dnemiller wrote:
I also find the comparison to AUrra kind of null and void for a couple of reasons.
1. Aurra is fringe which keeps her much more playable than VAU
2. Aurra is ranged with accurate... she generally only comes forward towards the end of the game or if you find yourself in trouble.
3. Aurra is 37 points and that 11 points is huge.
I meant Aurra Sing, Jedi Hunter (41)--the Sep one. Her cost is much closer, and she's at her best at close range, which makes her a somewhat better comparison to VAU (although, as I said, not a perfect comparison).
dnemiller wrote:
Thrawn does make VAU better but he also realisitcally needs palps RS.... so you are adding in 77 points to make one pice effective. for a total of 135 points. makes him less than an ideal choice.
It's not like Grand Admiral Thrawn and Emperor Palpatine would be doing nothing other than boosting VAU. Pretty much anybody in your squad can benefit from both of them (Palps' CE is universal, and Thrawn's Ysalamiri and Master Tactician are generally useful as well--non-Uniques are obviously helped even more by Thrawn). The 3 of them together don't really fit in 150, but I think it could work well at 200.
At 150, I'm thinking Palpatine and VAU wouldn't be a terrible base to a squad. You have 62 more points for support.
Not trying to argue, just discussing. Thanks for the continued posting, Dean.