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Inside the mind of a designer - The Inquisitor, Jedi Hunter https://www.swmgamers.com/forums/viewtopic.php?f=3&t=17329 |
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Author: | LESHIPPY [ Mon Aug 10, 2015 10:54 am ] |
Post subject: | Inside the mind of a designer - The Inquisitor, Jedi Hunter |
LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Tue Sep 30, 2014 3:31 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 We haven't seen a bunch of this guy yet. But here is sort of what I am thinking. Not sure if he should have a CE or not yet The Inquisitor, Jedi Hunter Imperial 50ish? 130 20 +12 20 Unique Double Attack Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Spinning Blade Attack (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.) Force 3 Renew 1 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker) Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller) -------------------------------------------------------------------------------------------------------------------------- fingersandteeth Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Wed Oct 01, 2014 9:48 am Hall of Fame Member Hall of Fame Member User avatar Joined: Sun Sep 02, 2007 8:22 pm Posts: 4569 yeah, spinning blade attack is a must. Jedi hunter too. the rest is a wait and see thing. --------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Thu Dec 11, 2014 7:55 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 The only thing i can think of adding at this point would be pilot. -------------------------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 10, 2015 2:15 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 Thinking maybe he should cost 58 points. Thoughts? Too much? Maybe 55? -------------------------------------------------------------------------------------- urbanshmi2 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 10, 2015 2:30 pm Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 Yeah, 54 or 55, probably. The costing always seems to be the hardest part. --------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 10, 2015 4:56 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 I would be fine with 55 for testing and go up or down as needed. ---------------------------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 24, 2015 11:04 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 wondering about CE Once per turn, each follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, the attacking character is defeated ------------------------------------------------------------------------------------ TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sun Jan 25, 2015 3:10 am Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL I feel like he does need a CE of some sort. That CE is pretty awesome. I'm just thinking of a shooter with Twin. Perhaps even a stealth one. Ouch. -------------------------------------------------------------------------------------------------------------------- urbanshmi2 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sun Jan 25, 2015 7:41 am Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 Big risk, though. I do like the CE. -------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sun Jan 25, 2015 12:27 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 I would be fine with taking the damage off the CE. I just copy and pasted it from vader. ------------------------------------------------------------------------------------------------------- TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Mon Jan 26, 2015 6:26 pm Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL I misread the CE. For some reason I thought it was giving a free attack (cannon CE). That being said - this game is so vast and ripe with opportunity to be creative - I hate re-using a CE that is exactly the same as another. Why don't we put a slight spin on it? How about making it weaker by making it only Non-Uniques, but then making it stronger by allowing you to kill someone else on your squad (someone must pay for the mistake!) I made it Imperials only to prevent sacking a mouse droid Quote: CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove an Imperial ally from the board. That character is defeated ------------------------------------------------------------------------ urbanshmi2 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Mon Jan 26, 2015 7:09 pm Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 TimmerB123 wrote: I misread the CE. For some reason I thought it was giving a free attack (cannon CE). That being said - this game is so vast and ripe with opportunity to be creative - I hate re-using a CE that is exactly the same as another. Why don't we put a slight spin on it? How about making it weaker by making it only Non-Uniques, but then making it stronger by allowing you to kill someone else on your squad (someone must pay for the mistake!) I made it Imperials only to prevent sacking a mouse droid Quote: CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove an Imperial ally from the board. That character is defeated I like that! --------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Tue Jan 27, 2015 7:45 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 what if it was Equal or higher cost ally that is removed? Just thinking it is easy to dumping stormies is easy to boost high powered figs ------------------------------------------------------------------------------------------- TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Fri Jan 30, 2015 3:43 am Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL LESHIPPY wrote: what if it was Equal or higher cost ally that is removed? Just thinking it is easy to dumping stormies is easy to boost high powered figs I like that. But if there wasn't a higher cost fig, they die. Quote: CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove that character, or an Imperial ally equal to or more in cost than the attacking character from the board. That character is defeated ------------------------------------------------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 31, 2015 11:40 am Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 LESHIPPY wrote: The Inquisitor, Jedi Hunter Imperial 55 130 20 +12 20 Unique Double Attack Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Spinning Blade Attack (Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.) Force 3 Renew 1 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker) Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller) CE Once per turn, each non-unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove that character, or an Imperial ally equal to or more in cost than the attacking character from the board. That character is defeated So here is where we are at. I think this has everything updated. went with 55 and we can adjust accordingly. As far as getting it all on the card, since the CE is a bit wordy, we can always not define jedi hunter. ---------------------------------------------------------------------------------------------------------------- TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 31, 2015 11:46 am Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL I'm guessing that the CE could use a QC touch for wording. But I'm cool for PT ------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 31, 2015 11:48 am Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 PT ------------------- TimmerB123 Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sat Jan 31, 2015 12:00 pm Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL just thought of a danger combo - Inquisitor + Potty Palp. That's FP 4 every round. Add Thrawn to swap him into place - could be nasty. Squad we need to PT anyway ------------------------------------ swinefeld Offline Post subject: Re: Mini set 7. The InquisitorPostPosted: Sun Feb 01, 2015 1:33 pm Master of Time and Space Master of Time and Space User avatar Joined: Sat Sep 06, 2008 12:00 am Posts: 5577 Location: Southern IL added, but not yet flagged, pending Laura or Deri Quote: 9/9 The Inquisitor, Jedi Hunter Imperial 55 pts HP 130 DEF 20 ATK +12 DMG 20 Special Abilities Unique. Double Attack Intimidation [Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.] Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.] Force Powers Force 3. Force Renewal 1 Force Push 4 [Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11] Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] Commander Effect Once per turn, each non-Unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove the attacker or an Imperial ally whose cost is equal to or greater than the attacker's from the board. That character is defeated. ------------------------------------------------------------------------------------------------ End of page 1 ######################################################### |
Author: | LESHIPPY [ Mon Aug 10, 2015 10:54 am ] |
Post subject: | Re: Inside the mind of a designer - The Inquisitor, Jedi Hun |
urbanshmi2 Offline Post subject: Re: Mini set 7. The Inquisitor, Jedi HunterPostPosted: Sun Feb 01, 2015 1:42 pm Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 Oops, sorry. Meant to take another look when I had more time, then it slipped my mind. Sure--PT. ------------------------------------------------------------------------------------------------------------------- TimmerB123 Offline Post subject: Re: Mini set 7. The Inquisitor, Jedi HunterPostPosted: Tue Feb 17, 2015 1:44 pm Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL Done --------------- LESHIPPY Online Post subject: Re: Mini set 7. The Inquisitor, Jedi HunterPostPosted: Tue Feb 17, 2015 5:52 pm Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 Thoughts on adding emperor's hand? I would like to see this tested in a than squad before I put my stamp of approval on it. -------------------------------------------------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterPostPosted: Sat Mar 14, 2015 10:29 am Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 Only comment from play test is add dark armor. ---------------------------------------------------------- urbanshmi2 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterPostPosted: Sun Mar 22, 2015 11:51 am Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 I don't particularly like the Hand of the Emperor idea, but Dark Armor seems fine. Other than that, anything else need ironed out? ------------------------------------ TimmerB123 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterPostPosted: Sun Mar 22, 2015 12:07 pm Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL He's got a lot of tricks, Dark armor might bump his cost up a few ---------------------------------------------------------------------------- urbanshmi2 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterPostPosted: Sun Mar 22, 2015 6:03 pm Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 Yes, I agree, we'd need to bump his cost a few with Dark Armor. --------------------------------------------------------------------------- LESHIPPY Online Post subject: Re: Mini set 7. The InquisitorPostPosted: Tue Mar 24, 2015 11:29 am Imperial Dignitaries Imperial Dignitaries Joined: Mon Sep 03, 2007 1:17 pm Posts: 5824 swinefeld wrote: added, but not yet flagged, pending Laura or Deri Quote: 9/9 The Inquisitor, Jedi Hunter Imperial 56 pts HP 130 DEF 20 ATK +12 DMG 20 Special Abilities Unique. Double Attack Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Intimidation [Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.] Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.] Force Powers Force 3. Force Renewal 1 Force Push 4 [Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11] Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] Commander Effect Once per turn, each non-Unique Imperial follower within 6 squares may reroll 1 attack at +4 Attack and +10 Damage. If the result of the rerolled attack is a miss, remove the attacker or an Imperial ally whose cost is equal to or greater than the attacker's from the board. That character is defeated. Added Dark Armor. Added a point to cost --------------------------------------------------------- TimmerB123 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterNew postPosted: Tue Mar 24, 2015 12:09 pm Master of Time and Space Master of Time and Space User avatar Joined: Mon Oct 08, 2007 9:01 pm Posts: 4303 Location: Chicago, IL Done ---------------------------------------------- fingersandteeth Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterNew postPosted: Tue Mar 24, 2015 3:06 pm Hall of Fame Member Hall of Fame Member User avatar Joined: Sun Sep 02, 2007 8:22 pm Posts: 4569 Done ------------------------------------------- urbanshmi2 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi HunterNew postPosted: Tue Mar 24, 2015 3:27 pm Grand Admiral Grand Admiral Joined: Sat Jan 26, 2013 6:22 pm Posts: 838 Done. ---------------------------- swinefeld Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - QC POSTEDNew postPosted: Sun Apr 05, 2015 10:02 pm Master of Time and Space Master of Time and Space User avatar Joined: Sat Sep 06, 2008 12:00 am Posts: 5577 Location: Southern IL * QC * Quote: 9/9 The Inquisitor, Jedi Hunter Imperial 56 pts HP 130 DEF 20 ATK +12 DMG 20 Special Abilities Unique. Melee Attack; Double Attack Dark Armor; Jedi Hunter Intimidation [Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.] Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.] Force Powers Force 3. Force Renewal 1 Force Push 4 [Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11] Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] Commander Effect Once per turn, each non-Unique Imperial follower within 6 squares may reroll an attack at +4 Attack and +10 Damage. If the result is a miss, remove the attacker or an Imperial ally of equal or higher cost from play; that character is defeated. ----------------------------------- fingersandteeth Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - QC POSTEDNew postPosted: Mon Apr 06, 2015 11:31 pm Hall of Fame Member Hall of Fame Member User avatar Joined: Sun Sep 02, 2007 8:22 pm Posts: 4569 Image ----------- swinefeld Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - QC POSTEDNew postPosted: Tue Apr 07, 2015 10:28 am Master of Time and Space Master of Time and Space User avatar Joined: Sat Sep 06, 2008 12:00 am Posts: 5577 Location: Southern IL +1 content I'm starting to get paranoid about the cut line after the set 9 run, and with so many of these cards being completely filled up. ---------------------------------------- FlyingArrow Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - QC POSTEDNew postPosted: Tue Apr 07, 2015 10:56 am Master of Time and Space Master of Time and Space Joined: Mon Jul 06, 2009 10:39 am Posts: 2026 Number 9/9. Text goes over the line on the right margin. -------------------------------------------------- Markedman247 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Tue Apr 07, 2015 6:09 pm Droid Army Commander Droid Army Commander User avatar Joined: Sun Sep 02, 2007 1:28 pm Posts: 1204 Yep the nonmelee is running over ----------------------------------------- fingersandteeth Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Tue Apr 07, 2015 10:54 pm Hall of Fame Member Hall of Fame Member User avatar Joined: Sun Sep 02, 2007 8:22 pm Posts: 4569 There is a decent gap between the 1st and 2nd margins, but i've moved this and lord hethrir left a space ------------------------------------- FlyingArrow Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Tue Apr 07, 2015 11:02 pm Master of Time and Space Master of Time and Space Joined: Mon Jul 06, 2009 10:39 am Posts: 2026 +1 ------------------ swinefeld Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Tue Apr 07, 2015 11:13 pm Master of Time and Space Master of Time and Space User avatar Joined: Sat Sep 06, 2008 12:00 am Posts: 5577 Location: Southern IL +2 thanks Deri (and TJ for catching the numbering) ------------------------------------------------------- Markedman247 Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Wed Apr 08, 2015 3:50 pm Droid Army Commander Droid Army Commander User avatar Joined: Sun Sep 02, 2007 1:28 pm Posts: 1204 +3 ------------------- swinefeld Offline Post subject: Re: Mini set 9. The Inquisitor, Jedi Hunter - EDIT/PROOFNew postPosted: Wed Apr 08, 2015 8:16 pm Master of Time and Space Master of Time and Space User avatar Joined: Sat Sep 06, 2008 12:00 am Posts: 5577 Location: Southern IL : approved : |
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