billiv15 wrote:
Grand Moff Boris wrote:
It's not just Vong that make them slightly overcosted.
As to what set balance has to do with game balance, pieces are balanced per set. It's also sometimes referred to as - wait for it - powercreep.
It's the same reason SS got nerfed, for example. The CE branched out. The CorSec Officer wouldn't have made as much sense in TFU as it did in LotF.
I really don't buy the "balanced by set" argument any longer Boris. And whether its true or not, that has no bearing on the current meta which is where we are discussing Talon anyways. But we have certainly seen our share of pieces that preceded their counter part in the next set lately. NTMTOs on another figure for another faction coming a set after the MTB for example.
You argument was completely based on Vong, so how am I supposed to debate the issue with, "Its not just Vong that make them slightly overcosted." Well, quite simply, I disagree with that. Your example used Talon in 100 - I don't consider that format worth discussing any longer.
So let's try 200 - where I would use Talon and Loda. Talon squad:
Talon 56
Boba Merc 58
Lobot 27
Kel Dor BH X3 39
Gran X2
Ugo X4
200pts, 12+ activations, MTB engine. Kel Dors work well with Talon to soften opponents and Boba finishes them off. Pretty self explanatory, but most certainly works well with Talon in there. You will have to be very careful dealing with Talon and the three BHs to even get to Boba. Which makes this a great interference squad concept. Obviously, if the MTB is not an option (San or NTMTOs) you can get the BBSV against accurate shooters - BGs and Caamasi Nobles against melee, Garindan against DR, and Wicket against high defense Jedi. I even have enough activations to run the MTB with Wicket/Gran or Garindan in this build. (Last Kel Dor can kill the MTB when needed).
I would definitely not use Talon in 200, especially in your squad where you can drop her and a Gran for Caedus.
Your post above objectifies everything that is wrong with character-based design discussions, because each person's opinion of a character is based entirely on their own personal game experiences. For example, you once said Han GH is a bad piece, which was later proven to be the result of a "sealed" game you had with him in which you rolled poorly on most every attack.
Someone who rolls high numbers using him would definitely offer a different view, however, neither experience is a fair assessment of the character.
Ultimately, what it comes down to is, as we both said earlier, what the local venue for each player is like. I regret the specific use of the word "Vong" because it's appearance elicited a negative response that led to a misrepresentation of the point I was trying to make (which I have come to expect from Sithborg because he doesn't try to interpret meaning; he just reads the words, but I think your own personal beef with where the conversation ended up led you to take a similar position). For that I apologize.
As for the rest, you must have missed my post where I stated that the re-emergence of Force Immunity (NOT just Vong) couple with the increase in opportunities for damage reduction/evasion in this set (and yes, the last set, too) keep Talon from really being at the top of her game. Something simple and fitting with her comic book character like Sith Rage would have tilted the balance just enough for her to be competitive in any setting.
Ultimately, I have found Stealth (barring the option of super-stealth) to be the most worthless ability in the game, or at least, in the game as I play it today. Accurate Shot is the best ability in the game, and as long as it trumps Stealth, then Stealth will never be worth its value. Too many characters, or should I say, too many TOURNAMENT-WORTHY characters have Accurate Shot, thus invalidating the presence of Stealth.
I only mention this because Talon has Stealth, and I'm sure that was factored into her cost. What a shame.