My guess would be 1- simply player turnover and 2- power creep.
The issue with 1):
the problem is with the way Wizzo's runs the SW (and to a lesser extent the D&D) minis. I don't think they do enough to support player bases in areas.
So what happens is a few folks get together and play, and have fun. Then real life intrudes, and players drift away. Soon there aren't enough players at a particular location to really support variety and competition, and those players quit and dump there stuff. They may not realize that 1/2 hour away is another location with 10-12 people per session.
The Wizzo's site doesn't even have a unique section for events and players. Trying to find people to play against is either thru DCI, or other sites. It can be frustrating.
The problem with 2) is:
Rebel Storm, Clones Strike, and Sith sets have been effectively power-crept out of competition. The uniques are better, the non-uniques are better costed in newer sets. People who have invested in these sets tend to feel they have been duped into wasting money, and attempt to dump the old sets either to recoup their losses and leave, or gain $$ to buy new.
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