You're on the right track in terms of understand the use of Ugnaughts and such. Many times, what I call 'touch activating' them is where you just leave them in the square where they started, but you say, "OK, he's activated, and not going anywhere, and not doing anything, but he's taking up one of my activations for this phase." There are many times though (Boba52 pointed out some of the best) where you'll still want to move those Ugnaughts down the field. Just sort of depends on what squad you are playing, and what you are playing against. I think the example he gave of using them as 'blocking' pieces is one of the best. If your opponent has all Melee, or at least no Accurate Shot, you can keep the Ugnaughts/Ewoks in front of your main pieces, thereby forcing your opponent to waste attacks getting past the fodder before they can actually get to your big pieces.
As for top abilities? That's a tough one. It really comes down squad synergy more than just any single abilities being better than another one. Twin Attack might be great, but if I run an entire squad of pieces that only have 10 or 20 HP, then Twin may not do you any good at all, as you'll likely be wasting the extra attack every time because the first attack kills the target. Same thing with Accurate Shot. If you bring a bunch of shooters, but none of them have Accurate, and I have a whole squad of Stealth pieces, then you can't shoot any of my pieces until you are within 6 squares, whereas I might be pounding you back the whole game.
Accurate in particular IS one of the best abilities in the game, but simply because it lets you choose your targets regardless of cover. Many times it's much more beneficial to kill the R2-Astromech, Bothan Noble, Lobot, Yuuzhan Vong Shaper, etc. that is hiding behind all the other enemy pieces, then to waste shots on the guy in the front who still has 100+ HP left. When you use Accurate to wipe out those support pieces in the back you do two things: 1) you decrease their activations, giving you more of an advatage as we talked about before with the Ugs/Ewoks; 2) you take away squad potential by killing a key Commander or Support piece. Many squads can be brutally crippled by taking out a key support piece, and Accurate allows you to do that.
edited by fox, Reason: Fixing a critical typo.
_________________ -Aaron Mand'alor "You either die a hero, or you live to see yourself become the villain."
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