sthlrd2 wrote:
I actually like that. I'm not sure on stealth but don't know a better way yet. I disagree with savage. With emplacement, it doesn't have to deal with the negative aspect but can just get boosted by Celeste and rancor keeper and what not. I love indiscriminate on him.
Boosting would be even more dramatic without Savage. Perhaps drop Savage, but 'not subject to commander effects' should be part of the Sarlacc ability?
For defense against shooters, we could add back in the rule prohibiting targeting/attacking while more than 3 away. Not exactly thematic without a pit, but we can tell ourselves that it's inside an indestructible metal pot that prevents LOS from too far away. Makes more sense inside a building or starship that way, anyway.
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I like jakes idea but would go 30 damage save 16 add in double or triple.
I think save 16 would hurt Melee attackers too much, but I could go with Triple instead of Double. I'm kind of on the fence between the two, assuming a Furious Assault type ability is also included.
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I would rename this to something like "Sweeping Attack" (and perhaps even make it just replace attacks) this change would put it in line with lightsaber sweep, so that it could potentially be used on other figures down the line.
Good point about Replaces Attacks. On this piece it makes no difference since it can't move anyway, but a replaces attack ability is more likely to be re-used. Also, I agree that sweeping might be a better term to put in the ability's name. There should probably also be a term that sounds 'out of control' to indicate that it attacks all adjacent characters - not just enemies. Wild Sweep? I think an ability called "Sweeping Attack" should only target enemies.