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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 3:35 pm 
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FlyingArrow wrote:
Giving Boba Merc 12 squares movement and then accurate 60 (or 120 w/Whorm) is pretty powerful... might even put him into tier 1 discussion, but I don't think it's game-breaking.


and his little friend BX Spotter and the MTB.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 3:48 pm 
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FlyingArrow wrote:
It doesn't bother me to grant it to Jango. Giving Boba Merc 12 squares movement and then accurate 60 (or 120 w/Whorm) is pretty powerful... might even put him into tier 1 discussion, but I don't think it's game-breaking.

Yeah I don't think it'd be game breaking, just worthy of thought as to whether or not changes are necessary. Asside from Mandalorian squads we'd likely see some of the other figures that I'm happy to see boosted regardless. Plus the original Jabba and him could make for some interesting for fun squads at least.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 3:56 pm 
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Fixed it for ya.
Lord_Ball wrote:
Trandoshan Hunt Master
Cost: 25
HP: 70
Def: 16
Att: 8
Dam: 20

SA:
Bounty Hunter +2
Double Claw Attack
Rend +10
Ambush
Clan (Allied Trandoshans gain Bounty Hunter +2)
Regeneration 10

CE:
Bounty Hunter followers within 6 gain Ambush.
Mercenary followers within 6 squares gain Twin Attack.
Trandoshan followers within 6 squares gain Immobilizing Rend.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 4:07 pm 
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Trandoshan Hunt Master
Cost: 25
HP: 70
Def: 16
Att: 8
Dam: 20

SA:
Bounty Hunter +2
Double Claw Attack
Rend +10
Ambush
Clan (Allied Trandoshans gain Bounty Hunter +2)
Regeneration 10

CE:
Bounty Hunter followers with a card cost of 50 or below within 6 gain Ambush.

This makes the crappy Bounty Hunters better but doesnt help cad skywalker, Boba Merc, Durge JH so on. Again we are trying to make a power 4-7 not a tier 1 piece. I think this could be close to a power 8-10 without a limit on the CE.
What about his CE helping droids and upping his cost a little?

No we dont need to vote on stats thats dumb. We come up with two or three stat cards play test them. Then figure out whats best. If we cant come up with a winner then we vote.


Last edited by jonnyb815 on Wed Nov 07, 2012 4:29 pm, edited 1 time in total.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 4:27 pm 
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Limiting the cost of who can benefit is trying too hard and wordy. Ambush is already a CE on a similarly costed Revan so it's not right out there. I still don't think it could be anywhere near what is considered Tier 1.

I don't like the laundry list of CE's tacked on the end. Just one is fine.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 4:34 pm 
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There are a lot of pieces that have had limiting SA and CE in the past to stop combos. I would even go so far to cost of 40.
I really think this piece needs to help out the NU and low cost bounty hunters not the better ones.

I would go so far to just NU but feel thats too limiting.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 5:11 pm 
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Limiting by cost is pretty rare. I can't think of one. If you're going that way 50 is good because it helps RS Boba. Still not seeing anyone seriously using these guys over Cad/Dash. But seriously you're worried about Cade Skywalker?

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 5:28 pm 
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Boba Merc,Durge, and jangos..........

Really its Durge and boba merc.


Lets come up with a few other designs and play test them. Since this one seems like a winner.
We make up two others play test them and see who is the winner at the end. Voting on stats is dumb and pointless


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 5:31 pm 
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I just think the CE is too strong for a Fringe NU piece.....


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 6:14 pm 
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TBSV 18 pts

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 6:15 pm 
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jonnyb815 wrote:
Lets come up with a few other designs and play test them. Since this one seems like a winner.
We make up two others play test them and see who is the winner at the end. Voting on stats is dumb and pointless


viewtopic.php?f=3&t=15879&p=160840#p160840

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 6:17 pm 
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Range 6 I think is enough of a temper. Seps need to rely on Mice.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 6:19 pm 
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jonnyb815 wrote:
I just think the CE is too strong for a Fringe NU piece.....

I'd say the CE isn't really any stronger than the Klatooinian Captains.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 6:19 pm 
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I keep thinking of the Hunt Master from the Clone Wars where Chewbacca got captured.

Trandoshan Hunt Master
28
HP 70
Def 17
Atk 9
Dam 20

SA's
Double Claw Attack
Rend + 10
Trandoshan Reserves (If you roll exactly 11 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)
Regeneration 10
Bully (+4 Atk and 10 damage against adjacent characters with a lower cost than this character)
Net Gun 16
Rapport (-1 Trandoshan non-Uniques)

Commander Effect
Mercenary followers gain Bully. Bounty Hunter followers gain Net Gun. Trandoshan allies gain Indiscriminate.

Trandoshans hunt their prey... And don't stop until they get their trophy.

Edit: made Bully adjacent so to be an opposite of Bravado. Name can be tweaked for universal appeal, such as Highly Skilled (or Adept), so future light side pieces can use it.

Edit 3: added CE text for BH's, Mercs, and Trando's. corrected Reserves.


Last edited by Markedman247 on Thu Nov 08, 2012 7:33 am, edited 4 times in total.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 7:19 pm 
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R5Don4 wrote:
Limiting the cost of who can benefit is trying too hard and wordy.


I don't think it's either hard or wordy. It's 6 words and it's pretty clear what it means. I believe Bravado is the only ability that relies on character cost, but I think having another character that does that would be fine. I'm not sure it's needed here (though Boba Merc sounds pretty scary with Ambush), but cost-based abilities/CEs would be fine with me.

If we're trying to help the under-powered non-uniques, most don't have Double Attack anyway. Granting Double to just the non-uniques might be worthwhile.

CE
Fringe Bounty Hunters with point cost 50 or lower gain Ambush
Non-Unique Fringe Bounty Hunters gain Double Attack.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Wed Nov 07, 2012 10:58 pm 
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[quote="Markedman247"]I keep thinking of the Hunt Master from the Clone Wars where Chewbacca got captured.

Trandoshan Hunt Master
28
HP 70
Def 17
Atk 9
Dam 20

SA's
Double Claw Attack
Rend + 10
Trandoshan Reinforcements (If you roll exactly 11 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)
Regeneration 10
Bully (+4 Atk and 10 damage against characters with a lower cost than this character)
Net Gun 16
Rapport (-1 Trandoshan non-Uniques)

Commander Effect
Non-Unique Trandoshan characters gain Bully. Trandoshan allies gain Net Gun.

Trandoshans hunt their prey... And don't stop until they get their trophy.[/quote
To be honest I like this feel the best. I will have fun playing this in a trandoshan squad.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Thu Nov 08, 2012 5:50 am 
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jonnyb815 wrote:
Markedman247 wrote:
I keep thinking of the Hunt Master from the Clone Wars where Chewbacca got captured.

Trandoshan Hunt Master
28
HP 70
Def 17
Atk 9
Dam 20

SA's
Double Claw Attack
Rend + 10
Trandoshan Reinforcements (If you roll exactly 11 for initiative, you can add up to 20 points of Trandoshan characters to your squad immediately before your first activation of the round)
Regeneration 10
Bully (+4 Atk and 10 damage against characters with a lower cost than this character)
Net Gun 16
Rapport (-1 Trandoshan non-Uniques)

Commander Effect
Non-Unique Trandoshan characters gain Bully. Trandoshan allies gain Net Gun.

Trandoshans hunt their prey... And don't stop until they get their trophy.

To be honest I like this feel the best. I will have fun playing this in a trandoshan squad.


Thank you. I made a slight tweak to Bully to be the opposite of Bravado.


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Thu Nov 08, 2012 6:09 am 
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Trando Reinforcements is interesting- you mean Trandoshan Reserves though. I've always wanted to see Bully on something. I do not see anyone ever using this piece if the CE is rather weak and only benefits the wickedly subpar Trandos.

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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Thu Nov 08, 2012 6:14 am 
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R5Don4 wrote:
Trando Reinforcements is interesting- you mean Trandoshan Reserves though. I've always wanted to see Bully on something. I do not see anyone ever using this piece if the CE is rather weak and only benefits the wickedly subpar Trandos.


Should the CE be all Trando's (Bossk, Gha, and future Trandoshan pieces) ?


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 Post subject: Re: Trandoshan Huntmaster: Vset Project 1
PostPosted: Thu Nov 08, 2012 6:53 am 
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Still very limited. If it benefited Bounty Hunter or Mercenary characters it would be more useful.

Just thinking of the overpowered nature Jonny brought up about giving Bounty Hunters Ambush, what if it also gave them Mercenary if they cost more than 50?

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