for three rounds. No characters that have Speed printed on their card can be used. You have to and your turn nect to han before you can move him. When moving him back everything counts as difficult terrain

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Maul on Speeder made it to Han first followed by Caedus from the opposing side. Cad takes shots on Caedus from the back row and the B3 Ultra Battle Droid fires at him and finishes Caedus off and has some shots left to shoot at the opposing Boba Fett Merc. The Viper droid moves up to base Han and his fellow teammates take out Maul. The shop owner tells us that we don't have to go home but we can't stay here and we call it a draw.

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Feb 22, 2010 12:44 pm 
One of The Ones
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Here's a new Scenario you can run quite nicely on the MEM maps.

viewtopic.php?f=14&t=8593&start=0

Or, at least we think it will work best there. Planning to play it this Thursday at the LGS. We thought the location of Mos Eisley was a great place for the Imperials to hunt down some rogue Jedi. :)

JC, I think Lackey is going to make up a nice PDF of this scenario for you, that you could make available along with the MEM maps. :D

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Feb 22, 2010 2:14 pm 
Jedi Battlemaster
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well if he's going to make a nice pdf of it, don't forget to host it on the main page! :)

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Fri Mar 26, 2010 9:31 am 
General
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I didn't take photos, but I used a couple of these maps in my last Saga Edition RPG session. The player characters had to squeeze money out of a corrupt port official on behalf of a local crime lord, and the map with the customs office was particularly handy. :)

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Mon Mar 29, 2010 5:47 am 
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sweet! That's exactly the kind of scenrios I had in mind when I was drawing out that map.

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 Post subject: Re: Official Mos Eisley Meltdown Thread
PostPosted: Fri Jun 25, 2010 12:52 pm 
Mandalore
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Just got mine the other day in the mail. They look awesome, as expected.

My wife and I are getting ready to start a huge Sep v Rep battle (like 2000 points per side), and we are going to use three of those four maps, laid long end to long end.

I'll post pictures once we get things going, though it might be a bit. Im still diggin out all the pieces. I had it planned out where she had 140 activations and I had 104, but I dont think we have all the neccessary pieces, so point total are gonna shift a bit, I think.

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