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PostPosted: Sun Dec 23, 2007 12:49 pm 
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Joined: Sun Sep 02, 2007 2:23 pm
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I wonder if there is a possible abuse of Han in Carbonite... imagine knowing that a certain number of your points are not killable. Imagine the possibility of developing a stall army with that in mind. I don't think it is possible yet, but if there is ever a 100 pt Han, I might seriously think about fielding a 50 point invulnerable piece (granted, it is not offensive, but it *will* survive to the end).


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PostPosted: Sun Dec 23, 2007 1:21 pm 
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That's an interesting idea. Making say 23 points unkillable is really cool. Then you basically force your opponent to go for gambit, and that's where you hit him hard. If you control gambit, and ensure your opponent can't kill 150 points, you will have an easier time winning, because you know where they are going to go, and you can plan ahead how to stop them, say with force push to knock them out of there.

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 Post subject: Re: Han solo in carb.
PostPosted: Wed Jan 02, 2008 12:17 pm 
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The only time I played Han Carb I freed him with a Commando on Speeder Bike. I agree with other posters that his main benefit is making your opponent change his or her strategy to protect the piece.

I also want to add that the place to play him is 100 points. Most squads just don't have enough characters to justify leaving more than an Ugnaught or two behind to guard Han. With a speedy piece of some kind (like the aforementioned Speeder Bike or the Amanin Scout), it's not hard to maneuver around the one or two beats on most 100 pt. squads and unfreeze Han.


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