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 Post subject: Re: Do some Huge need Stable Footing?
PostPosted: Fri Apr 11, 2008 10:12 am 
One of The Ones
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Boba52 wrote:
Grand Moff Boris wrote:
Rapport 5 (If your squad contains 2 or more characters with Mounted Weapon, this character costs 5 less)


I like the concept, which is all you are trying to prove, but was smiling when you gave this squad unlimited activations, meat shields, and repair. :boba: I think he just needs Unique and he would be perfectly fine for me.


Whoops, LOL.

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 Post subject: Re: Do some Huge need Stable Footing?
PostPosted: Fri Apr 11, 2008 10:27 am 
General
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Make him unique and call it a day. However, I would really argue that the character's without Mounted Weapon need stable footing more as they are mostly (all?) melee.


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 Post subject: Re: Do some Huge need Stable Footing?
PostPosted: Fri Apr 11, 2008 10:30 am 
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emr131 wrote:
Make him unique and call it a day. However, I would really argue that the character's without Mounted Weapon need stable footing more as they are mostly (all?) melee.


Well, you could always make a version called "Wild Beast Tamer" similiar to the Engineer guy without Mounted Weapon. :boba:

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 Post subject: Re: Do some Huge need Stable Footing?
PostPosted: Fri Apr 11, 2008 7:02 pm 
Third Jedi from the Left
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Yeah, this would be a great help to making Huges playable, but I'd also like to see it on some other characters.... large Crab Droid, Octuptarra Droid come to mind.

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 Post subject: Re: Do some Huge need Stable Footing?
PostPosted: Fri Apr 11, 2008 11:15 pm 
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Darth_Sal wrote:
Yeah, this would be a great help to making Huges playable, but I'd also like to see it on some other characters.... large Crab Droid, Octuptarra Droid come to mind.


Destroyer Droid for when you really need that entire 18 squares of movement.

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