kezzamachine wrote:
If you do the 3 squares thing, should the Grenades ability ignore this? (Been watching Band of Brothers a lot recently...)
Oh - good point. They wouldn't require LOS.
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I would like to see this be an Emplacement Sarlacc with a pit, where the tile is used and characters can be on the tile... conceptually sliding into the pit before they are finally defeated. Unfortunately, I'm not sure it can work.
Sithborg, you mentioned problems with treating characters as terrain, but did not go into detail. Earlier, I listed two problems I see:
* If the RM is a huge, then you can't physically place a character on another character. So it can't function very well as terrain that way.
* If part of the character is supposed to be terrain, you shouldn't be able to attack the terrain and hurt the character.
My proposed solution was to make the Sarlacc actually a medium base character that affects the surrounding terrain. I said to make it difficult terrain so that in practice we could actually use a 3x3 tile (which would cover up the affected terrain on the board). You said you didn't like the idea of changing terrain without lines on the board, but I didn't know if that was a design preference or a rules issue. Also, in practice the lines would be there because the tile would be used by most people (I think) instead of a medium-sized RM.
At any rate, if we don't have any pit-type terrain associated with the Sarlacc, I would probably prefer to just go with the idea of a younger Sarlacc that can move around. Leave the pit for an epic.