That's an interesting idea. Making say 23 points unkillable is really cool. Then you basically force your opponent to go for gambit, and that's where you hit him hard. If you control gambit, and ensure your opponent can't kill 150 points, you will have an easier time winning, because you know where they are going to go, and you can plan ahead how to stop them, say with force push to knock them out of there.
_________________ The door in front shuts Does another one open? A trapdoor below...
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