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PostPosted: Sat Sep 08, 2007 10:55 pm 
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I don't recall what I said in the original version of this, but I can trim it down to the biggest need is new maps that are legal for 200 points and are rigid huge usable.

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PostPosted: Sat Sep 08, 2007 11:31 pm 
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dnemiller wrote:
I really agree with that there really is a need for 200 maps


Yeah. I only very rarely play 200, and that's partly because the map choices are so limited. In all the time I've played my favorite map is still the one in the RS starter. I very rarely use anything else.

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PostPosted: Mon Oct 01, 2007 3:16 pm 
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What characteristics are neccesary for a 200 point map?? Although my maps are unofficial, I'd be happy to take a stab at something you can at least use At Home or with your frineds.


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PostPosted: Mon Oct 01, 2007 9:19 pm 
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with FU they must have new maps that are rigid friendly; they just gotta :x


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PostPosted: Mon Oct 01, 2007 9:36 pm 
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dnemiller wrote:
I dont know what a person is supposed to do if they choose to run a huge at 150 (which though highly unlikely I have seen done)...


Lose, generally.

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PostPosted: Tue Oct 02, 2007 12:00 am 
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dnemiller wrote:
Usually they term that 200 points have to be huge friendly but oddly enough I dont know what a person is supposed to do if they choose to run a huge at 150 (which though highly unlikely I have seen done)... The logic really makes no sense to me


Hope they don't get a starting area that screws them over.

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PostPosted: Tue Oct 02, 2007 4:36 pm 
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200 point maps should be huge friendly, but not so huge friendly that the map ends up like korriban. Like with huge friendly, just make sure that they can move out of their starting space and into the open.


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PostPosted: Wed Oct 03, 2007 2:15 am 
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I consider the map usable by huges if a rigid one can make it from one starting area to the other.

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PostPosted: Fri Oct 05, 2007 12:45 pm 
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I think it's terrible thinking on Rob's part to state that his idea of "huge-friendly" is one in which a huge mini with Reach can reach every square. I think Huges should be costed at a premium and Rigid Huges even more so. That way they can produce maps in which huges aren't screwed, but they have some disadvantage; like mostly accessible map that has a few side corridors that Rigid Huges (RH) can enter. This would reduce the RH's mobility, hence usefulness, but they can still shoot into those areas with a little door control, etc.


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PostPosted: Fri Oct 05, 2007 12:58 pm 
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Done and done. 8)

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