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 Post subject: Changes To Korriban.
PostPosted: Fri Feb 01, 2008 7:13 pm 
Sith Infiltrator
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Changing Korriban to make it better. Personally, I think it's a cool map; well drawn. Now it's is SS heaven, and unfair for everything else. All the nonsensical terrain, Giant pillars are difficult and low terrain-I just don't understand. If you have played on it, you know exactly what I'm addressing here. The fact of the matter is, such a nice looking map, wasted because of poor playing. I propose we make a house rule *next time I get to my LGS* that we make all those pillars walls. It's Kriffing pillars, I doubt your seeing threw them. Then the map would be very useful, having enough cover, and a lot of cool Line Of Sites. Now I plan on testing this out a lot with my friend Kevin & James to see how well this would work out, but I want to hear others perspectives on this subject.

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 Post subject: Re: Changes To Korriban.
PostPosted: Fri Feb 01, 2008 7:40 pm 
Customizer Extrodinaire
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I concur.

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 Post subject: Re: Changes To Korriban.
PostPosted: Fri Feb 01, 2008 7:41 pm 
Grand Admiral
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Its an interesting idea, but I'd much rather just not play on Korriban at all. I prefer to play the game the way WOTC made it, cause thats how they made the game, I"m not saying Korriban is a good map, its a horrible map. Its a cool idea for fun games. But for our LGS, it would be kind of pushing it to house rule a map. Its just my opinion though, other players at our LGS may want to play with the house rules.

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 Post subject: Re: Changes To Korriban.
PostPosted: Fri Feb 01, 2008 9:16 pm 
Death Star Designers
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I've always felt it would be an interesting map if all the green lines were walls.

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 Post subject: Re: Changes To Korriban.
PostPosted: Fri Feb 01, 2008 10:11 pm 
One of The Ones
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I think if they enacted the "concealment" rule from the Endor map and made it a part of the Korriban map for enemies more than X number of squares away (probably 6) that would make it more manageable.

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