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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Fri Apr 11, 2008 10:18 pm 
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Grand Moff Boris wrote:
The only way I see the Ugnaught being replaced is if they come up with something that is even more useful than door removal on a cheap fig.

I have no idea what that would be.


I'm not quite sure I would want to know either.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Sat Apr 12, 2008 6:07 am 
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Sithborg wrote:
Grand Moff Boris wrote:
The only way I see the Ugnaught being replaced is if they come up with something that is even more useful than door removal on a cheap fig.

I have no idea what that would be.


I'm not quite sure I would want to know either.

What about the idea of Relay Orders or the like to extend commander effects? I would think the piece would cost more than 3, but if it did cost 3, would you use it instead of the Ugnaught?


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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Mon Apr 14, 2008 9:34 am 
Unnamed Wookiee
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Squid89 wrote:
What about the idea of Relay Orders or the like to extend commander effects? I would think the piece would cost more than 3, but if it did cost 3, would you use it instead of the Ugnaught?


Off Topic: Seriously Bob, your dogs can use light sabers?!?!? And to think this whole time I thought they were push over’s. ;)

I agree, no pieces should cost less than 3 points.
A 3 point piece that had Stealth or maybe Recon may get used more than Satchel Charge. Or would be useful enough to include along with the Uggies.

I also really like the idea of Commander Effect relay, but I don’t know if we could have the fig only cost 3 points with it? Some CE’s are just too powerful to give to a 3 point figure. Hmm, what if the relay read something like:

Relay Orders: At the start of a skirmish pick one CE with a range of 6. This figure gains that CE with a range of 1.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Tue Apr 29, 2008 2:35 pm 
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The question should be Why does it need replacing? There may well be other characters that cost 3 points at some time , but i would see these as just giving you more choice of 3 point characters rather than it replacing the ugnaunt because it been better.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Tue Apr 29, 2008 6:27 pm 
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I agree with Dreadtech, but also, would you REALLY want the Ugnaught to be replaced? They're, sorry to say this, but pretty much a staple in any squad.

There is a reason that the Ugnaught is like it is: to stop the door control squads.

Until a new broken mechanic comes up, the Ugnaught is here to stay.


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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Tue Apr 29, 2008 8:51 pm 
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Aeimnestus, I dont think I could have said it any better.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Thu May 01, 2008 4:07 pm 
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I agree. If another fig that is more useful than a 3 point door blower, then by all means make it WOTC. But I really doubt it would be as useful, and if it even is made, it won't be fringe.




In short, the ugg is not going ANYWHERE.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Thu May 01, 2008 7:23 pm 
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Good question.......I'm not so sure that another 3 pt fringe fig could match it let alone supercede it. A new 3-6 point fig.....there a plenty already that fit into this point realm. As has been previously mentioned but a lot you the satchel charge was a counter to door control/gimmick/override sqauds. Whilst this ability didn't make the squad it was a key component. So, if you look at other types of squads like, Super Stealth, B&B or SSBB, Han Canon, Swarm for the new piece to be on the same the level of usefulness as our little uggie it would need to have a similar affect on these squads. Trying to keep it fringe you'd need something that any faction would find useful. IMO a cheap fringer with It's a Trap! and stealth may fit but then the points would need to go up. Or what about an Ysalimiri fig? force negate range 1 but increases with more of them like swarm? Or a cheap fig that grants stealth to 1 adjacent ally?

Hmm, I think the uggie is safe for the time being as the favourite sqaud filler.


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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Mon Jun 02, 2008 4:46 pm 
Third Jedi from the Left
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Ummmm, is it just me, but why can't unique Jedi open doors with the Force or cut them open with their light sabers -- as in the films and stories (and for that matter, cut them open in the scenario books)?

If game balance is an issue, at the very least allow them to open the door with a force point and pass through it, with it closing after they move past x (6?) squares.

But if 3 point peons can blow a door open with a 10 pt 'satchel charge' (pretty weak for a real satchel charge), why can't a main Jedi cut through one with a 20 pt light saber? (except of course, for reinforced blast doors, which even Qui Gong wasn't able to get through.)

Just my thoughts after 30 years of being a Star Wars fan, so please check your blasters at the door :wink: and no ad hominem attacks.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Mon Jun 02, 2008 6:45 pm 
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What about a 3pt piece whose only ability (aside from melee) was SD10? Would that get any use over the Ug?

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Mon Jun 02, 2008 8:25 pm 
Third Jedi from the Left
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homer_sapien wrote:
What about a 3pt piece whose only ability (aside from melee) was SD10? Would that get any use over the Ug?

Now there's a thought... or how about Draw Fire?

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Tue Jun 03, 2008 7:11 am 
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Maybe speed 8? That'd make me use them a lot.

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 Post subject: Re: What will it take to replace the Ugnaught
PostPosted: Tue Jun 03, 2008 1:49 pm 
Third Jedi from the Left
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Small, quick on their feet (8), but not inordinately powerful otherwise : now that's what I call thinking.

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