fingersandteeth wrote:
Its a game about a fictional universe full of wizards, droids and monsters. Can we drop the i can't believe its not butter' argument about game mechanincs? I mean seriously, suspension of belief can go indefinately but you choose to freeze it for a piece because you don't like it?
Just so that everyone is aware of what the I Can't Believe It's Not Butter argument actually is:
Alice: You know that stuff they're selling now at the local shop?
Geraldine:Which stuff?
Alice: I Can't Believe It's Not Butter.
Geraldine:Oh yes
Alice: Well, I can't believe it's not butter.
Geraldine: Yeah, well I believe that is the idea, yeah.
Alice:Then yesterday, I went to Crookenden and I bought this other stuff, like a sort of home-brand, you know?
Geraldine: Yes...
Alice: And you know, I can't believe it's not I Can't Believe It's Not Butter
Geraldine: Mmm. I'm losing you now.
Alice: Well, you know I Can't Believe It's Not Butter?
Geraldine: Yeah, you think it is butter.
Alice: No no, I mean you know the stuff that I can't believe is not butter is called I Can't Believe It's Not Butter.
Geraldine: Probably, yeah, yeah.
Alice: Well I can't believe the stuff that is not I Can't Believe It's Not Butter is not I Can't Believe It's Not Butter and I can't believe that both I Can't Believe It's Not Butter and the stuff that I can't believe is not I Can't Believe It's Not Butter are both, in fact, not butter. And I believe they both might be butter, in a cunning disguise. And in fact there's a lot more butter around than we all thought there was.
I do in general agree with finger's points though. Tow Cable is a ridiculous ability, the in-universe logic of it really is quite baffling. I thought R2 Astromech was ridiculously good when RotS came out, I still think it's a ridiculously good figure. It's so ridiculously good that I can't picture playing a Republic squad without it. Why wouldn't you? It's because of R2 Astromech that I'm so fond of 30 damage Accurate Shot.
All that said, with the current state of the game it can be dealt with easily enough. Plenty of area-affect damage (Splash, Missiles, Flamethrower, Force Push 5, Force Lightning...) and even Force Push to separate Tower/Towee. If ever there was a time that R2 Astromech needed a fix, it was post-RotS pre-Universe. Before Fringe Override, before Ugnaughts, before even the Nightsister Sith Witch "Shock Therapy" squad. Why pick on R2 Astromech these days when we have board-wipe Thrawn swapping?
I do hope we get another Tow Cable figure in future... but that figure better be another Republic faction R2, a bit different to the current R2 Astromech. Just for the sole purpose of making it easier for new players to get access to this ability, instead of having to track down a VR released 4 years ago.