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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jun 28, 2008 9:21 am 
Sith Infiltrator
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She just made a lot of older pieces who were previously useless playable. 2 words- Kyle Katarn. I can't wait to use the old Kyle with her so he can be popping out Twins.

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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jun 28, 2008 11:48 am 
Jedi Battlemaster
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*cough* Storm Commando *cough*

Quarran Assassin with Mobile twin, lotsa fun!

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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jun 28, 2008 12:53 pm 
Imperial Dignitaries
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Thanks Fool this list is fantastic. I'm going to dig through the squad building for PUHR Justice and see how this boost works out competitively. :)

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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jun 28, 2008 2:12 pm 
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Ruhk wrote:
*cough* Storm Commando *cough*


Yep potential 200 Damage at +13 each just made them cross over into the realm of the SUPER insane.
10 Base + Cunning + Deadeye + LV Advantageous + 10 Nyna CE Against Stealth + Double Attack + Twin. 160 a round is not too shabby though.

Good thing the only character with Stealth and 200 HP is an Ooglithed Reek.

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Last edited by R5Don4 on Sat Jun 28, 2008 6:27 pm, edited 1 time in total.

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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jun 28, 2008 5:54 pm 
Death Star Designers
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Hmm, Mara Jade & Lord Vader. Cunning/Advantageous/Twin Blaster Barrage. :twisted:

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 Post subject: Re: Czerka Help (10)
PostPosted: Sun Jun 29, 2008 2:39 pm 
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I can see myself playing Djas & Biggs a lot more.

I just love what the Czerka Scientist brings to the game. Not game breaking, but certainly game changing.

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 Post subject: Re: Czerka Help (10)
PostPosted: Sun Jun 29, 2008 2:48 pm 
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Ugavine wrote:
I just love what the Czerka Scientist brings to the game. Not game breaking, but certainly game changing.

I agree 100% with you here. I hope the other pieces are as effective...

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 Post subject: Re: Czerka Help (10)
PostPosted: Sun Jun 29, 2008 7:21 pm 
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I love playing Biggs with a Verpine Tech, since he has a really good chance of hitting. Now, my Verpine will have someone to talk to, giving Biggs 4 chances to Jolt and do some good Damage...:)

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 Post subject: Re: Czerka Help (10)
PostPosted: Mon Jun 30, 2008 1:12 pm 
Jedi Knight
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I think the Storm Commando only does 120 (10 base + 10 cunning + 10 deadeye x2 x2) without CE boosts. "Only" 120... But if he moves he maxes out at 40. The Wookiee Freedom Fighter is the only one who can do more than 40 while moving... unless you count the Duros and Human Scoundrels... good luck with those guys.

You're missing a few other hidden gems... Talz Spy for 80! Twin advantageous double claw... Grrr, angry fuzzball. And mighty swing can boost the Jawa on Ronto up to 80 vs. droids.

Don't forget the Stormtrooper Commander: he can give the Storm Commando a nice +10 damage that always applies... but this wouldn't stack with Nyna's +10 vs. stealth targets.


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 Post subject: Re: Czerka Help (10)
PostPosted: Mon Jun 30, 2008 6:13 pm 
Unnamed Wookiee
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[quote="barzillai"]I think the Storm Commando only does 120 (10 base + 10 cunning + 10 deadeye x2 x2) without CE boosts. "Only" 120... But if he moves he maxes out at 40. The Wookiee Freedom Fighter is the only one who can do more than 40 while moving... unless you count the Duros and Human Scoundrels... good luck with those guys.
[quote]
old man han.


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 Post subject: Re: Czerka Help (10)
PostPosted: Mon Jun 30, 2008 6:53 pm 
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jet_trooper wrote:
barzillai wrote:
I think the Storm Commando only does 120 (10 base + 10 cunning + 10 deadeye x2 x2) without CE boosts. "Only" 120... But if he moves he maxes out at 40. The Wookiee Freedom Fighter is the only one who can do more than 40 while moving... unless you count the Duros and Human Scoundrels... good luck with those guys.
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old man han.

The krif? Was this some sort of code?
"Roger that, operation old man han is active. Initiating reclining chair...in 3...2...1...."

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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 9:14 am 
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Why is it that the figure that popped out in my head to use this with has been ignored completely. I ain't going to give it away, but man do I think I have the spoiler army.


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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 9:36 am 
Unnamed Stormtrooper
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question: wouldn't this work on droids, since it's not a commander effect?

also, wouldn't luke on tauntaun be pretty good, since with use the force he can potentially deal 90 damage?

ooooo, galactic alliance trooper with garm and the security officer: 80 damage, move 3 squares, and penetration. I'm sure there's other CE's that would also buff them.


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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 9:52 am 
One of The Ones
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Guri is Melee, so she wouldn't count. There's actually quite a few pieces that didn't get included on your list Fool. Here's what I see that you didn't include, although it looks like you were mostly hitting on the ones that could pump out decent damage at the same time, and many of these will only ever be able to do a maximum of 20 even with Twin.

Admiral Ackbar
Admiral Ozzel
Admiral Piett
Alderaan Trooper
Aqualish Spy
ASP-7
Bail Organa
Baron Fel
Battle Droid
Battle Droid Officer
Bespin Guard
Bith Rebel
BoShek
Bothan Noble
Bothan Spy
Captain Antilles
Captain Typho
Chagrian Mercenary Commander
Clone Trooper Commander
Clone Trooper Grenadier
Clone Trooper Gunner
Clone Trooper Sergeant
Corellian Pirate
Corellian Security Officer
Dark Hellion Marauder on Swoop Bike
Dark Hellion Swoop Gang Member
Death Star Trooper
Deena Shan
Dr. Evazan
Dressellian Commando
Dug Fringer
Duros Explorer
Duros Mercenary
Elite Rebel Trooper
Ewok Hang Glider
Ewok Warrior
Galactic Alliance Scout
Galactic Alliance Trooper
Garindan
Garm Bel Iblis
General Dodonna
General Veers
GenoHaradan Assassin
Grand Admiral Thrawn
Grand Moff Tarkin
Hoth Trooper
Hoth Trooper Officer
Human Blaster-for-Hire
Human Bodyguard
Human Scout
Imperial Governer Tarkin
Imperial Navy Trooper
Imperial Officer
Imperial Pilot
Jagged Fel
Jawa
Juno Eclipse
Kel Dor Bounty Hunter
Luke Skywalker on Tauntaun
Moff Morlish Veed
Moff Nyna Calixte
Mon Calamari Mercenary
Mon Calamari Tech Specialist
Muun Guard
Muun Tactics Broker
Naboo Soldier
Neimoidian Soldier
Nikto Soldier
Old Republic Commander
Old Republic Recruit
Old Republic Scout
Ponda Baba
Prince Xizor
Princess Leia, Rebel Hero
Princess Leia, Senator
Probe Droid
Raxus Prime Trooper
Rebel Captain
Rebel Commando
Rebel Officer
Rebel Pilot
Rebel Trooper
Rebel Trooper on Tauntaun
Rebel Vanguard
Rodian Black Sun Vigo
Rodian Scoundrel
Sandtrooper on Dewback
Scout Trooper
Security Battle Droid
Shistavanen Pilot
Snivvian Fringer
Snowtrooper
Star Destroyer Officer
Stormtrooper
Stormtrooper Commander
Talz Spy
Twi'lek Rebel Agent
Twi'lek Scout
Verpine Tech
Wat Tambor
Wedge Antilles
Wedge Antilles, Red Two
Weequay Thug
Wicket

I can't figure out what emr's referring to though. Would seem to me that a Trooper squad with Piett would be your best bet, but I would also be VERY interested in trying out something with the Human Scondrels.

Here's what I'm thinking right now:

Thrawn
Piett
Lando HOT
Mas
Czerka Scientist
Raxus Prime Trooper x7
Ugo

...and then either Ozzel or another RPT and 2 more Ugos for the last 11 points. That's 150 points. Even without Ozzel, you'd have 16 activations, which would be WAY more than enough to pull off some crazy Opportunist damage. And EVERYONE except for Mas could utilize the Czerka's SAs. Of course, you'll be in a small bit of trouble if the Scientist goes down, or if you face anybody with good swarm control (Blaster Barrage, etc.). Still, that's NASTY. Looking at potential 280 damage per round just from the RPTs.

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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 12:52 pm 
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Fine, because it will probably change by release date anyway:

Mon Mothma
Padme
Czerka
3 uggies
18 gang members

They might only deal out 20 with the twin (30 with Mon Mothma pumping up one of the shots) but they will almost always hit. Stealth causes a problem, but it is a decent start of the build I think.


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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 1:07 pm 
One of The Ones
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LOL, yeah, several Rahkgouls would have a field day with that kind of squad. Or Vong or anything with DR 10, lol. Yikes, especially Warmaster Lah, lol. Or, just as bad, Disruptive. A single piece like Juno, if she can get close enough to Padme, would really ruin your day.

Still, I love the idea of BG'ing the Czerka and getting free attacks out of it everytime somebody shoots at the Scientist, lol.

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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 3:48 pm 
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dnemiller wrote:
and as soon as you have this great idea and I love it EMR as I remember either IKG or one of the tough German players running a swoop gang in a vassal tourney (man was it hard to beat) they come out with the rackgoul to ruin a lot of swarms

I was close to running Mas/Mon and Gang Members last GenCon.

I have no concern with the rakgoul. If it kills a gang member, then I kill it in my death throes. I get the points for it as my member dies. Then the next 2 kill the sprouted goul and I get those points too.

Disruptive *is* an issue... map choice will come into play on that.


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 Post subject: Re: Czerka Help (10)
PostPosted: Wed Jul 02, 2008 5:58 pm 
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dnemiller wrote:
well I was kind of thinking Disruptive plus the rackghul could be problematic...

Well, I am still not too concerned. He might get a single attack off killing one of my characters, but then in the next phase I get to twin the new guy twice and get a net +12 points. This is provided I don't just kill the disrupter and then let the gul live until my death attack.

Of course, I think if with Self Destruct or Mon Mothma or some other death attack kills the critter then I don't think one spawns.


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 Post subject: Re: Czerka Help (10)
PostPosted: Sat Jul 05, 2008 10:20 pm 
Unnamed Wookiee
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Shouldn't the Mandalorian Soldier show 80 for Double/Twin with deadeye? :boba:

great list, btw... Thanks!


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