R5Don4 wrote:
Sarlacc
Cost 32
HP 150
DF 14
AT 3
DM 0
Melee Attack
Emplacement
Stealth
Savage
Clamp
Advantageous Cover
Sunken: Characters without Flight that enter a square within 2 squares are automatically moved adjacent to this character, Save 11.
Gaping Maw: A character that enters an adjacent square to this character takes 30 Damage, Save 11, characters with Flight save 6.
R5Don4,
I like a lot of this proposal. I like the way Sunken and Gaping Maw work together to simulate the grip of the tentacle and slipping back into the pit. I like that it's not a big damage attacker, but it's major threat is immobility and potential damage for being close to it. Also, thanks for pointing out that Clamp has +10 dmg bonus. I had forgotten about that.
My thoughts/suggestions:
* Clarification/changes on movement and placement, as underlined. "Enters" seems ambiguous to me. As I worded it below, the acting character would get to place their character wherever they want adjacent to the Sarlacc. This might entice an enemy to move adjacent to the Sarlacc just to jump over 5 squares or so. (Imagine the tentacle threw them to the other side, I guess.) Alternatives to allowing a character to place their own character would be to say the character is "placed in the nearest square adjacent to this character" or to say "you (meaning the Sarlacc owner) place the character". Also, I moved the damage save to the beginning of their next turn instead of as soon as they get adjacent. Thematically, it gives movement breakers (e.g. Teleport, Tow Cable, Heavy Lift) a chance to pull them away before they take damage.
* Removed Advantageous Cover/Stealth. Added the 'no attacks outside 3 squares' wording to Sunken. Added Melee Reach 3. I just think the piece is not useful if it can be shot up so easily. It's literally a sitting duck. I made it no attacks instead of no targeting. SAs/FPs that target are less common and generally do less damage than the 80+ dmg per turn that you can get from a big shooter.
* Increased attack to 8. Not much threat to major high-def characters, but enough to clear out some fodder more regularly and be a threat to the middle-level support. Remember that even if it hits, there's a 50/50 chance nothing happens anyway - since he only has an effect/damage if Clamp works.
* Changed the name of Gaping Maw to Tentacle and removed the Flight bonus on the save. I like the ability - it's really just a question of what it represents. I just like it better representing a tentacle than the pit.
Cost 32
HP 150
DF 14
AT
8DM 0
Melee Attack
Emplacement
Savage
Clamp
Melee Reach 3Sunken: Characters without Flight that
move into a square within 2 squares are automatically
placed adjacent to this character, Save 11.
This character cannot be attacked by enemies more than 3 squares away. Tentacle: A character that
begins its turn adjacent to this character takes 30 Damage, Save 11.
I hope I didn't butcher your creation too much. Let me know what you think.