logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 13 posts ] 

Author Message
Offline
 Post subject:
PostPosted: Sat Sep 08, 2007 10:55 pm 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
I don't recall what I said in the original version of this, but I can trim it down to the biggest need is new maps that are legal for 200 points and are rigid huge usable.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Sat Sep 08, 2007 11:31 pm 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
dnemiller wrote:
I really agree with that there really is a need for 200 maps


Yeah. I only very rarely play 200, and that's partly because the map choices are so limited. In all the time I've played my favorite map is still the one in the RS starter. I very rarely use anything else.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Mon Oct 01, 2007 3:16 pm 
Hall of Fame Member
Hall of Fame Member
User avatar

Joined: Sun Sep 02, 2007 9:57 pm
Posts: 1340
Location: Newport News, Va
What characteristics are neccesary for a 200 point map?? Although my maps are unofficial, I'd be happy to take a stab at something you can at least use At Home or with your frineds.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Mon Oct 01, 2007 9:19 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 10:36 pm
Posts: 1543
Location: Central CT
with FU they must have new maps that are rigid friendly; they just gotta :x


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Mon Oct 01, 2007 9:36 pm 
Third Jedi from the Left
Third Jedi from the Left
User avatar

Joined: Sat Sep 01, 2007 7:14 pm
Posts: 133
dnemiller wrote:
I dont know what a person is supposed to do if they choose to run a huge at 150 (which though highly unlikely I have seen done)...


Lose, generally.

_________________
"I know the difference between good and evil, I just don't care" - Black Mage


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Oct 02, 2007 12:00 am 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
dnemiller wrote:
Usually they term that 200 points have to be huge friendly but oddly enough I dont know what a person is supposed to do if they choose to run a huge at 150 (which though highly unlikely I have seen done)... The logic really makes no sense to me


Hope they don't get a starting area that screws them over.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Tue Oct 02, 2007 4:36 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 2:42 pm
Posts: 928
200 point maps should be huge friendly, but not so huge friendly that the map ends up like korriban. Like with huge friendly, just make sure that they can move out of their starting space and into the open.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Wed Oct 03, 2007 2:15 am 
Jedi Council
Jedi Council
User avatar

Joined: Sun Sep 02, 2007 4:03 pm
Posts: 1861
Location: Springfield
I consider the map usable by huges if a rigid one can make it from one starting area to the other.

_________________
Slinky + Escalator = Endless Fun


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Oct 05, 2007 12:45 pm 
General
General
User avatar

Joined: Sun Sep 02, 2007 10:52 pm
Posts: 401
Location: South Jersey
I think it's terrible thinking on Rob's part to state that his idea of "huge-friendly" is one in which a huge mini with Reach can reach every square. I think Huges should be costed at a premium and Rigid Huges even more so. That way they can produce maps in which huges aren't screwed, but they have some disadvantage; like mostly accessible map that has a few side corridors that Rigid Huges (RH) can enter. This would reduce the RH's mobility, hence usefulness, but they can still shoot into those areas with a little door control, etc.


Top
 Profile  
Reply with quote  

Offline
 Post subject:
PostPosted: Fri Oct 05, 2007 12:58 pm 
Grand Admiral
Grand Admiral
User avatar

Joined: Sun Sep 02, 2007 11:56 pm
Posts: 921
Location: the ghettos of NJ
Done and done. 8)

_________________
The door in front shuts
Does another one open?
A trapdoor below...


http://www.swshoebox.com/userSquad.cfm?user=sirstevee

Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield