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Sarlacc Full Stat Submissions https://www.swmgamers.com/forums/viewtopic.php?f=3&t=15943 |
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Author: | R5Don4 [ Wed Nov 21, 2012 6:52 am ] |
Post subject: | Sarlacc Full Stat Submissions |
Put up full stat blocks for the Sarlacc in this thread. Submissions will end on Nov 25, then we will vote. |
Author: | R5Don4 [ Wed Nov 21, 2012 6:53 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Reserved. |
Author: | R5Don4 [ Wed Nov 21, 2012 6:53 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Reserved. |
Author: | FlyingArrow [ Wed Nov 21, 2012 9:49 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Sarlacc 27 HP 200 Def 14 Atk 15 Dmg 0 Melee Attack, Melee Reach 3, Emplacement, Triple Attack Clamp Savage Stealth, Advantageous Cover, Resilient Sarlacc: Does not provide cover. Each time a character moves out of a square within 3 squares of this character on its own turn, you place it adjacent to this character and it ends its move, save 6. An adjacent character that activates takes 30 damage, save 11 for 10 damage. |
Author: | Lord_Ball [ Wed Nov 21, 2012 11:58 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Sarlacc Cost: 30 Hit Points: 150 Defense: 18 Attack: 11 Damage: 10 SA: Melee Attack; Double Attack; Melee Reach 4 Emplacement. Stealth Advantageous Cover (+8 Defense from cover instead of +4) Resilient (Immune to critical hits) Indiscriminate (This character ignores abilities and commander effects that prevent enemy characters from being targeted or attacked) Callous (This character may target allies.) Entangling Attack 1 (When hit by this characters attack, Save 11. On a failure Huge or smaller targets move 1 square closer to this character; this movement does not provoke Attacks of Opportunity, and the target cannot move or make extra attacks for the rest of the round.) Engulf (Living enemies that fail a save against this character with a roll of a 1, 2, or 3 are immediately defeated.) Sarlacc (Not subject to commander effects. This character does not provide cover and always has cover against attackers farther than 3 squares away. Whenever this character defeats a Living enemy remove 10 Damage. You may not have more than one character with Sarlacc in your squad.) |
Author: | sthlrd2 [ Wed Nov 21, 2012 12:01 pm ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
A variant. Similar but with indiscriminate, less hp, more def, and a save 11 to place adjacent. Sarlacc. Cost 28 Hp 150 Def 16 Atk +8 Dam 10 Special Abilities Melee, melee reach 3, quadruple atk, emplacement, indiscriminate, savage, stealth, Advantagous cover, clamp, resiliant, Sarlacc: Does not provide cover. Each time a character moves out of a square within 3 squares of this character on its own turn, you place it adjacent to this character and it ends its move, save 11. An adjacent character that activates takes 30 damage, save 11 for 10 damage. |
Author: | Cerous Mutor [ Thu Nov 22, 2012 7:19 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Sarlacc 58 Hit Points: 140 Defense: 20 Attack: 8 Damage: 10 Very Rare Huge Special Abilities Melee Attack , Melee Reach 4, Quadruple Attack Consumed (On attack rolls of 20, living characters that are directly adjacent to this character are immediatley defeated.) Indiscriminate Attack (When possible, on this characters turn it must make an attack against 1 living character, regardless of Allied or Enemy status.) Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11) Recessed Ground (Cannot move or be moved. Set up anywhere on your half of the battle map. Does not provide cover. All characters when within 6 squares, regardless of activation or Allied or Enemy status must always move 1 square towards this character. Adjacent characters take 20 damage.) Resilient (Immune to critical hits) Semi-sentient (Does not benefit from commander effects) This is close to my original idea. I've tweaked it to take in whats been said. I still think it should have Savage (Exar Kun CE and such) even though its redundant with this not being able to move. |
Author: | komix [ Thu Nov 22, 2012 7:27 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Sarlacc Cost 35 HP 150 DF 18 AT 10 DM 20 Melee Attack. Triple Attack Melee Reach 3 Emplacement Savage Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11) Sunken: Characters without Flight that move into a square within 2 squares are automatically placed adjacent to this character, save 11. This character cannot be attacked by enemies more than 3 squares away. This character does not grant cover. Stomach Digestion: After defeating an enemy character remove 10 damage from this character, save 6. |
Author: | GeneralGrievous [ Thu Nov 22, 2012 5:56 pm ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Young Sarlacc 40, HP 200, def 14, atk 10, dmg 10 SA Emplacement Melee Attack Triple Attack Melee Reach 3 Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates) Sarlacc Pit (This character cannot be targeted by enemies further then 3 squares away. Enemies that are hit by this character's attacks immediately move adjacent to this character; when an adjacent living character activates they take 40 damage, save 11.) Regeneration 10 If you look up the picture of the Sarlacc's anatomy, there is no way you could shoot this thing from across the map. Stealth/advantageous cover just doesn't cut it for me so I threw it into the ability. It will kill/trap most scrubs while Heros can cut it down without to to much difficulty. Regen helps with staying alive and clamp is for trapping people in the danger zone. |
Author: | Cerous Mutor [ Sun Nov 25, 2012 5:55 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
The pit idea is good but I think that should be reflected in the Defence price as oppose to an ability. Game mechanics for range and sight abilities sort of dictates this. |
Author: | R5Don4 [ Sun Nov 25, 2012 9:06 am ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
Submissions ending in 2 hours. If any submissions are edited before then, please make note of it as they have already been placed in the vote thread. |
Author: | Sithborg [ Sun Nov 25, 2012 2:51 pm ] |
Post subject: | Re: Sarlacc Full Stat Submissions |
R5Don4 wrote: Submissions ending in 2 hours. If any submissions are edited before then, please make note of it as they have already been placed in the vote thread. Due to the holiday here in the US, this should be extended to Wed, if not longer. These threads should have at least a week. |
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