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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 2:49 pm 
Sith Apprentice
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LoboStele wrote:
The Net Gun on the WH AT-ST isn't too bad, since it's a Save of 16.


DANG! I got shoeboxed again!

While I maintain it is an advantage to not own bad figs, sure hurts when you use em on vassal with the shuboks rools.


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 3:02 pm 
One of The Ones
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LOL Yeah...not only did it take him a while to get Shoebox updated, there's a LOT of errors in the TFU stuff.

When in doubt....Use the Archives here on swmgamers!! :P

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 3:54 pm 
Jedi Battlemaster
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How about Galloping Attack on the Kaadu.. I can't think of anything good for this, unless you can kill the enemy with your attacks.. which is unlikely.. because the attack value is +8.. for 10 damage...

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 6:02 pm 
Sith Infiltrator
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Yeah, don't you take AOOs too?

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 7:58 pm 
Grand Admiral
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Galloping attack is meant to be a scrub killer, nothing more. If you use it against anything else ... wait a minute, if you ever use it, you wouldn't be playing smart. :shock:

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 9:18 pm 
Imperial Dignitaries
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Jedi1972 wrote:
Galloping attack is meant to be a scrub killer, nothing more. If you use it against anything else ... wait a minute, if you ever use it, you wouldn't be playing smart. :shock:


Sonic Stunner, Net Gun 11, and harpoon are pretty worthless under all circumstances. I'd like to see a savage with galloping attack in some future set....on a decent piece it might be a good SA

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Feb 29, 2008 10:15 pm 
Death Star Designers
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What about Xizor's or Thrawn's Bodyguard? Has anyone ever actually used a Noghri to BG Thrawn? Guri w/ Xizor? Because I personally have never seen it.

Force Strike (but maybe that's just me - and I even like Plo Koon - the character, not the statted mini)

Sonic Attack (although this is more a statement about the character than the ability - I'd like to see it's return someday in a good character)


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Sat Mar 01, 2008 6:33 am 
Sith Infiltrator
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Yeah I got my friend into SWM, he looked at Plo Koon and ImageImage
He loves SWM all the same, but I re-assured him they most likely would be another one in the CS set.Image

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Sat Mar 01, 2008 6:59 am 
Imperial Dignitaries
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I think we'll be getting a lot of redesigns that set.....even if we get 20 characters that we already have I'll be happy if they're playable. Force strike will probably be absent unless it becomes a 2FP that can make it worth using.

Poor Plo Koon.......

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Last edited by punxnbutter on Sun Mar 02, 2008 11:05 am, edited 1 time in total.

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Sat Mar 01, 2008 12:47 pm 
General
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Ruhk wrote:
How about Galloping Attack on the Kaadu.. I can't think of anything good for this, unless you can kill the enemy with your attacks.. which is unlikely.. because the attack value is +8.. for 10 damage...


Used to be you could Tow the Kaadu with R2. That was always good for a laugh.

So if we're getting updated/"unleashed" versions of these characters in the Clone Wars set, what can we expect?

Alderaan Senator 3: This character counts as 3 Alderaan Troopers.

Galloping Attack 2: Same as regular Galloping Attack, but the character can run back and hit you a second time.

Super Sneaky Surprise Move 2: Force 2: Whenever you feel like it, this character can immediately move up to 6 squares (12 squares if opponent isn't looking).


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Sat Mar 01, 2008 5:34 pm 
Black Sun Thug
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Gemini1179 wrote:
LS Precision is a tough decision to use as well- do you gamble on the extra damage or save for a re-roll.


I like Precision as an ability though. It's those tough decisions that make games interesting. And I've found it to be a very handy ability - if you can hit for that attack. It's a good way to rid yourself of those pesky 30 HP characters.


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Mon Mar 03, 2008 10:41 am 
Jedi Knight
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I personally think Heal/Repair/Industrial Repair 10 are pretty bad. So is Force Heal 20. In most cases you're better off spending your activations and FP's attacking - or spending your points on non-healer characters. Heal/Repair 20 or 30 are starting to be worthwhile, but they are still too expensive and they still cost an activation - it's better to use characters that avoid damage (evade etc.) without burning their activations.

Gunner. Combined fire is hard to use in general, but the adjacency requirement really hobbles Gunner. It's so much easier to grant attack bonuses through CE's, or send Wicket up the field, if you want to help out your Mounted Weapon minis.

Vicious attack (Geonosian Picador on Orray).
Sonic attack (Geonosian Soldier).
Poor Geonosians.


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Mon Mar 03, 2008 11:59 am 
Death Star Designers
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You'd be surprised. I actually used Obi, Unleashed's Force Heal a couple times in a game to keep Luke, Unleashed alive. Rarely is it needed, but it can be quite useful at times.

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Mon Mar 03, 2008 6:48 pm 
Warmaster
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Greater Mobile Attack
What is the point? Maybe if he had Triple Attack it would be worth it, but why not just give him Mobile and Twin? Sure, stick a Gonk next to him and he has Triple, but other than that Greater Mobile is a waste of card space.

Cyborg
So he's a droid, but not a droid? The only characters with Cyborg are Unique, making them exempt from most Droid-specific commander effects.

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Mon Mar 03, 2008 7:27 pm 
Death Star Designers
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Double has the advantage over Twin in that you can attack 2 characters, not just one. Greater Mobile is more versatile than Mobile & Twin.

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Mon Mar 03, 2008 8:50 pm 
Imperial Dignitaries
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Vicious attack is a pretty awesome ability, just not on the Orray. When they had that group of savages released in UH I was disappointed they didn't have it.

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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Thu Mar 06, 2008 3:42 pm 
Warmaster
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adder wrote:
Cyborg
So he's a droid, but not a droid? The only characters with Cyborg are Unique, making them exempt from most Droid-specific commander effects.



You can both Heal and Repair a Cyborg I believe... not that it ever happens.


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Thu Mar 06, 2008 10:16 pm 
General
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adder wrote:
Cyborg
So he's a droid, but not a droid? The only characters with Cyborg are Unique, making them exempt from most Droid-specific commander effects.

Cough... Bomarr Monk.


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Fri Mar 07, 2008 2:53 am 
Junk Dealer Extrodinaire
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emr131 wrote:
Cough... Bomarr Monk.


Best...mini...ever


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 Post subject: Re: Most worthless Special Ability or Force Power?
PostPosted: Tue Mar 18, 2008 9:25 am 
Unnamed Wookiee
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Relentless. Yeah i know its only on the At-At and then that piece is scenario based but still...


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